The Governor's Castle

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Welcome to the blog dedicated to the fifth Elder Scroll - Skyrim. Here you can find a brief overview of the game, all known facts about it, and the rules to follow when publishing posts. In the future, a guide will also be added here for easy and convenient searching of the information you are interested in.


GAME CARD

Official website

www.elderscrolls.com

Developer

Bethesda Softworks

Publisher

2K Games

Localizer

Unknown

Genre

RPG

Announcement date

12.12.2010

Release date

11.11.2011

BRIEF ABOUT THE PLOT

After the victory over the hordes of creatures from the planes of Oblivion, years passed and the inhabitants of Tamriel forgot about the danger. However, they were yet to face even more terrible misfortunes. Now the sky of Skyrim will open up with bloody rains, and the earth will blaze with dragon fire.

We are to venture to the homeland of the fierce and proud Nords, into the cold and rocky northern land. Weakened by a civil war, it is defenseless against the return of legendary dragons. Only by understanding everything and exploring the frozen tundra can we bring hope to the people.

FACTS

Here are all the known facts about the game at this time. The list will be updated promptly with changes and additions as new information arrives.

Role-playing foundation

  • All ten playable races are confirmed.

  • When creating a character, you choose a race. This determines the starting bonuses to skills, starting spells, and unique abilities.

  • Classes have been removed. From now on, leveling up any skill brings you closer to leveling up your character. The lower the skill value, the weaker the level-up effect will be.

  • The total number of skills is eighteen. Confirmed skills include: Alchemy, Illusion, Conjuration, Destruction, Restoration, Alteration, Enchantment, Smithing, Archery, One-handed weapons, Two-handed weapons. Removed skills are: Mysticism and Acrobatics.

  • Every time you level up, you can choose an ability that enhances a specific skill. Abilities, for example, can increase dagger damage during stealth attacks or allow a mace to ignore enemy armor.

  • There will be two hundred and eighty abilities in total.

  • A single character will not be able to acquire all abilities.

  • There are no restrictions on the number of levels.

  • When you level up, your health will automatically increase. Additionally, you will need to choose an improvement to health, magic, or stamina.

  • Characters will level up approximately twice as fast as in Oblivion.

Combat system

  • You can wield a weapon or spell in either hand.

  • In both hands, you can wield not only different spells but also the same spell. In the first case, you won't be able to combine different types of spells, and in the second case, their power and cost will increase.

  • You can wield a shield in your left hand and deliver stunning blows with it.

  • Two-handed weapons remain in the game.

  • Bows have become more dangerous - now, one shot from stealth can kill an opponent. However, this comes at the cost of longer preparation for shooting and a limited number of arrows in the quiver.

  • A bow can deliver a stunning blow in melee.

  • If you hold your breath while aiming, time slows down.

  • During combat, you can easily change all equipment using a quick menu.

  • Backward movement speed is significantly slowed down compared to previous games.

  • Finishing moves unique to weapons and enemies have been added.

  • It is now possible to make a short dash while consuming stamina.

  • The stealth system is implemented almost the same as in the previous game, but enemies now react differently to discovering the character. If they see or hear something, they will become more cautious and alert.

  • Weapons have damage and blocking characteristics.

  • The left and right mouse buttons correspond to the actions of the left and right hands of the character, respectively.

  • Automatic aiming adjustment has been implemented for easier target hits.

Magic

  • There are a total of eighty-five different effects in the game. It is unknown whether different summons count as one effect or several. This number may change in either direction before release.

  • Frost spells reduce the opponent's stamina and slow them down.

  • Fire spells deal damage over time.

  • Lightning spells burn out the opponent's magic.

  • The school of Mysticism will not exist. All spells from it have been moved to other magical schools.

  • Confirmed spells include Fireball, Ice Spike, Lightning, Exile of the Dead, Life Detection, Fury, Protective Circle, and Snow Trap. Fire spells also include Flamethrower and Fiery Rune.

  • Spells can activate when an enemy enters their area of effect.

  • To learn a spell, you need to find or buy it.

  • Creating spells will not be allowed.

Dragon Shouts

  • Dragon shouts are known as Thu'um, or Voice.

  • There are more than twenty unique shouts in the game, each consisting of three words of power. The character acquires them in various ways while traveling through the world.

  • Each new word increases the strength of the shout. The longer you hold the dragon shout button, the more words will be spoken.

  • Dragon shouts can knock back and stun enemies, slow down time, instantly teleport the character, and summon dragons.

  • The ability to learn new shouts increases when the character absorbs the souls of the dragons they kill.

  • To learn the words of power that make up dragon shouts, you will need to find lost walls inscribed with dragon writings.

  • All dragon shouts are translated from the dragon language to English, for example, "mighty wind of the gods".

  • The dragon language consists of thirty-four symbols; Bethesda created grammatical and syntactical rules for this language, as well as a fairly extensive dictionary.

  • An attempt was made to introduce tenses, verb conjugations, and the separation of uppercase and lowercase letters, but for simplicity, it was decided that they are implied by the context.

  • Dragon runes consist of one to three scratches made by claws and sometimes a dot left by a rudimentary appendage.

World

  • In terms of size, Skyrim is comparable to Oblivion.

  • The northern part of Skyrim is frozen and covered with snow, but most of it consists of tundras and forests. Lonely mountains or entire ranges are often found.

  • The presence of five major cities has been confirmed - Whiterun, Solitude, Dawnstar, Windhelm, and Falkreath. It has also been revealed that one of them is Dunmer.

  • There will be about twenty small villages and settlements.

  • A Labyrinth was noticed to the north of Whiterun.

  • Each clan of Nords will have its own colors and distinguishing features.

  • Dragons will be capable of attacking cities and characters.

  • Dungeons and ruins are unique, and there will be over one hundred thirty of them in total. It is known that among them are the ruins of ancient Nords and Dwemer.

  • Fast travel to already visited locations will be available.

  • The presence of traps and puzzles has been confirmed.

  • Players will be able to buy houses.

Guilds

  • The Dark Brotherhood will be in Skyrim.

Enemies

  • Known enemies include wolves, frost trolls, cave trolls, giant spiders, dragons, sabre cats, mammoths, ice wraiths, giants, moose, dogs, sphere centurions, draugr, and dragon priests.

  • Automatic level adjustment for enemies is implemented similarly to Fallout 3, not Oblivion.

  • Creatures in the location adjust to the player's level only once.

  • Enemies have various behavior patterns. Not every encountered monster will immediately attack the hero.

  • Dragons will breathe fire.

  • Dragons can speak and shout.

  • There will be several types of dragons in the game.

Items

  • Soul stones can be used to restore magic.

  • There will be no polearm weapons.

  • Armor traditionally consists of several parts.

  • Orcish and elven armor has been confirmed.

Peaceful Activities and Radiant AI

  • Professions such as farming, mining, logging, cooking, and trading are represented.

  • The character can create potions and poisons, enchant items, and forge weapons.

  • To improve NPC daily routines, farms, sawmills, and mines have been added to settlements where NPCs spend their time.

  • A killed merchant may be replaced by a relative who inherits the shop.

  • NPCs react to the player's character based on their relationship, and this relationship changes when completing quests or searching residences.

  • A friendly NPC will allow you to take and eat an apple in their home.

  • Waving a weapon in front of NPCs, dropping items off tables, or attempting to steal will provoke a negative reaction, varying based on previous relationships.

  • Minor NPCs, like peasants, only share rumors or comment on their work, but do not initiate conversations.

Quests and Radiant Story

  • After the death of a quest giver, their relative may inherit the ability to give and accept quests, even if the quest giver was killed by the player character. But they may also seek revenge.

  • The game remembers which skills have been learned by the character, which locations have been visited, and the relationships that exist.

  • Overheard conversations from other NPCs can provide useful information, which will be logged in the journal.

  • The game can tailor quests to the character's abilities. For instance, as the player character enters a city, a woman may approach and ask to save her daughter, who has been kidnapped by bandits. The bandits and the daughter will be placed in the nearest unexplored dungeon and tailored to the character's strengths and weaknesses.

  • Radiant Story is an evolution of random encounters.

  • Radiant Story selects a quest template and randomly assigns a location and involved NPCs. For example, for a quest to kill a certain NPC, the game will choose the client and the target, as well as the conditions for the quest's completion. The selection may be made from a list of familiar NPCs.

  • NPCs may accompany the character in special situations.

  • Along with the quest, an NPC will provide precise directions or guide the character to the road to show the direction.

  • There will be over a hundred side quests.

  • Three-quarters of the quests are dynamic, with rewards and quest givers being random.

  • Each quest will have causes and consequences. The current quest may develop differently depending on already completed tasks.

  • Many NPCs can be taken along as companions. However, their personalities are less developed than in Fallout 3.

Graphics

  • The engine is new, not GameBryo and not id Tech 5. It is called the Creation Engine.

  • Dynamic shadows and lighting have been realized.

  • Realistic snow gives the impression that it is genuinely falling on rocks and branches, not simply applied as a pre-set texture. The system scans geography to determine where snow should fall so that it accumulates realistically on trees, bushes, and rocks.

  • An internal technology is used for rendering trees, rather than SpeedTree. Creators can set the weight of branches to influence how they sway in the wind.

  • Havok Behavior technology is utilized.

Interface

  • The pause menu features a light diamond-shaped dragon on a black background, with the Bethesda Game Studios logo in the lower left corner and a menu with options to Continue, Save, Load, Settings, and Quit in the lower right.

  • The game menu represents a four-point star, with rays corresponding to Skills, Inventory, Magic, and Map.

  • The skills submenu resembles the sky, where each skill is represented by a constellation. The selected ability lights up a star in the constellation.

  • The inventory submenu is divided by item types. Each item is represented not by an icon with a name and characteristics, but by a detailed three-dimensional model that can be zoomed in and rotated. This may be required for solving puzzles.

  • The magic submenu contains all known spells to the character.

  • The map submenu is mimicked as an aerial view of the ground surface. The map can be zoomed in and out and moved around. On the map, the player manages quest icons.

  • Pressing a single button brings up two favorites menus - one for each hand. They can include any item or spell. The number of items in the menu is determined by the player. The order cannot be changed; items and spells are sorted alphabetically.

  • Dialogues are realized without approaching NPCs. During dialogue, an NPC may return to their activity.

  • Cities and dungeons are added to the map after they are discovered.

  • The first-person view contains no user interface, except for a compass. Health, mana, and stamina indicators only appear during combat.

  • Books are three-dimensional objects that can be opened for reading.

  • Features for PCs will be accounted for.

Sound Design

  • The composer is Jeremy Soule.

  • The main theme is an evolution of the Morrowind theme with percussion and vocals.

  • The Blade of Esbern is voiced by Max von Sydow.

Plot

  • Completing the main story quest takes about twenty hours.

  • The player character is the last Dragonborn, who has not been seen for a long time. The other line of Dragonborns, the Septims, was destroyed during the Oblivion Crisis.

  • Dragonborns are endowed by the gods with the power of dragons.

  • The player character is a prisoner who knows nothing of their fate. The game begins with their execution.

  • The character's mentor will be Esbern, one of the last Blades. The Blades were hunted down shortly after the Oblivion Crisis. They were known as dragon guardians, their purpose being to protect the Dragonborn.

  • To learn the art of the Voice, the character will need to meet the Greybeards, who reside at the peak of a mountain called "Throat of the World".

  • Two hundred years have passed since the Oblivion Crisis.

  • Elvish peoples split from the Empire.

  • The murder of the king of Skyrim triggered the start of a civil war between the supporters and opponents of the Empire. Solitude supports it, while Windhelm opposes it.

  • The returning dragons attack cities, heralding the return of Alduin - the World-Eater.

  • The game can be continued after completing the main storyline.

Other

  • The editor for creating worlds is called the Creation Kit and will be released for PC, as in previous games.

  • Skyrim will likely receive a Mature rating.

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