How IW Cheated All PC Gamers.
I understand that enough time has passed for everyone to form their opinion about this undoubtedly magnificent game... wait, did I just say the word "magnificent" in a hate post? Alright, let me clarify: MW2 is indeed a magnificent game, but only if you're playing it on your Xbox or PS3. The main fans of the Call Of Duty series—the PC gamers—got only a pitiful remnant of the splendor experienced on consoles. The thing is, because of the limited input devices on consoles, the interface and controls need to be designed differently than for PC. I'm sure that if you tried to sort servers in the built-in server browser on the console by ping, selecting only the "Free-for-All" mode and removing full and empty servers, your hands would already have experienced that fatigue from shooting.
In general, based on the above, the interface of Modern Warfare 2 is simply a dream for console gamers: no unnecessary settings—just sit and play, no need to worry about cheaters, as there simply can't be any. If anyone didn't know, consoles are single-tasking and running cheat programs on them is simply impossible.
However, let's return to our pies: on PC, we got a completely console-like interface. I can’t say that there’s absolutely no difference between the console versions and the PC version—there are certainly some, such as: anti-cheat VAC, increased recoil and bullet spread, as well as support for mouse and keyboard. The crux of the problem is that the infamous IWnet replaced dedicated servers and the server browser. It’s worth understanding that the folks at Infinity Ward are not idiots, and they wouldn’t just randomly hit the entire PC community in the face; they surely had their reasons for taking such a step, but it doesn't make it any easier for me personally.
It just so happens that the PC community of CoD is highly fragmented, and they have their own profile servers, where there are specific rules and orders, their own authorities and personas non grata. And newcomers, who are not used to asking for rules, have always raised and continue to raise many questions about why they, such good players, got kicked from the server. According to Robert Bowling, this is a problem, and IWnet was designed to fight it, but we are not stupid and understand that any newcomer will sooner or later stop being a novice and start to figure out this complex entanglement of rules, and often themselves become participants in one group or another. Someone should show the top bosses at IW the film Kin-dza-dza so they finally understand that when a society has no color differentiation of pants, it has no goal, and without a goal, it cannot exist.
So, who got offended by the repainting of all the pants black and cutting off all the trinkets:
Old composition of the eSuba team
Professional players—no mods, no ability to customize the server to their liking, no chance to play with equal pings without some dude who will screw around in specs the whole match, no chance to play clan wars without extra hassle, no way to check who is cheating and who isn’t by watching demos. No chance to configure your setup for extra FPS.
Moviemaker Director James Cameron
Moviemakers—it has become very difficult to shoot frag movies due to the lack of demos: you need a lot of hard drive space to store all the video with the fragments, you have to constantly play at maximum graphics settings because an ugly movie is useless. The console is gone, hence no more smooth camera flights, no recording with avidemo (lots of screenshots that are later compiled into a video sequence); now you have to buy fraps or playclaw (piracy is bad, copying is a no-no!) or use their miserable free alternatives.
Snipers, knife fighters (ViruSuriV, hi), jumpers—all these people usually maintain their servers with their usual rules for participants of these groups. On sniper servers, for example, there is usually a boundary that shouldn’t be crossed, while knife fighters and jumpers cannot shoot. Jumpers also need a mod to save positions so they don’t have to jump to the same place over and over again if they can’t reach it. Nothing that could provide a special server for these guys is currently observed in MW2. And jumpers have also been deprived of fun bounces and rocket jumps.
The cheating problem has also reached another level: there’s no voting, no way to call an admin to show bad cheaters the direction of their running, meaning a cheater can no longer fear a kick if they believe they’ve bypassed VAC. The fact that the human factor is now absent and a fair player won't be kicked just because the admin or most players on the server are paranoid idiots—is undoubtedly a plus at first glance, but a good player will spit, not get angry at the idiots, and never return to that admin's server, while a cheater will have to hide, fear, etc. (hi admin codehacks.ru, I know you scoundrel are reading this and probably will copy it to your website... burn in hell, basically).
The clear problem is the inability to find a server by map, by ping, or by the same players. I, for example, really love Rust, but cannot stand Wasteland, while I’ve played Rust about three times less than Wasteland.
To sum up, IW has cut off those who had been loyal to them throughout all the years that Call Of Duty existed, leaving only those who can eat, shit, laugh, and shoot.
Everyone chmochki, play Battlefield: Bad Company 2. DICE still loves PC gamers :)
I understand that some learned nothing new, but I really wanted to express my opinion after I stopped playing MW2