Features of the game Battles for Glory
Complete list of unique features and additional changes to the game at the time of Episode III - Exile.
+ races are physically, technically, geographically, and socially isolated from each other:
racial chats are separated
hero chat is divided by races, nobles can speak in hero chat
attacking players of the same race is impossible
clan wars of their own race are impossible
alliance of clans only within their own race
+ races have their unique nickname color, which becomes more saturated when gaining a large amount of honor
+ experience gained from killing players of the enemy race. In parties - it acts according to drop settings.
+ accumulative "badges" (Race Reputation Points) from killed players of the enemy race
+ de-leveling is impossible, but experience can be reduced to 0% of the current level
+ upon death, there is a chance to lose any inventory items except for epic, relic, and items obtained through donations
+ professional package users: radar of visible area directly in the client
+ professional package users: the ability to use hotkeys CTRL+qwerasdfzxcv, which map respectively to the 5th quick access panel, and keys ctrl-tgb on the first three 6th panels. Using hotkeys is similar to manually switching to the 5th panel and using skills or items from there. Enabled in theabyss.ini: [Settings] HotKeys=1
+ professional package users: full version of active trading allowing you to know who, what, where, and for how much is being sold without leaving the site
+ academics take clan exams at level 60
+ races have a race leader, who chooses three archons.
The RL and archons have a distinguished aura of glow
The RL or archon can designate a gathering point that players can see from a large radius, as well as give an order to attack a certain target
The RL can place troops of different classes on the ground using points that give advantages to certain classes
The RL can establish a siege camp anywhere, and after death, players of the race receive an additional button to spawn in Siege HQ
The RL can bless the entire race with a spell that grants immunity from damage of characters of significantly different levels, specifically for effective sieges (the same effect can be obtained by buying a potion from the alchemist)
+ automated election system for the race leader
+ territory ownership system. A race can capture cities, castles, and artifacts.
+ artifacts provide additional bonuses to the entire race
+ siege system with flags like "bomb timer", the attacking race places an attacking flag, which gradually destroys the checkpoint flag.
During this time, races focus on destroying the object’s guards and repelling the attacking side's assault
+ military service to the race, allowing rewards for participation in sieges as attackers and defenders
+ race rating system. The less territory captured by the race, the:
stronger the flags at captured positions
more experience gained from monsters up to level 70 and software shorter
+ no classes and linear character progression, a skill system called "Skill cap" allowing the creation of a set of more than 200 distinct skills limited by skill points.
+ "overheating" skill system Skill Overheat. Allows the use of a skill at 1-2 levels higher, even if the maximum is learned.
For example, the debuff Fear lv.7, with overheating, will apply lv.9, which is accordingly stronger. The drawback is that one can overstrain and take a longer cooldown of the spell.
+ morale system: the less territory a race has, the stronger the blood thirst and the higher the morale. Morale can be increased with the emotions "To battle" or "Victory"
+ embedding stones in weapons of Special Ability types Basic, Premium (from squads), Epic (from pit bosses): besides the primary effect of the stone,
there is a chance to receive a second random enhancement type:
additional bonuses to stats,
active skill,
skill to work on an enemy upon critical hit,
skill to work on an enemy upon critical hit by magic,
skill to work on an enemy upon physical hit,
skill to work on an enemy upon magic hit,
skill to work on an enemy upon receiving damage from an enemy
+ ability to sell in private store up to 48 slots
+ trade messages in private store tables are filtered
+ in private store, a mat is laid with various decorations depending on the number of items sold or bought
+ butchering monster corpses with a special knife, allowing to obtain additional items and resources
+ rich industry available to players: mining, blacksmithing, alchemy, sewing, cooking, jewelry
+ unique crafting system, allowing finding recipes from more than a hundred thousand combinations
+ Ant War Event starting daily at 20:00 +3 GMT
+ New sixth race of "Pirates". If a player is cheated or insulted in their race, they can renounce it and join an interracial gang of pirates.
Pirates have no principles. Capturing territories is not of interest to them. All they need is to loot and destroy. Pirates also have their RL and archons.
As such, pirates can be informally hired by any race for support.
Pirates have their own island with curses, where foreigners dare not venture. Pirate nicknames are gray, and at high honor - black. Pirates have unique race abilities allowing them to loot players and cities.
It is not recommended to join the ranks of pirates just to see what it is like.
+ unique skills and changes in them:
skills that only work on players
dodging from types of skills depending on the weapon being used
debuff skill Fear instills realistic panic behavior
resistance to curses reduces their effectiveness
a character feigning death cannot be damaged in any way, and upon disconnection from the game, the character will stand vulnerable for 15 seconds before logging out
skills which can/cannot be used while other specific skills are active or applied
steal, allows to knock weapons from the hands of a dead player
number of buffs expanded to 24
effect of mass spells: the success of a spell is determined by the terrain within its radius of effect, i.e., obstacles that the attacker would not physically see the final target - the spell will not work, which is very effective in city capture with rich walls and alleys
+ changes in enhancement chances. Accurate chances for embedding (enhancement) items according to one level higher +3 are established, i.e., the first value determines the chance for enhancing +3 to +4, the second from +4 to +5, etc.:
BА: 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 20, 20, 20, ...
EX: 40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 17, 17, 17, 17, 17, 17, ...
EL: 40, 37, 35, 33, 30, 27, 25, 23, 20, 17, 15, 14, 14, 14, 14, 14, 14, ...
MA: 40, 33, 30, 27, 25, 20, 17, 15, 13, 10, 8, 8, 8, 8, 8, 8, 8, ...
GM: 40, 30, 26, 23, 20, 15, 10, 9, 8, 7, 6, 5, 5, 5, 5, 5, 5, ...
+ anti-nub kill system, allows to receive less damage from characters above level
+ honor system (honor awarded for killing players of the enemy race). The top 5 players with the highest honor in the race are considered chosen and highlighted in the game, receiving additional bonuses; however, getting a kill of such a player can yield several times more honor than usual, depending on the status: range and assassin 7 times more, warrior and berserker 5 times more, from others - 3 times
+ any movement of a player means a transition to combat mode, thus in combat mode, one cannot exit the world, and upon forced closure of the client, the character will remain in the world for 15 additional seconds. Logout is possible after standing still for 15 seconds
+ fortresses system concept of Episode 3: To capture a fortress, you need to destroy 4 cannons and then remove the central flag of the fort using the Flag Remove skill of the guild leaders. Any fortress can be captured when it is vulnerable for 2 hours, while its gates are open for food supply. Intelligence information available to clan leaders of level 4 will help determine the vulnerability time of the fortress for attack.
+ NPC Krigos randomly attacks cities throughout the day and may reclaim the city back into NPC possession
+ Debuff-slots: a maximum of 7 debuffs may be imposed, they do not overlap with buffs, and the new debuff will replace the first
+ Multi Party Command Channel: any party leaders can form in the command chat without checking clan level 5.