Change Log for Episode IV: Titans

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Territory Control

Caravans:

A caravan consists of several pack animals with guards that transport goods according to the following scheme:

Outpost - (craft resources) - City - (guard salaries) - Outpost

City - (resources) - Castle - (collected taxes) - City

Castle - (resources) - Guild Fortress - (earned money) - Castle

Any character can register as a guard on the caravan's route and receive part of the goods, experience, and skills for assisting in its escort, provided the caravan reaches its destination.

Any character can attack an enemy caravan, destroy it, and receive part of its goods.

Outposts:

To interrupt the flow of resources to a city, fortress, or castle, one needs to destroy the outposts.

The more resources the fortress or castle receives, the stronger its guards will be and the sturdier the gates. Consequently, it is advantageous for caravans to arrive intact just as it is beneficial to destroy enemy caravans; thus, one can conclude that caravans become mobile outposts (a new type of siege?).

You can move from the city to which the outpost belongs at any time, as long as the outpost is not destroyed.

Destroying an outpost follows the current E3 scheme.

Cities:

Cities are completely invulnerable, and there is a peaceful zone inside them. One can move to the city at any time. Does the city finally become populated? After the castle to which the city belongs is taken by an enemy, the peaceful zone inside the city is removed, and the city can be captured by the castle's owners. To do this, they must destroy the city flag and raise their own.

Castles:

The main war for territory is focused on castle sieges; once a castle changes owner, all outposts and cities belonging to the castle also change ownership, all fortresses tied to the castle lose their flow of resources and money, thus destined for slow and persistent exhaustion and destruction.

If caravans reach the castle safe and sound, the castle receives additional resources, which can be spent on weapons, guard armor, and strengthening the gates.

The siege time for castles is from 10:00 AM to 1:00 AM Moscow time.

Castle Argon - City Argon - Outposts of Argon

City Osmund - Outposts of Osmund

Castle Elnar - City Elnar - Outposts of Elnar

White Tower - Outposts of the White Tower

Castle Polona - City Polon - Outposts of Polona

Hunter's Village - Outposts of Hunter's Village

Other castles own 1 city and 3 of its outposts.

Fortresses:

Fortresses remain with the guilds and undergo no significant changes. Strengthening the fortress occurs similarly to that of the castle, i.e., the guild leader sets the departure time for the caravan.

Artifacts:

Remain unchanged. One can now move to them at any time from the city to which they belong or from the capital if the city is captured by enemies.

Resource Gathering

Resource gathering occurs in several ways:

  1. Mining Ore

To mine ore, you need to buy a pickaxe from the supplier in the "Tools" section and learn the "Mining Ore" skill. Ore can be manually mined with a pickaxe or a drill can be set up on ore deposits. In the manual method, the amount of ore mined depends on luck, skill level, and the territory control by the character's race. In the case of the drill, the amount of ore depends on the quality of the gears used by the drill.

  1. Logging

To gather wood, you need to buy an axe from the supplier in the "Tools" section and learn the "Logging" skill. Various types of wood can be found throughout the game world. Chopping wood is done manually: take the axe in hand and chop.

  1. Mining Crystals and Gems

This is done similarly to mining ore. To mine crystals, you need to buy a pickaxe from the supplier in the "Tools" section and learn the "Mining Crystals" skill.

  1. Abandoned Resources

In some closed locations, such as the Tower of Gabil, it would be illogical to see growing trees or ore deposits. Therefore, abandoned resources are scattered throughout such locations, which anyone can collect, but the amount of resources here is very limited.

  1. Caravans

Some resources can only be purchased or earned by escorting a caravan. Each city is supplied with 3 different types of resources. Such resources can also be purchased in the capital, but in very limited quantities.

Osmund Coal Gravel Thread

Argon Clay Gravel Thread

Zers Thread Coal Clay

Radon Gravel Clay Coal

Selfur Catalyst Resin

Elnar Oil Gravel Paint

White Tower Paint Clay Oil

Hunter's Village Gravel Oil Clay

Polon Catalyst Resin Paint

Vince Oil Resin Paint

Vendor Paint Catalyst Oil

Frostmein Resin Oil Catalyst

Recipes and Their Search

A recipe is a list of ingredients needed to create a specific item. All discovered recipes can be written down in a recipe book that can be purchased from a craftsman. Anyone can create a private crafting shop where other characters can create items from your recipe book for a certain fee.

A craftsman can help with finding recipes for intermediate (processed) resources for a small fee.

More complex recipes for items, weapons, or jewelry need to be found using one's own tools and the resources gathered. The recipe search interface is very simple. The recipe search is conducted based on a previously known set of resources, but the higher the quality of the item, the harder it is to find a recipe for it. Once the recipe is found, it appears in the inventory, and it can be sold, exchanged, or recorded in the recipe book for use.

There is also the option to write the recipe composition in quests and display it for quick viewing.

All your attempts to find a recipe will be recorded, and the more recipes of the corresponding category found, the higher the chance of finding a recipe in that category.

There are some innovations for those who have learned the skill that opens chests. After defeating a Squad (a group of monsters with a leader, with enhanced attack, defense, and health stats):

a chest appears, containing treasures. With the "Lockpicking" skill, it can be opened and one can become rich.

But let's not forget. All resource gathering, killing squads, and mobs pale in comparison to the upcoming battles for territorial control.

And you, signed up among the warriors ... As for whom to join, it’s up to you to decide.