Console commands for CS 1.6

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Control / Settings

+forward Move forward

+back Move backward

+moveleft Strafe left

+moveright Strafe right

+movedown Move player down

+moveup Move player up

+left Turn left

+right Turn right

+jump Jump

+duck Crouch

+use Use item or weapon (ex.: "use weapon_hegrenade")

+attack Attack (shoot, slice with knife, throw grenades)

+attack2 Alternate fire / secondary weapon function

+reload Reload weapon

+klook Enable keyboard turning

+lookdown Look down

+lookup Look up

+speed Forces player to walk when "always run" is on, or forces player to run when "always run" is off.

+showscores Show player scores and ping

+strafe You can strafe in "these" directions using the turn keys.

bind Assigns a key to a command or alias

unbind Unbind a key

unbindall Remove all key bindings

alias For executing multiple tasks with one button press

slot1-10 Select weapon from group 1-10

cancelselect Cancel

changeteam Displays player team change menu

centerview Center player view

changeclass Displays player class change menu

messagemode Talk to all players

messagemode2 Talk to team players

radio1-3 First to third group of radio commands

toggleconsole Open/close console

chooseteam Choose team to play for

+showscores Show stats

drop Drop current weapon

nightvision Toggle night vision goggles

impulse 201 Draw logo

impulse 100 Toggle flashlight

invprev Switch to previous weapon

invnext Switch to next weapon

invlast Switch to last weapon

kill Die

buy Open buy menu

buyammo1 Buy ammo for primary weapon

buyammo2 Buy ammo for pistol

buyequip Buy additional equipment

+voicerecord Use voice communication

+commandmenu Show built-in VGUI menu

showbriefing Show map briefing

snapshot Take screenshot

screenshot Capture current screen image and save in game directory

cl_anglespeedkey Set angle change speed when turning

cl_backspeed Set player backward movement speed - number cannot exceed what is allowed on specific server

cl_forwardspeed Set player forward movement speed

cl_sidespeed Set player lateral movement speed

cl_movespeedkey Set movement speed

l_upspeed Vertical speed of player (ladders, etc.)

cl_yawspeed Set turning speed (cannot exceed server limit)

messagemode Send message to all other players on the server

messagemode2 Send message only to team players

say Send message to all other players on the server

say_team Send message only to team players

setinfo ah In hint mode, the player receives messages during the game (e.g., what to do to save a hostage)

setinfo dm Display brief information about the map after loading

setinfo ghosts Show ghosts in observer mode

setinfo _pw Enter password for admin rights under AMX

setinfo gui_menus Visual menu during purchase

setinfo vguimenu See above

con_color Text color (console)

sv_aim On / off auto-aim for optical sights (1/0)

cl_timeout Time after which inactive client will be kicked from server

cl_dynamiccrosshair On / off dynamic crosshair (when running and any movements) (1/0)

cl_lw All weapon effects and actions are calculated on the client side (2)

cl_lc Lag compensation on the server side (1)

rate Sets the client's flow rate

cl_cmdrate Number of packets per second from client to server

cl_updaterate Number of packets per second you will receive from the server

ex_interp Interpolation figure in seconds (lan - 0.01 / inet - 0.1)

Sound

hisound Enable sound quality mode: 1=22kHz, 0=11kHz

nosound Disable (1) or enable sound (0)

s_2dvolume Maximum 2D sound volume (0-1)

s_a3d Support A3D

sautomaxdistance Set distance for maximum volume

sautomindistance Set distance for minimum volume

s_buffersize Set buffer size in bytes

sdisablea3d Disable A3D

s_distance Generally, the higher the value, the closer everything is heard

s_eax Support EAX

senablea3d Enable A3D

s_geometry Geometric breakdown (only for A3D 2.0)

smaxdistance Maximum distance at which player can still hear sounds

smindistance Minimum distance at which player starts hearing sounds

s_numpolys Number of polygons processed in A3D

s_occfactor Material permeability, meaning how much material dampens sound (0-1)

s_refdelay Minimum distance between sources and the nearest reflection

s_verbwet Controls the "dryness" of sounds.

speak If certain keywords are specified in the parameter, you will hear them, e.g., speak hello

stopsound Stops playing the current sound

ambientfade Sets the distance at which embedded sounds in the map (e.g., music in csitaly) will be heard

ambient_level Sets volume for embedded sounds (see above)

sndmixahead Sets the amount of audio ahead, eliminates the "lag" effect for sound cards (0.1)

displaysoundlist Enable / disable showing all loaded sounds

play Play .wav file

volume Set game sound volume

bgmbuffer Set buffer size for audio disc (4096)

bgmvolume Enable / disable sound

Mouse

+mlook Allows raising the crosshair up and down

m_filter Allows enabling "smoothing" mouse movement (for ball mice).

m_forward Sets forward movement speed sensitivity multiplier

m_pitch Sets mouse sensitivity for up and down movement; negative values invert

m_side Sets mouse strafe speed (e.g., with +strafe command enabled)

m_yaw Sets mouse sensitivity for left and right movement

sensitivity Mouse sensitivity

zoomsensitivityratio Mouse sensitivity with zoom

lookspring Enables automatic view centering when "mook" is off

lookstrafe Enables offset mode when moving with "mlook" on

Appearance

adjust_crosshair Changes crosshair color

bottomcolor Sets the "bottom" color of the player model

drawradar Enables radar

hideradar Disables radar

force_centerview Forces player to look straight ahead

graphheight Sets the width of the r_netgraph

graphhigh Sets the maximum value shown by the graph

graphmedian See above

hud_centerid Shows player name in center (1) or bottom (0)

hud_deathnotice_time Sets the time in seconds during which frags will be displayed at the top of the screen

hud_fastswitch Fast (1) or slow weapon switching (i.e., whether you need to click shoot to switch weapons)

hudsaytexttime Sets the time in seconds during which messages remain on the screen

net_graph Shows FPS and some other parameters at value "3"

net_graphpos Determines the position of the info window on the screen

net_graphwidth Width of the window.

r_decals Maximum number of details visible on the map

r_drawviewmodel Shows (1) or hides (0) weapon model

r_netgraph Shows connection information (1) or network packet sending information (2)

r_shadows Player shadows

scr_centertime Sets how long server messages remain on the screen

scr_conspeed Speed of opening the console

scr_printspeed Speed of printing messages on the screen

sizedown Reduces resolution but increases FPS

sizeup Increases resolution but decreases FPS

topcolor Sets the "top" color for the player model

viewframe Enables wireframe mode (only for OpenGL)

cl_observercrosshair Enables crosshair in observer mode (free view and camera mode)

cl_showfps Shows frames per second

cl_shownet Shows network packet parameters

cl_slist Sets the number of servers visible when using the slist command

clsolidplayers Displays models in "solid" mode.

cl_waterdist Distance in water

cl_adaptive Shows time, % of lost packets, average lag, stream sending/receiving speed, and frames per second (FPS)

cl_himodels If 1 - enable high-quality player models, if 0 - disable (affects hit detection)

cl_messages Show server messages

cl_bob Sets how much the player's view bobs when running

cl_bobcycle Sets the frequency of the player's view bobbing while running

cl_bobup See above

cl_pitchdown Sets maximum downward viewing angle (89)

cl_pitchspeed Changes viewing angle speed (225)

cl_pitchup Sets maximum upward viewing angle (89)

cl_righthand Weapon in left / right hand.

clear Clear console screen

clearlist Clear server list

clientport Set the port the client will use to connect to the server

force_centerview Ensures player views straight ahead

vid_config_x Set horizontal screen resolution (800)

vidconfigy Set vertical screen resolution (600)

vid_d3d Direct3D support

vid_describemode Show video mode settings

vid_mode Set video mode

vidstretchby_2 Enable video stretching (for stretched resolutions)

viewsize Set visible size

cl_hidefrags Hide frags/deaths count for players (except you) in player table

cl_weather 1 toggle weather

Video

gl_playermip Sets the quality of player rendering (the higher the number, the faster the rendering, but quality is worse)

gl_picmip Sets the quality of rendering (the higher the number, the faster the rendering, but quality is worse)

glmaxsize Limits the maximum texture size, the smaller the value, the blurrier the textures

gltexturemode Sets rendering mode [type]: glnearestmipmapnearest, gllinearmipmapnearest (these two parameters refer to bilinear filtering) and glnearestmipmaplinear, gllinearmipmap_linear (these parameters refer to trilinear filtering)

gl_polyoffset Merging decals relative to the surface

gl_cull (1 - enables rendering mode for visible objects only, 0 - disables it (0 - gives less fps))

gl_dither Anti-aliasing mode

gamma Gamma

lightgamma Light gamma

brightness Brightness

gl_ztrick For 3DFx maps set to 1 for acceleration

gl_zmax Sets maximum Z-buffer size

gl_alphamin Visibility of transparent textures

gl_monolights At value 1 the map becomes bright everywhere

violence_ablood Show blood, flesh, etc.

violence_agibs Show blood, flesh, etc.

violence_hblood Show blood, flesh, etc.

violence_hgibs Show blood, flesh, etc.

r_drawentities At value 0 objects (including players) are not visible

r_dynamic Enables / disables dynamic lighting and flashlight

r_shadows Shadows of items and players

r_mmx Enables MMX support (Intel technology, later AMD)

r_decals Number of decals in the game

fastsprites Quality of smoke

max_shells Number of visible shells at the same time

max_smokepuffs Number of visible smoke puffs from bullets hitting walls

viddefault_mode Sets default video mode (screen resolution)

viddefault_mode

_win Sets windowed video mode by default (screen resolution)

windowedmouse Enables mouse in windowed mode

gl_overbright Maximum brightness mode

glrounddown Sets rounding amount (the higher the number, the faster the rendering, but quality is worse)

gl_smoothmodels Model smoothness mode

gl_spriteblend Sets player model detail level

Connection

allowupload Upload/Download details and models to/from the server (On/Off)

cmdlist Outputs list of all commands

cvarlist Outputs list of variables

connect Connect to a server by IP.

disconnect Disconnect from server

echo Outputs text to console

enableconsole Enable/disable console

exec Runs config file

fullinfo Shows user information

fullserverinfo Shows server information

getcertificate Gets certificate from WON

getsv Shows IP of each server and total number of servers

hideconsole Closes console

motd Message of the Day and motd.txt file on server

pingsv Pings server

quit Exit the game

reconnect Reconnect to current server

retry Attempts to reconnect to current server (makes four attempts)

serverinfo Shows server information

toggleconsole Opens or closes the console depending on its state

wait Short pause in script, bind, etc. (approximately = 1/20 - 1/25 second)

Server

maxplayers Maximum number of players on the server

mp_autokick Automatic kick players for killing hostages or teammates

mp_autoteambalance Enable(1) / disable(0) team balancing

mp_buytime Time access to the purchase menu

mp_c4timer This parameter's value is equal to the seconds that will pass after placing the bomb before it explodes

mp_decals Maximum number of detailed

mp_fadetoblack At value "1", the screen turns black when a player dies

mp_flashlight Enable(1) / disable(0) the ability to use the flashlight

mp_footsteps Enable(1) / disable(0) footsteps in the game

mp_forcechasecam Ability to only follow players on your team / free-fly around the map / lie dead

mp_forcecamera 0 - observe everyone, 1 - only your team, 2 - your team from first person

mp_freezetime Seconds for buying weapons, etc.

mp_timelimit Time after which the map changes; value 0 means it's off, so the map doesn't change

mp_roundtime Duration of one round

mp_freezetime This parameter's value is equal to the seconds given for purchasing weapons

mp_limitteams Number of players that must be in one team more than in the other for team balancing to occur (0 - off)

mp_friendlyfire Depending on this parameter, you can kill either your teammates (1) or not (0)

mp_hostagepenalty This parameter's value is equal to hostages that must be killed before a player is kicked from the server

mp_mapvoteratio This parameter's value is equal to the fraction of players (0,1 - 1) that must vote for a map change

mp_startmoney Parameter that sets the amount of money given at the start of the game

mp_tkpunish Parameter that sets whether teamkillers must die in the next round

hostname Server name

sv_restartround This parameter's value equals seconds after which the restart will happen

sv_cheats Enable/disable cheat mode

sv_password Password for joining the server

sv_maxspeed Default movement speed value (320)

sv_gravity Default gravity value (800)

kick Kick a player from the game (must enter player's name)

changelevel Switch map, keeping all players (must enter map name)

map Change map, kicking all players from the server (must enter map name)

rconpassword Password for remote server administration entered on the server. As a value <password>. Also entered on the client side for server management before commands (e.g., rconpassword <password> map de_dust)

pausable Value (1) allows pauses to be set, value (0) forbids

mp_logmessages Records log of chat messages

pushlatency To reduce lag, set this value to the inverse of your ping (-number) (does not work in 1.6)

sys_ticrate Sets the number of frames per second the server can compute

sv_minrate Sets the minimum rate value for the client

sv_maxrate Sets the maximum rate value for the client

svminupdaterate Sets the minimum clupdaterate value for the client

svmaxupdaterate Sets the maximum clupdaterate value for the client

addip Add IP to the banned list (if set to 0 minutes, it will be a permanent ban)

banid Bans by unique number

banid kick Kicks and bans by unique player number

cl_allowdownload Allow downloading or uploading maps and models from the server

cl_allowupload Allows uploading maps and models to the server

cldownloadingame Allows downloading models and maps during the game

Demos

appenddemo Records demo and adds it to the beginning of demo.dem

listdemo Shows demo information

playvol Volume of sound during demo playback (0-10)

record Starts recording the demo and saves it as filename.dem

setdemoinfo info Adds information about the demo, like title

startdemos demo1, demo2 ... Starts playing demos in the sequence specified as parameters, when the last one ends, it starts playing all demos again

demos Executes loop of recorded demos specified in startdemos

stop Stops recording the demo

stopdemo Stops playing the demo

swapdemo Changes the positions of segments in the demo

timedemo Plays the demo with maximum fps and shows average fps

playdemo Play demo .dem at normal speed

viewdemo Play demo .dem with speed control

startmovie name fps Takes n snapshots per second (bmp format)

endmovie Stop taking snapshots

dem_speed Speed of demo playback (1)

dem_jump Specifies the time in seconds to rewind the demo backwards (-) or forwards.

dem_pause Pause the demo

Microphone

voice_loopback What you hear in your headphones is how others hear you. Now adjust the optimal volume of your voice and the distance from your mouth to the microphone (1)

voice_scale x This command sets the volume of all people's voices, including your own

voice_overdrive N Reduces all sounds (shots, etc.) by N times when someone speaks. Optimal value between 1 and 2

voice_overdrivefadetime x.xxx Determines the time in seconds during which the surrounding sound suppression effect will last (see the previous command). Optimal 0.4

voice_maxgain x Smoothes the voice of speakers. Set between 1 and 5. Experiment online

voice_avggain x Averages the voice wave (removes noise). Set 0.5 - 0.1

voice_fadeouttime x.xxx Influences the fade time of your voice. Keep around 0.1

Miscellaneous

cmd name changes server name

crosshair Enable / disable crosshair

default_fov Sets default field of view in degrees (a smaller angle results in a smaller field)

discard Discard unused ammo

disconnect Disconnect from server

echo Outputs text to console - used to inform the player that the script or .cfg has been successfully loaded

exec Executes .cfg script

exit Closes game and exits to windows without confirmation

fullserverinfo Shows server information

info Shows player information

menuselect Selects item from menu

model Change current player model

name Change current player name

nosound Enable/disable sound

pause Pause

quit Exit to windows without confirmation

reconnect Reconnect to the current server

shortname Shows client’s short name

sizedown Decrease screen size and increase fps

sizeup Increase screen size and decrease fps

skin Set player model skin

spectator Set model skin

timerefresh Shows average fps in the player's surroundings

user Show model color, name, appearance for the specified player

+ip xxx.xxx.xxx.xxx Specify IP address

version Game version

developer Enables mode showing additional parameters on screen

listmaps List available maps for changing levels on the server

fps_max Maximum FPS number, with developer 1 it will exceed 100

fps_modem Maximum FPS number for the LANModem client

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