Castlevania: Symphony of the Night Walkthrough

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We start playing as Richter Belmont in 1792 in Romania.

We climb up the stairs, break the candles, and collect items. We enter the door and encounter Dracula. After a short dialogue, Dracula teleports and will shoot fireballs. Jump and hit his body. Don’t worry, you won't die - after you have 1 HP left, Maria will come and grant you her power (invulnerability). Dracula will transform into a huge demon.

Just hit his body. After a short cutscene, you begin playing as Dracula's son - Alucard.

So! Let’s go! (I’ll write in parts).

Part 1. Entrance

You run straight to the castle gates, and you will be immediately greeted by a Warg (huge wolf); take it down.

Enter inside. Run forward and take down the Wargs; further, the lights will turn on, and zombies will crawl up from the ground. Proceed to the hall with the huge rock. Bats are sitting on the ceiling. Break the wall and pick up the Pot roast. You can level up if you jump down and deal with the Merman, BUT be very careful - there are many of them, and they are quite strong…

Continue forward (into the upper left entrance) and run straight, killing the Wargs. Reach the stairs and remove the curb. Get the Turkey. Enter inside and meet Death. After the dialogue, she takes ALL your equipment. Run forward and climb up. Run to the left. You have NO weapons at all. Kill the skeleton (in green armor) and take the Short Sword from him. At the top, there's a second skeleton. Kill him and take his Red rust. I RECOMMEND equipping the first sword – it has more attack, and your second hand is free. Go to the left and save (central room). Exit, go up, and you will see a red door. From there go right and take the Cube of Zoe. EXCELLENT! Now items appear in the candles! You can jump down and break the candle to collect hearts… Or you can go directly to the red door.

Part 2. Alchemy Laboratory

Go left and kill the enemies VERY carefully. You have no armor, so enemies will take away a lot of your HP. Press the button, and spikes will drop at the left end of the room. Break the globe and take the Hide cuirass - this will be your first armor. Equip it, and you will have +2 defense. We go up (don’t even try to kill the red skeletons), save. Go left and jump over the spikes. Break the large blue candle on the table and obtain the Leather shield. Now defense +1. Jump up, and you will be attacked by 2 skeletons; you can kill them and go further to meet the Axe knight (he gives decent experience) or you can go straight left into the next room. Jump, break the first candle and get throwing knives. THAT is why we collected hearts. Keep jumping up and enter the next room. You will be greeted by a skeleton throwing bones. Take him down and break the second blue candle. Get Resist thunder. Move up, enter to the left, and immediately see a skeleton rolling on the ceiling. BE CAREFUL!!! His poison will poison you, and you will lose -1 HP from enemies for quite a while (although you do not SEE this yet). Let’s make a small secret in the game - lower all spikes and place a box on top. Raise the spikes, and the box will rise with them.

Now the path upwards is opened. Climb up and go right. Move up, breaking candles, and enter the upper room. Break the globe with the candles and get Cloth cape. +2 def +1 con. Great increase in stats. Return to the room with spikes and go up, killing the knights. Go left, drop down (be careful - skeletons) and reach the first room, enter and save. Now I advise you to grind at least to Level 4. Go up, break the candle and get $50, then go further up and grab the AXE. The room to the left is currently closed, so head to the right room for the first "bosses".

Gaibon LV6 HP 200

Slogra LV6 HP 200

In the first minutes of the battle, try to take down Slogra (he wields a spear) as quickly as possible; when they fly up, use axes. After you take down Slogra, things will get tricky. First, when you take down Gaibon at exactly 100 HP, he will become stronger (turn red) and faster. He takes away a lot of HP with fire, so as soon as your HP exceeds 25, heal immediately!!! (potion, turkey…) After the battle, take the potion that increases your life and go to the right exit. Proceed forward and go up to the central room - this is a save point. Next, go down and move right. Descend in the central passage. Take the Sunglasses and exit from there (you don't even need to go down - there's a lame sword there with half the attack of the Short sword). Return to the save and go up further right. Kill zombies and proceed. Jump down, break the globe, and take the Potion + break the candle and take 00 (soon money will be VERY needed). Go right and enter the red door.

Part 3. Marble Gallery

Break the first candle and take, perhaps the best Second weapon - fire potion. It deals almost 50 HP to all monsters. Costs 3 hearts. One downside - too close to yourself.

Continue ahead, killing the knights. Go down and (be careful!!! The table is alive) move right - save. Then exit and go left. From there, it’s simple: left - down - right - down - left - down - right - down - STOP. Turn left and go to the end. Jump up where the marionettes are and obtain the Spirit Orb.

SUPER! Now we know how much HP we deal to enemies. You can go right and level up, or you can return to the last save. BUT!!! Before leaving here, I’ll tell you: when you enter the room where there are many candles (the next room after the marionettes), there’s 100onthesecondlevel.Youcanrunbackandforthandcollect100 on the second level. You can run back and forth and collect12000. With this money, you will be able to buy the BEST ARMOR in the game (after Alucard's armor). So think for yourselves.

Returning to the save, we go up and pass right through the chapel. Enter the big clock room. After the dialogue with Maria, move on to the right.

Proceed through another chapel and a room with 2 switches and exit into the next room. Move upward (carefully, there are many living tables). Proceed further to the right. You exit and see that there are passages above and below. Choose the lower one since the upper one is currently closed. You exit into a long corridor to the east…. kill the huge monsters and go through the red door.

Part 4. Outer Wall

Here we are at a key point in the game. Break the vase and take the Zircon. You can go down, defeat monsters, and use a telescope…. or you can go up. Once you’ve gone up, go right to the end (to the save). Keep going up, move right, and meet the second boss in the game.

Doppleganger LV10 HP 120

Your evil twin. He is quite weak, but he has a few very strong moves. So dodge more and heal at critical moments. An easy fight.

Take the potion and go right. Take the Gladius (attack +1) and proceed further. Go up. The lift is currently out of order, so continue walking all the way up (be careful - MUSKETS TAKE OFF 36 HP!!!!) while going up, you will see the WOLF ABILITY (a flying icon in the air with a wolf's face), go through the red door and activate the teleport.

Then return to the lift. Go up and when you see a hole in the ceiling, go left. Hit the brown stick 2-3 times, and the lift will work. Return to the lift and take the WOLF TRANSFORMATION!!! (Soul of Wolf). You can go all the way to the top and save or go to the second floor and enter the CENTRAL RED DOOR.

Part 5. Long Library

Here, go right to the end; if you don’t have 12000% or if you have BRONZE armor, proceed to the stairs leading up and go right. BE CAREFUL!!! The flying masses in the air can cast spells that block ALL YOUR attacks for 15 seconds. Reach the second staircase and head upwards to the fork (left, UP, and right down (from where you came))

Head up and pick up the Faerie Scroll. GREAT!!! Now we know the names of the monsters.

Return to the fork and go left to the end. THERE WE MADE IT TO THE MERCHANT.

Now listen to me carefully - WEALTHY ONES (those with 12000 and above) buy the best armor in the game, DIAMOND PLATE. Those without 12000 should buy the first - Jewel of open (THE WEALTHY ALSO BUY IT) and can get the castle map for 105. And a couple of potions. Oh….. now almost ALL doors in the game are open….

Return to the teleport and go to the place where we fought the first BOSSES….

That is, to that door, just to the left of it is closed. After the dialogue with Maria, move left.

Part 6. Royal Chapel

We go immediately to the left - save. Climb up and go left, breaking the vase - getting Aquamarine. Next, go right and up, up the stairs. Move to the right and see a huge sword. Take it down and proceed straight. Get the Knight shield. Exit and ascend. Take down the skeletons above and go down to the right in the lamp room. Sit in the chair and they MIGHT give you food

.... or knives in the throat. Exit and go up to the topmost to the bell.

Jump to the top of the bell and collect all items - continue right and straight down the corridor. Again up to the bell and collect items longer right down the corridor to your 3rd boss.

Hippogryph LV16 HP 800

If you have a fire potion, this is a very easy battle for you. Just throw jars at him, and he will die quickly. For others, dodge more often when he lands. When he flies, it’s better not to stand under him. After the victory, grab the potion, listen to the dialogue, and exit right. Move straight to the end (to the save). Jump up to the bell and go through the red door. Head to the end of the corridor to the small lifts. Climb them and head left to the end to receive the SUPER ITEM - DOUBLE JUMP (Leap Stone).

Now we’ve gone exactly halfway through the game….. Now let’s go back and head right. Take Tyrfing. Jump down and enter the red door. Teleport. REMEMBER THE ROOM WHERE YOU FIRST MET MARIA??? That’s where we are heading (remind you - THE HUGE CLOCK)

When you get there, there should be an open passage up from the LEFT side. If not, you need to wait exactly 1 minute. Jump there. Move left and enter the red door.

Part 7. Olrox Quarters

We go like this: up - left - up - left. Be careful - this flying sword is VERY strong

(there's also a way to go up and open the teleport)

Part 8. Colosseum

Here there are MANY rooms. Describing is long and unnecessary (if you want, you can explore all the rooms yourself). First, go left to the grate and then jump up and left to the end. Fall down - left - fall down, and save in the first room. Then go back up and to the end to the right to the Bosses.

Werewolf LV 18 HP 260

Minotaur LV18 HP 300

We meet Richter Belmont, who summons two monsters and orders us to kill them. Well, let’s get to it.

I’ll say immediately - this is the first tough battle. Here, potions and other items will hardly help you. The difficulty lies in three things: there are two of them, they are strong, they are fast. BUT!!! ALL THEIR ATTACKS ARE SYNCHRONIZED!!! So just dodge more often. I advise you to kill the werewolf first. After the battle, go to the right side, jump over the lift, take the "MIST," and you can head to the library (to the fork and jump up).

I ADVISE you to explore the coliseum. There are a lot of useful items there.

When you arrive at the fork in the LIBRARY, jump left up, move left, and save. Exit to the left corridor and further left. Drop down and go left. BE CAREFUL!!! There will be a boss. He is quite easy, so just be careful. Further left, down, right, and break the statues. Fly through the fence and take the BAT SOUL!!!".