Warrior with a shield and weapon

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Hello everyone;) I decided to write my guide on the shield warrior since the previous one was, to put it mildly... Well, let's not dwell on that :) Playing as a warrior, we have 4 paths for our development: two-handed weapon warrior (quite good as a damage dealer, but the slow battle speed is somewhat annoying), dual weapon warrior (also cool, it's written about in another post), ranged weapon warrior (uhm..., I don't know if anyone has played it at all?) and finally, the shield and weapon warrior. This is what we will talk about.

Shield Warrior. Dragon Age: Origins

First, let's determine the choice of race. Basically, the choice does not play a special role in the game, but it's certainly better to start as a noble human or noble dwarf. They already have one point in the shield weapon skill school. However, if you want to play a character of a different biography, well, losing one point is not deadly)

Leveling Up: Attributes

Strength - the most important parameter for any warrior, whether he is a two-hander or a shield warrior. But that doesn't mean that all points should be invested here.

It's best to level it up to 42-44, and invest the rest into other important parameters.

Dexterity - our second most important parameter. Upgrade this to at least 26 points to get a passive ability that enhances all other skills related to the shield.

Willpower - definitely not a useless stat, as some might think. Raise it to a minimum of 25 so we can use our skills without stress.

Magic - level it up if you are under a very strong craving :) That is, don't invest here at all.

Cunning - up to 16 points. This is enough for leveling the skill "Influence".

Constitution - up to 20-22, since our health increases with each level, and from some items, so this will suffice.

I describe the level-up for a semi-tank, semi-damage dealer hero, meaning we protect our weaker teammates while actively engaging in fights.

Leveling Up: Skills

We get one skill point like mages for every 3 levels. Now I'll tell you where it's best to invest them.

Influence - Definitely level it up to the end as soon as possible, since it gives us more opportunities to negotiate, and thus we will control the flow of the game.

Stealing - Not needed, better leveled up with Leliana.

Survival - A decent skill. Allows you to determine the level of enemies and provides a bonus to resistance to nature forces, which grows with each level, along with a small bonus to physical resistance. If there are free points, invest them here.

Trap Making - Similar to stealing, pass.

Herbalism - A very useful skill that we don't need). Better level it with Morrigan or Wynne.

Poison Making - You can level up one point to be able to use poisons. Our poisoner :) is Zevran.

Combat Training - Our everything. Level it up alongside "Influence".

Battle Tactics - Better not to level up, since most of the time our character is under our control.

Leveling Up: Specializations

The warrior has access to 4 specializations: Champion, Templar, Berserker, and Ravager. They are all very different from each other, and each specialization has its own pros and cons. So let's figure out which one we need.

  1. Champion

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Bonuses: willpower + 2, cunning + 1.

In my opinion, it is the best warrior specialization because it is useful for everyone. For a shield warrior, it is twice as useful, and now I will explain why.

  1. Battle Cry (activated)

The champion emits a battle cry, thereby reducing the attack power of enemies around him. This fully reveals itself when acquiring the last passive of champion skills.

  1. Approval (sustained)

An excellent sustained skill. Gives +10 to defense for all allies, including the champion himself. It greatly helps mages and damage-dealing heroes whose defense is low.

  1. Motivation (passively)

Enhances the "Approval" skill, adding another +10 to attack.

  1. Superiority (passively)

The main feature of the champion. Now when the "Battle Cry" skill is activated, enemies not only receive a penalty to attack, but they are knocked to the ground if they fail a physical resilience check. This way, we always control the course of the battle, saving ourselves and allies from an oncoming group of enemies.

  1. Templar

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Bonuses: magic + 2, mental resistance + 3.

The templar is a slave to the narrowness of his specialization. It is solely focused on fighting mages. However, this does not mean that the templar is a bad specialization. As a very wise and good person once said: "10 genlocks are not worth one emissary". Moreover, it compensates for a significant deficiency of any warrior - it grants immunity to mental resistance, which he cannot boast of.

  1. Righteous Strike (passively)

In my opinion, the most useless skill of the templar. Overall, it consumes 3-5 mana. And since mages usually have a lot of mana, "Righteous Strike" does not give anything useful :(.

  1. Area Purification (activated)

A very useful skill for the templar, removing all negative effects from himself and allies. It excellently saves against