WarCraft 3 All Units and Secrets.

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Undead

*Necropolis:*

Acolyte.

Builder (but not wood resource gatherer). Distinguishes itself from similar units of other races by being able to set building creation and leave to walk around. The creation or dismantling of a building operates autonomously from the acolyte.

Crypt:

Ghouls.

Engaged in wood gathering (but not building construction). Used in various tactics. An extremely useful unit for early meat and creeps. + the ghouls can be upgraded with cannibalism, enabling them to bolster forces on slain enemies.

Spiders.

In the early stages, these units often serve as the foundation of the army. They have decent health and ranged damage. At level two, you will unlock the ability to learn web, making spiders anti-air units. (which is one of their main purposes in the mid to final stages of development). They can also be trained to burrow underground, which sometimes helps save unit lives or can be used for ambushes.

Gargoyles.

A unit that is relatively quick to produce. Gargoyles are well-suited as anti-air forces. However, they do not always withstand attacks from ground units. Therefore, it is important for beginners to monitor the movements of small groups of gargoyles, as if they encounter hordes of forest trolls and other neutrals, you may quickly lose them.

Altar of the Cursed:

Banshees.

A non-physical unit. Magical protection can significantly aid you in battle. The ability of banshees to possess enemy warriors is extremely useful. Banshees have often been used against masses of tauren, but before starting the possession, ensure that nothing threatens her, as at the moment of possession, she is defenseless. It is advisable to possess the healthiest units, so try not to attack them.

Necromancers.

A unit that must always be included. Necromancers have a number of decent magical skills, but their main advantage is skeletons! Necromancers, in alliance with a couple of meat wagons, regularly replenish your army. This is especially significant in team play when a group of necromancers can create a considerable argument in battle and save the situation! If you upgrade, your necromancers will also summon mage skeletons.

Slaughterhouse:

Meat wagons.

Decent anti-defensive weapons. A meat wagon can gather corpses and then drop them in the desired location. It is essential to create 2-3 wagons if you focus your army on necromancers.

Butchers.

The meaning and function of this unit is reflected in its name. Butchers are created for melee combat in crowds. They act as tanks, and with skillful use, butchers are on par with tauren and mountain giants. It is strongly recommended to learn the cloud skill for butchers!

Obsidian statues.

Statues can function in two modes: magic regeneration and mana regeneration. It is advisable to have at least one in each mode. Ideally, you should have a few statues in both modes. In case of special necessity, you may have the opportunity to convert excess statues into sphinxes (destroyers).

Sphinxes.

An anti-magic unit. Beautiful not only in appearance but also in battle. Effectively handles many units of night elves and undead. Successfully balances on the edge between magical, anti-air, and anti-ground units. Created based on the obsidian statue.

Altar:

Shade.

A Spy unit. The question of its use is determined by each player individually. But predicting the enemy's actions has never hurt.

Bone Yard:

Wyrms.

Expensive but extremely powerful units. To invest in mass wyrms, you need solid patience, experience, money, and a bit of luck. But the results won't keep you waiting long. Upon learning frost, these dragons become winged death!

Night Elves

*Tree of Life:*

Firefly (Wisp).

Fireflies can grow Trees, build and repair homes, gather resources, heal the wounded, and even sacrifice themselves, dispersing any spells around the place of their demise and dealing damage to summoned creatures.

Tree of War:

Archer.

A warrior of the Night Elves equipped with a bow. Possesses the ability “Blessing of Elune.” Can attack ground targets.

Huntress.

A nimble warrior accustomed to melee combat. Can master the abilities “Watch Owl” and “Moon Glaive.” Can attack ground targets.

Ballista.

Ranged siege weapon, particularly effective against buildings. Can attack ground targets.

Tree of Wisdom:

Druid - Bear.

A warrior mage. Possesses the spell “Roar.” Can learn to transform into a bear and acquire the “Bear Roar” ability as well as learn the spell “Rejuvenation.”

Dryad.

Wise daughter of the forest. With each attack, poisons the enemy with venom that reduces their movement and combat speed, as well as dealing damage. Immune to all magic. Can learn the spell “Dispel Magic.”

Mountain Giant.

A massive animated boulder, nearly invulnerable to ordinary swords and arrows. Fights in melee combat. Possesses the abilities “Taunt” and “Entangling Roots.” Can acquire the “Stone Armor” and “Magic Resistance” abilities. Capable of attacking ground targets.

Tree of Winds:

Hippogryph.

A flying creature with a powerful beak and sharp claws. Can attack air targets.

Hippogryph with Rider.

An archer mounted on a hippogryph.

Druid - Crow.

Nimble and quick spellcaster. Initially possesses the spell “Faerie Fire.” Can learn to transform into a crow as well as master the ability “Crow's Eye” and the spell “Whirlwind.” Can attack air and ground targets.

Forest Dragonet.

A small winged dragon, magical by nature. Can enter the spirit world, becoming invulnerable to ordinary weapons. Can become immune to magic. Possesses “Blood Spell.” Can attack ground and air targets.

Chimera Nests:

Chimera.

A warlike two-headed dragon. Capable of breathing corrosive substances that destroy buildings. Can attack ground targets.

Orcs

*Great Hall:*

Slave (Peon).

Builders and gatherers. Gather gold and wood. Build and repair buildings. Building construction cannot be interrupted - if interrupted, the building is destroyed. Peons can participate in base defense; for this, they need to be sent to the burrow.

Barracks:

Brute.

A huge and muscular chunk of green meat. The unit is not finicky. Brutes are used throughout the game (or nearly all of it) by the Horde. A good balance of price, quality, and commitment. Can learn Berserker Rage.

Bounty Hunter.

A unit with enhanced precision, running light, making him agile but insufficiently protected. Can learn to become a Berserker and master Spirit Strength. A completely neutral warrior. Can be useful at all stages of the game. Can be turned into a Berserker.

Berserker. The Bounty Hunter can go into a battle frenzy. A magnificent destroyer of enemy flying units. It is recommended to have a couple of berserkers in your army, as they will never be superfluous.

Catapult. A siege weapon. Increased attack against buildings. An ideal siege weapon.

Spirit Lodge:

Shaman.

Starting spell - Purification. Can learn Lightning Shield and Bloodthirst. The latter spell is especially effective and spectacular. Units increase in size, and with size, their attack power grows.

Troll Healer.

Magical and healing support for the Horde's warriors. Starting skill - Invisible Guardian. Additionally learns: Spell Trap, Healing Spirit.

Ancestor Servant.

Tauren wizard. Capable of entering the astral (where he is invulnerable to weapons). Learns Empathy, Spirit Lance, and Ancestor's Aid. Attacks ground and air. The question of its use is up to you, as this is not the most popular unit (but not the most useless either).

Beastary:

Wolf Rider.

Excellent at dealing with enemy buildings. Can learn the spell Snare (enemies are pulled to the ground with nets). The unit is useful for attacking fortified enemy bases for quick demolition of the enemy creep and anti-air units.

Kodo.

A huge creature with a green-skinned drummer on its back. Can swallow enemy units and digest them. The drummer can learn War March.

Wyvern.

Airborne unit with increased maneuverability. An excellent scout; the mass of wyverns with the learned skill Poisoned Spear handles unprotected enemy squads well.

Bat.

A bat with a muscular troll on its back. Can learn Liquid Fire. Inflicts great damage to buildings. Can serve as a kamikaze; the troll detonates himself and the bat, dealing damage to enemy air units around.

Tauren Totem (Minotaurs):

Tauren (Minotaur).

A huge, powerful warrior of the orc army. Upon learning the ability to crush, can smash everything around with his log. A squad of tauren turns into a deadly living mass if Bloodthirst (shaman magic) is applied to them.

Humans

*Town Hall:*

Worker:

A typical worker. Can erect new and repair damaged buildings; moreover, there is a possibility to accelerate the construction process by sending new workers to the constructing building. Can be called into the militia.

Barracks:

Footman:

A light combat unit of the Alliance. Actively used in the early stages of the game. Capable of learning to hide behind a shield, which provides a bonus to defense against ranged attacks. The skill is learned in Barracks.

Rifleman:

A gnome armed with a rifle, effective against airborne combat units of the enemy. They can be issued long-barreled muskets developed in Barracks after the Workshop is built, increasing their firing range.

Knight:

Heavily armored mounted knight. A large HP pool and protection make destroying him quite problematic; however, he is vulnerable to magic attacks. He is affected by the “Animal Training” skill, created in Barracks, increasing the HP pool of Knights and Griffons by 150.

Temple of Truth:

Healer:

Priest of the Light gods endowed with the ability to heal the wounded. Later, after reaching a higher ranking, can learn “Dispel Magic” and “Inner Fire.”

Sorceress:

A Quel'Thalas sorceress capable of using her magic to slow enemies and reduce their combat speeds. Like the Healer, can be initiated at the Temple, after which she will acquire the abilities “Invisibility” and “Polymorph.”

Warlock:

An ideal counter unit against enemy mages. Immune to magic. With each throw of his die, he burns 20 mana points from his target. Can steal spells cast on the enemy and can later learn to gain control over enemy warriors summoned by magic.

Workshop:

Crew:

A mortar, operated by two gnomes. Inflicts huge damage to buildings, although it requires cover. Each crew can be given a flare shell, which allows scouting a designated area of the map, as well as shelling with canister for inflicting more damage to units of enemies with non-armored type of armor.

Mortar:

Siege weapon capable of attacking buildings. Rockets can be mounted on it, turning it into an excellent anti-air unit.

Helicopter:

A flying unit controlled by a gnome. Can be developed explosive shells that cause damage to multiple targets and air bombs that allow attacks on ground targets.

Gryphon Tower:

Hawk:

The best Alliance unit specializing in destroying enemy air. The spell “Fire Lasso” allows dealing effortlessly with any air unit. Can also learn the spell “Fog,” which halts the operations of defensive towers.

Gryphon:

A powerful beast ridden by a gnome rider. Highly effective against heavily armored enemy units. Equipping assault hammers allows gryphons to deal damage to multiple targets.

By the way - did you know about the presence of many secret stolen units in Warcraft 3?

Three of them have migrated to the game from Starcraft: Marine (footman) and two representatives of the Zerg race: Hydralisk and Zergling. For dessert, we have an orc with a flamethrower and several other equally exotic warriors. All the aforementioned characters can be easily included in the game by editing one of the following files:

HumanUnitFunc.txt,

OrcUnitFunc.txt,

UndeadUnitFunc.txt,

NightElfUnitFunc.txt,

NeutralUnitFunc.txt,

CampaignUnitFunc.txt

(Remind you, they are inside the war3.mpq archive, which can be opened using WinMPQ1.54).

First, decide which race the new unit will belong to and in which building it can be hired and, depending on that, find the required section in the appropriate file. Finally, enter the code name of the added unit (or several of them if you want to add more than one warrior to the game) in the value of the Trains parameter. The following options are available:

zmar - footman (Marine),

zhyd - Hydralisk,

zjug - orc battle ship (Orc Juggernaut),

zzrg - Zerling,

zcso - orc with a flamethrower (Chaos Space Orc),

zsmc - an unusual unit represented by a burning cube (Sammy!),

zshv - a mysterious warrior armed with a shovel (Kobold Shoveler).

Now you can see all these warriors in the game and command them! However, when producing these units, you will not see all the information about them in the tooltip window. If this bothers you, use the services of one of the following files (depending on which race you attributed this unit to):

HumanUnitStrings.txt,

OrcUnitStrings.txt,

UndeadUnitStrings.txt,

NightElfUnitStrings.txt,

NeutralUnitStrings.txt,

CampaignUnitStrings.txt.

Opening the required file in a text editor, add a new section of the following type:

[X]

Name=X1

HotKey=X2

Tip=Train X3

Ubertip=”X4”

Here X indicates the code name of the unit, X1 — its name in the game, X2 — the hotkey to press to start the unit production, X3 — the name of the unit in the tooltip, X4 — a brief description of the unit.

All hidden units correspond to the last seven sections of the CampaignUnitFunc.txt file. Refer there if you wish to change some of the attributes of the “newbies.”

Also importantly, there are secrets in the campaign

Warcraft III: The Frozen Throne: Secrets

Secret level with towers

In the third mission for humans, where you need to get out of prison, there is an entrance to the secret level. Somewhere in the middle of the level, there is a twisted corridor with several rooms where you can find runes and items. Pay close attention to the center of the map - you will find a room with three multicolored sheep in energy cells. In front of them, there are button panels that, when pressed, will sound something like “Bah”, “Ram” or “Ewe.” Press the panels in this order: Bah - Ram - Ewe. Now a door has opened for you; by entering it, you will access the secret level as soon as you complete the mission.

Secret level for Orcs

Go to “Custom Campaigns” in the options menu, then select “Exodus of the Horde.” A mission selection screen will appear. This additional campaign describes the period when Thrall has already left Lordaeron but has not yet reached Kalimdor.

Grank the Rat

In the fourth mission for Night Elves, in the left upper part of the map, there is a small garden with a fountain that can only be visited by Maiev. To access it, use the Blink ability. There you will see a rat named “Grank the Rat,” which has a 100% evasion from attacks and is immune to magic, so you will not be able to kill it.

Butcher “Bloody” and Supreme Zombie

In the Undead mission “Escape from Lordaeron,” you can summon Supreme Zombie and a Butcher named “Bloody.” In this mission, you will find the Staff of Galvanization (somewhere along the way, it is not hidden). Then you will see a room where several necromancers are summoning someone and some enemies, like ghouls and spiders. Kill them and go to the pile of bones around which there were necromancers, and use the Staff to summon the Supreme Zombie to help you. The Butcher can be summoned the same way (as soon as the Staff recharges).

Picture of the Drunken Panda

Successfully complete all levels in the “Secret Mission” to see the Pandaren next to... it seems like his daughter. Now his services can be used in the next mission.

Names of the guards

In the “prison” mission (the third for the Alliance), you will find several guards with funny names like Trogdor, etc. The most interesting part is those “heroes” die in various ways as soon as you see them. They burn, are eaten by beasts, are torn apart by the undead, etc. Other names include Seth, Marcus, Troy, etc.

Pandaren Brewer

In the mission for the Night Elves where you need to pursue Illidan, in the left lower corner of the map, there is a resting spot for the Pandaren. Here he is, in person!

Giant Penguin

In the fourth mission for Undead, you can find a giant penguin in the left corner of the island where you landed. Kill the Sea Lion guarding it and destroy the tent to reach the penguin. Now kill it - you will receive the Ring of Supremacy. After that, a normal penguin will appear; you can kill it, but you will get nothing.

Mention of Diablo

In the last mission for the Alliance, you can find the Butcher and the second leg of Wirt! It is located northwest of the starting point. The Butcher will say his signature phrase from Diablo - “Fresh Meat!”.

Hello from Reign of Chaos

In the first mission for the Undead, you can find little Timmy from the original RoC. He is located behind the forest (which you can pass through, it stands out in color from the other trees) to the left of the village in the northwest of the three altars. Little Timmy will sell you some Ice Sign, which can significantly help in subsequent missions.

Hidden Items

Destroy houses, tents, barrels, etc. Some of them may contain useful items like Portal Scrolls, mana potions, etc. Collect them - they may come in handy later.

Often all the secrets are revealed completely accidentally, and many know about them; just thought I’d remind you.

And for dessert, the Warcraft 3 Dictionary

Some of them are slang expressions, while others have come to us from numerous localizations. The dictionary does not claim absolute completeness, as language lives and evolves, but most terms are certainly here.

Chat Abbreviations:

- GG - Good Game - a good game, usually said at the end of each match by the defeated or the winner and is considered good form. Getting GG means winning or losing (depending on the context).

- GL - Good Luck - a wish of luck before the game, good etiquette.

- HF - Have Fun - let’s have fun, often written before the game.

- LOL - Laughing Over Limits, laughter without limits.

Common Gaming Concepts:

- Binding, breaking, assigning to keys - if you press Ctrl+number with a selected group of units, you can quickly refer to the group later by pressing that number. Usually, important buildings, squads, and heroes are bound.

- Unit - any combat unit in the game from workers to elite soldiers.

- Worker (slave) - a unit engaged in resource gathering and construction.

- Hero - a very strong unit with powerful magic that can improve with gaining experience. Each race has three types of heroes, and only one hero of each type can be hired for one game. Generally, heroes are something like commanders.

- Artifact (item, rule, gear) - the items that heroes can carry. Artifacts benefit their owner or harm the enemy. They can be bought in shops or taken from neutrals.

- Neutrals (creeps, crypts, bums) - creatures lounging in various places on the map that do not belong to any player. They will attack any passing forces, but will never attack other neutrals. Additionally, neutrals won’t stray far from their spot. Killing creeps grants gold, hero experience, and almost always artifacts drop from them.

- Creeping - finding and destroying neutrals to gain gold, experience, and artifacts.

- Experience (exp, expierence) - a hero garners experience points for killing an enemy unit or neutral. By accumulating a certain amount of experience, the hero gains a new level, enhancing their combat characteristics and allowing them to learn a new skill or upgrade an existing one.

- Skill - all heroes have four skills that they can develop as they gain levels. Skills are divided into three types:

- Static skills - the hero gains a percentage chance to perform some nasty deed during combat.

- Aura - affects all allied units around the hero; in this way, units either enhance a certain attribute or gain some static skill. Once a unit exits the aura's area of influence, any bonuses it received from the aura disappear.

- Spell - a spell that the hero can cast, spending a certain amount of their mana. Spells can damage opponents or aid allies.

- Mana - magical energy spent on spells, gradually regenerates over time or immediately upon using an artifact.

- Level:

A) Hero level (from 1st to 10th);

B) Player level on Battle.Net.

- Power leveling:

A) Increasing hero levels by creeping or annihilating enemy armies (hero leveling).

B) Sequentially upgrading any step of the hero's skill (skill leveling).

C) Sequential series of upgrades for specific units (unit leveling).

- Upgrade - any enhancement for units or buildings.

- Leveling up - a verb from “Power leveling.”

- Upgrading - a verb from “Upgrade.”

- Hideout (base) - a developing resource deposit of the player.

- Expand - a new hideout constructed by a player.

- Expanding - building an expand.

- Wiping out - winning a game (wiping out the opponent) or destroying some buildings or units of the enemy (wiping out the expand, wiping out archers).

- Ripping - a stronger form of the word wiping out.

- Losing units - losing units while dealing practically no damage to the enemy (well, I lost all the troops) or virtually losing a match outright.

- Cutting down (destroying) - killing enemy units (I cut his workers).

- Fooling around - the same as in ordinary life.

- Dominating - to dominate someone (sorcerers dominate, huntresses decide).

- Drop - an air assault.

- Dropping (to drop) - a verb from “Drop.”

- Rush - an early attack with small forces aimed to wipe out the opponent or disrupt their economy.

- High tech - developing technologies and upgrades to win not by numbers but by skill.

Races, Units, Buildings, and Spells Names:

Orc - orcs, horde, greens.

Units:

- (hero) Blademaster (BM) - Blademaster, Master of Blades, Blade, Samurai, Blade.

- (hero) Farseer (FS) - Prophet, Spiritual Eye, Far, Wolf.

- (hero) Tauren Chieftain (TC) - Minotaur Leaders, Tauren Chief, Tauren Chief, Big Bull.

- Peon - peon, laborer, slave, worker.

- Grunt - Brute, Grant, Boar.

- Troll Headhunter - Bounty Hunter, Head Hunter, Troll.

- Catapult - Catapult.

- Shaman - Shaman, Sham, Pig.

- Troll witch doctor - Healer, Witch, Witch.

- Rider - Wolf Rider, Rider, Wolf.

- Kodo beast - Kodo, Kodo Beast, Kodo.

- Wyvern - Wyvern.

- Tauren - Minotaur, Tauren, Big Bull.

- Spirit wolf - Wolf.

Buildings:

- Great Hall - Great Hall, House of Leaders.

- Stronghold - Second Great Hall, Leader Fortress, Stronghold.

- Fortress - Third Great Hall, Palace of Leaders, Fortress.

- Altar of Storms - Altar.

- Barracks - Barracks, Quarters.

- Orc burrow - Burrow, Den, Bunker.

- War Mill - Lumber Mill, War Mill.

- Watchtower - Tower.

- Beasteary - Beastary, Wyvern Nest.

- Spirit Lodge - Spirit Tent, Wigwam, Spirit, Shaman House, Witch House.

- Tauren totem - Tauren totem, Minotaur totem, Tauren Den.

Skills and Spells:

- Windwalk - Swiftness, Breath of Wind, Invisibility, Windwalk.

- Mirror image - Mirror, Image, Illusion.

- Critical strike - Critical hit, Crit.

- Bladestorm - Storm of Blades, Bladestorm.

- Chain lightning - Chain lightning, Chain.

- Feral spirit - Spirit of the Wolf, Wolves, Dogs.

- Far sight - Spiritual Eye, Far Sight, Comsat, Light.

- Earthquake - Earthquake, Rumble.

- Shockwave - Wave of Power, Wave of Pain, Shockwave.

- War stomp - Thunderous Step, Stampede, War Stomp, Stomp.

- Endurance aura - Aura of Endurance, Endurance Aura.

- Reincarnation - Rebirth, Reincarnation.

- Bererker strength - Strength (rage) of the berserker, Berserkism.

- Troll regeneration - Troll regeneration, Spirit Strength.

- Purge - Cleansing, Purge.

- Lightning shield - Shield of Lightning, Lightning Shield, Lightnings, Lightning.

- Bloodlust - Bloodlust, Bloodlust, Ozverin.

- Sentry ward - Watchtower Sign, Sentry Ward, Little Eye, Stick.

- Stasis trap - Spell Trap, Trap, Stasis, Stick.

- Healing ward - Healing Spirit, Healing, Stick.

- Ensare - Net, Snare, Ensare.

- Devour - Eating, Devour.

- War drums - Drums.

- Poison sting - Poison, Poisoned Spears.

- Pillage - Pillage, Takeover, Pillage.

Human - Alliance, Humans, Humans.

Units:

- (hero) Archmage (AM) - Supreme Mage, Archmage, Arch, Wizard.

- (hero) Paladin (PL) - Paladin, Palad, Palid.

- (hero) Mountain King (MK) - Mountain King, Gnome, Mountain, Gnomese.

- Peasant - Peasant, Worker.

- Militia - Militiaman, Militia.

- Footman - Footman, Swordsman, Footman.

- Rifleman - Rifleman, Rifleman, Gnome (very rarely).

- Knight - Knight, Knight, Horse.

- Sorceress - Sorceress, Witch, Sorceress.

- Priest - Priest, Healer, Priest, Medic.

- Mortar team - Mortar crew, Mortar team.

- Gyrocopter - Helicopter, Gyrocopter.

- Steam tank - Steam Tank, Self-propelled Mortar.

- Gryphon rider - Gryphon Rider, Gryphon, Bird.

Buildings:

- Town Hall - Great Hall, Townhall.

- Keep - Second Great Hall, Estate, Fortress, Keep.

- Castle - Third Great Hall, Castle.

- Altar of kings - Altar of Kings, Altar.

- Farm - Farm.

- Barracks - Barracks.

- Lumber mill - Lumber Mill.

- Blacksmith - Blacksmith.

- Arcane sanctrum - Arcane Sanctum, Temple of Truth.

- Workshop - Workshop.

- Gryphon aviary - Gryphon Aviary.

- Scout tower - Watchtower.

- Guard tower - Guard Tower.

- Cannon tower - Gun Tower.

Spells and skills:

- Blizzard - Blizzard.

- Summon water elemental - Summon Water Elemental.

- Brilliance aura - Aura of Brilliance.

- Mass teleport - Mass Teleportation.

- Holy light - Holy Light.

- Divine shield - Divine Shield.

- Devotion aura - Aura of Devotion.

- Resurrection - Resurrection.

- Stormbolt - Storm Bolt.

- Thunderclap - Thunder Clap.

- Bash - Strong Hit.

- Avatar - Avatar, Might of the Mountains, Divine Incarnation.

- Call to arms - Call to Arms, Call Militia.

- Defend - Hide Behind Shield, Defense.

- Flare - Flare.

- Slow - Slow down.

- Invisibility - Invisibility.

- Polymorph - Polymorph (ism), Transform into Sheep.

- Heal - Healing.

- Dispel magic - Dispel Magic.

- Inner fire - Spirit Flame.

- Magical sentry - Magical Guardian, Detector.

Undead - Undead, Andeds, Undeads, Corpses, Carcasses.

Units:

- (hero) Death Knight (DK) - Death Knight, Death Knyte, Arthas, Anti-Paladin.

- (hero) Dreadlord (DL) - Lord of Terror, Dreadlord, Dread.

- (hero) Lich - King of the Dead, Lich.

- Acolyte - Acolyte, Slave.

- Ghoul - Ghoul.

- Crypt fiend - Crypt Demon, Tomb Protector, Spider.

- Gargoyle - Gargoyle.

- Banshee - Banshee.

- Necromancer - Necromancer.

- Meat wagon - Meat Wagon.

- Abomination - Abomination.

- Skeleton warrior - Skeleton Warrior.

- Shade - Shade.

- Frost wyrm - Frost Dragon.

- Infernal - Cursed, Fire Golem, Infernal.

Buildings:

- Necropolis - Necropolis.

- Halls of the dead - Second Great Hall, Halls of the Dead.

- Black citadel - Third Great Hall, Black Citadel.

- Altar of darkness - Altar.

- Ziggurat - Ziggurat.

- Spirit tower - Spirit Tower.

- Crypt - Crypt.

- Graveyard - Graveyard.

- Temple of the damned - Temple of the Damned.

- Slaughterhouse - Slaughterhouse.

- Boneyard - Bone Yard.

- Sacrifitial pit - Sacrificial Pit.

Spells and Skills:

- Death coil - Coil of Death.

- Death pact - Pact of Death.

- Unholy aura - Unholy Aura.

- Animate dead - Animate the Dead.

- Carrion swarm - Dark Swarm.

- Sleep - Sleep.

- Vampiric aura - Vampiric Aura.

- Inferno - Hell.

- Frost nova - Frost Nova.

- Frost armor - Frost Armor.

- Dark ritual - Dark Ritual.

- Death and decay - Death and Decay.

- Sacrifice - Sacrifice.

- Cannibalize - Cannibalism.

- Ghoul frenzy - Ghoul Frenzy.

- Web - Web.

- Stone form - Stone Form.

- Rise dead - Raise the Dead.

- Unholy frenzy - Unholy Frenzy.

- Cripple - Cripple.

- Curse - Curse.

- Antimagic shield - Anti-Magic Shield.

- Posession - Possession.

- Desease - Poison Cloud.

- Freezing breadth - Freezing Breath.

Night elf - Night Elves.

Units:

- (hero) Priestess of the Moon (PotM) - Priestess of the Moon.

- (hero) Keeper of the Grove (KotG) - Keeper of the Grove.

- (hero) Demon Hunter (DH) - Demon Hunter.

- Wisp - Wisp.

- Archer - Archer.

- Huntress - Huntress.

- Ballista - Ballista.

- Dryad - Dryad.

- Druid of the Claw - Druid of the Claw.

- Hippogryph - Hippogryph.

- Hippogryph Rider - Hippogryph Rider.

- Druid of the Talon - Druid of the Crow.

- Chimera - Chimera.

- Treant - Treant.

Buildings:

- Tree of Life - Tree of Life.

- Tree of Ages - Tree of Ages.

- Tree of Eternity - Tree of Eternity.

- Altar of Elders - Altar.

- Moon Well - Moon Well.

- Ancient of War - Ancient of War.

- Hunters Hall - Hunters Hall.

- Ancient of Lore - Ancient of Lore.

- Ancient of Wind - Ancient of Wind.

- Chimera Roost - Chimera Roost.

- Ancient Protector - Ancient Protector.

Skills and Spells:

- Owl Scout - Owl Scout.

- Searing Arrow - Seering Arrows.

- Trueshot Aura - True Shot Aura.

- Starfall - Starfall.

- Entangling Roots - Entangling Roots.

- Force of Nature - Force of Nature.

- Thorns Aura - Thorns Aura.

- Tranquility - Tranquility.

- Mana Burn - Mana Burn.

- Immolation - Immolation.

- Evasion - Evasion.

- Metamorphosis - Metamorphosis.

- Shadowmeld (aka Hide) - Shadowmeld.

- Sentinel - Owl, Guardian.

- Impairing Bolts - Piercing Arrows.

- Abolish Magic - Dispel Magic.

- Hippogryph Taming - Hippogryph Taming.

- Moon Glaive - Moon Glaive.

- Corrosive Breath - Corrosive Breath.

Well, everyone pleasant dreams, great achievements, and inner development xD