Mobile Hunting Simulator Hunting Rivals Generates $3 Million in Revenue and 3 Million Installs
International video game developer and publisher MY.GAMES has shared statistics for its mobile game Hunting Rivals, which launched in May this year. The free-to-play multiplayer first-person hunting and sniper simulator has been installed more than 3 million times and generated over $3 million in revenue for the company since launch. The project currently maintains an audience of around 1 million monthly active users (MAU).
Hunting Rivals takes players to some of the most scenic corners of the planet — from the African savanna to dense, impenetrable forests. Players may encounter majestic lions, African buffalo, warthogs, moose, bears, silver foxes, wolves, and other animals. Dynamic animal behavior and a variety of hunting scenarios make every encounter unique.
Designed as a full-fledged “super app” for hunting enthusiasts, Hunting Rivals offers a wide range of competitive and accessible game modes for players with different preferences, providing far more opportunities than classic hunting simulators. The game is built around a new approach to competition: exciting six-player PvP matches where players can test their speed, accuracy, and hunting skills.
“We wanted to make Hunting Rivals a more social and engaging game where players can not only hunt, but also compete against each other. Communication and friendly rivalry are at the heart of the experience: players can invite friends to hunt together and then challenge them to a duel to see who is faster and more accurate. We see players competing, sharing their experiences, and becoming part of our growing community,” said Alexander Sobolevsky, Lead Manager of Hunting Rivals at MY.GAMES.
New regions, locations, animals, equipment, and gameplay features are regularly added to Hunting Rivals. With each update, players get even more ways to explore the game world, compete against one another, and improve their hunting skills.