Rash (20-33) Helios/Asmo. Upper Eltnen/Morheim

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Rush (20-33) Elyos/Asmodians. Upper Eltnen/Morheim.

Congratulations on leaving the Nubian territories and stepping into the outside world. Here you can encounter gankers from the rift. Read here:

Rush (20-45) Rifts between Elyos and Asmodians

You can also visit your neighbors and complete some very tasty quests on their territory.

Additionally, at level 25, you gain the ability to grind in the Abyss.

Rush (25-30) Elyos/Asmodians Lower Abyss

This section of the rush can also be replaced by a safe zone of the outlying islands. Elyos/Asmodians (20-24) Rush Theobomos/Brostunin

The location is divided into two parts. Each part has villages with quests for respective levels. They feature elite zones and extensive areas with quests, including grind quests for coins (which can be exchanged at NPCs for weapons or gear). This guide will cover the upper part of these islands.

Why? This is the final sprint before the first instance. A closed dungeon for a party with a respawn time of half an hour, located on this island.

Rush (33-38) Elyos/Asmodians. Dungeon Temple of Fire - ToF

Naturally, the way you reach the dungeon is up to you - quests, infiltration, grinding elites, and grinding regular mobs for coins.

This is also a large area for gathering:

Rush. Gathering land and morph resources.

The third island is the place where you should gather a party from those in your guild (or friends) who level up at your pace. It’s also the perfect stage to start developing crafting alchemy and cooking.

Besides being a crossroads, not much else can be added. Story quests often require you to play very well in parties or with two parties. Bosses with good drops will reward you with long hours of waiting, and respawns will be found in the crowd that appears half an hour prior to a certain barren spot.