Rash (20-45) Rifts between Elios and Asmo.

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Once again, the information is very accessible, and I will steal pictures from other guides that took them from Korean databases or wherever else. I need this guide to reference topics like "Rush."

It’s doubly funny that it never occurred to me to screenshot the rift myself. The main focus was studying what’s inside.

Asmo

Morchheim >>> Eltinen

Number of people in the rift Allowed level

A 12 Up to 28

B 20 Up to 32

C 35 Up to 36

D 35 Up to 37

E 45 Up to 40

F 50 Up to 40

G 50 Up to 45

Asmo

Beluslan >>> Interdiction

Number of people in the rift Allowed level

A 24 Up to 35

B 36 Up to 35

C 48 Up to 46

D 48 Up to 40

E 60 Up to 50

F 72 Up to 50

G 72 Up to 50

Elyos

Eltinen >>> Morchheim

Number of people in the rift Allowed level

A 12 Up to 28

B 20 Up to 32

C 35 Up to 36

D 35 Up to 37

E 45 Up to 40

F 50 Up to 40

G 50 Up to 45

Elyos

Interdiction >>> Beluslan

Number of people in the rift Allowed level

A 24 Up to 35

B 36 Up to 35

C 48 Up to 46

D 48 Up to 40

E 60 Up to 50

F 72 Up to 50

G 72 Up to 50

Rifts are not restricted by a "lower" level cap, but they are limited by a "higher" level cap and the number of "entrants". This is shown when you hover the mouse over the rift.

Otherwise, they stick around for 2 hours after opening (announced to all players in the area).

What are Rifts for in the Rush theme?

Rewards for quests in enemy territory (Infiltration) are quite valuable in terms of experience and gear. If you know the locations of the rifts and have a couple of friends, these quests are fairly easy and provide a lot of fun. Assassins and rangers can of course solo most infiltrations using Hide. There is also some fun in crashing into a rift with a huge crowd, placing resurrection stones, and rolling through the enemy zone like a "steamroller."

So, rifts are needed for Quests and Farming AP in enemy territory.

Next to letter A, you find towns that are well defended + there are always crowds of people in the towns. Getting in there is pure suicide)

The villages you might encounter in the enemy zone are also guarded by NPCs but rather weakly. If you don’t attack enemies directly on the NPCs, you can avoid a fight with them altogether)

Villages also have Resurrection Obelisks, which are the most farmable spots, just like the Air Transporter, which takes solid second place)

The main point in correctly capturing villages is the proper placement of the Kit (resurrection stone). I won’t indicate where they can be hidden because they will be easily found by the enemy race later. There are many tricks for placing kits in hard-to-reach places)

Some NPCs in the enemy zone will be on your side) They are valuable drop mobs or world bosses for the enemies. They give you quests (for example, for golden weapons), and you need to protect them so your race can complete them. This is also a great fun, considering the power of some world bosses)

The truth is that the drops from them are quite impressive, so enemies will try to kill them not out of spite))

Trips to the rift are one of the most important parts of Aion. By skipping it, you lose a lot of gear and experience. Not going to infiltrations and saying that grinding starts at 30 is total noobism)) These quests have huge potential, which many shy away from due to cowardice or lack of a party. There are also often chains of quests present. That is, you can ignore not just 1 quest, but a whole bunch)

Pictures and figures taken

From here http://forums.goha.ru/showpost.php?p=6441448&postcount=7

And from here (the first one is stolen and supplemented) http://aionbaza.ru/forum/showthread.php?t=1862