Attention to Detail (updated 14.08)

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Before getting acquainted, it is advisable to read this post.

Yes, I immediately say that I am familiar with this post, so I'm trying not to repeat anything, just to supplement this (what I recommended to get acquainted with) and add a few images.

Let's start with PlayBoy to attract the reader's attention. The demo version includes 5 images of semi-nude women, while the full version of the game will provide 10 times more - 50 pieces.

Images from the demo version:

*You can find them if you think a little; I won't tell you anything specific, but you will find the first magazine in the house where you start playing, and the second one you will find during the mission. Look for the rest in various points marked on the map, for example, in the only weapon store (we're specifically talking about the demo version) there is a yellow magazine lying around.*

![](/api/field/image/AIhofR3jvIfJ7)

Let's further explore some details visible in the demo screenshots.

The ability to refuel a car has certainly been present in many games, but here it is executed at a high level, not only visually. After all, fuel attendants are also human, and humans tend to want to talk. Fuel prices are always rising...

If you get a little too bold, mobsters who control the area you're in will attack you. If you don't get too bold, they will just try to hit you; it's better to calm down right away, or the shooting will start, and you'll be in trouble. If you don't return fire, the police will try to take out all your attackers. In the case of the black gangs in the demo version, they succeed well at this. Speaking of blacks, if you beat a member of the Negro race, he will accuse you of racism. Mexicans won't allow that.

It's interesting: Mobsters will gladly beat up/shoot an overly careless civilian if he/she commits a careless action, such as causing an accident.

If police are nearby during an unarmed brawl, they will definitely rush in to break up the fight. Moreover, they will scold both parties, not bothering to establish who started the fight and for what reason. This is a great way to avoid a scuffle with mobsters right at the start.

Bloodstains remain on bodies after shots, although they disappear quickly, unlike the hundreds of shell casings, fragments, and bits endlessly generated by PhysX.

Despite the fact that the physics seems childish and absurd at times, and corpses always tend to flatten out on the ground even if obstructed by walls, they do not pass through each other, and neither do other objects. However, it is doubtful that the game will allow you to pile up a mountain of corpses that nobody can pass through.

You can not only walk over the corpses, as mentioned earlier, but also leave bloody footprints from your new shoes on their bodies. It looks very interesting.

The Mafia has always been attentive to details, and the second part is no exception. Aside from the fact that at the car wash next to the gas station, you have the option to wash your car, you will also have the opportunity to clean your dusty shoes for just a dollar.

If you don't commit really serious crimes, you can always bribe the police by handing over a pack of crisp bills. A gun that you drop during an arrest can then be picked up inconspicuously and put back in your pocket. Money solves a lot, but remember, not everything.

If you kill the owner of an establishment during a robbery, upon returning, you will see not two police officers taking statements, but yellow tape marking the crime scene from unnecessary eyes.

Pay close attention to the condition of the car you are driving, as at the most unexpected moment, the engine might stall or, for example, a tire may burst and you'll fly into the ditch. It's especially hard to control a car without a tire on realistic driving settings... rather, it's practically impossible.

While the mafia uses Tommy-Guns, the police are armed with standard military Thompsons; for an ordinary person, this detail probably means nothing more than the chance to get a new submachine gun, but it's actually not an insignificant detail.

UPD:

If Vito manages to sneak up on an enemy from behind, he can strangle them or, as it is commonly said, commit a silent kill. Strangling takes a considerable amount of time, but it produces much less noise than a gunshot to the back of the head. It should also be noted that you can only strangle people who are aggressive towards Vito. Attempting to strangle a civilian or a peacefully walking policeman will just result in Vito pushing him in the back, after which a fight will break out.

In Mafia II, there will be the option to use telephones, including phone booths, which are often occupied by people already talking on the phone. Besides eavesdropping on part of a conversation while waiting for your turn, you can throw out an annoying passerby to make a call yourself.

Clothing on the store shelves, although it seems like a plastic toy at first glance, is actually a full part of the world. After purchasing a suit, you'll find that there is one less suit on the shelf, and if you bump into a visitor hanging on the rack, you'll see how the affected suits shake from the impact.

If a citizen commits an offense, he will be arrested by the police; however, being a full-fledged resident of Empire Bay, with the grace of the main character of the game, he will pay the required ‘fine’ and continue with his business. For example, this person will immediately get into a taxi after bribing the police and, driving away from a dented police car, continue to do his job.

Vito's common sense, the main character of the game, will not allow you to wear clothes in which you just fled from the police, just as you won't be able to buy the exact same garment in the store, which will be indicated by the note 'Clothing Under Investigation'; however, if you commit a crime in another outfit and the police get your description, you'll be able to wear your favorite suit again, being calm that the police received a different description. But remember, the more crimes you commit, the more patrols will be on the streets of the city, and consequently, fewer crimes will go unnoticed.

If you push a policeman while running, he will, without calling for backup, chase after you to check your documents. After confirming that your documents are in order, he will lower his head and continue patrolling the area. Interestingly, some law enforcement officers only need to be nudged once, while others require a dozen pushes; the same goes for local residents, although they are more interested in your face than your documents.