Inn Tycoon — when the sound of coins is scarce

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The new luxurious tycoon — tavern simulator — from Evil Goose Games boasts:

  • pleasant NPC models. Unlike Tavern Master from the indie studio Untitled Studio, Inn Tycoon doesn't have models straight out of Minecraft. Everything is quite or even very beautiful. But little of it, more on that later.
  • an extensive quest system, presented based on algorithms. Yes, the game may seem very repetitive, especially in the later stages of the tavern's development. In Inn Tycoon, the tavern's development tree is very sparse, lasting only 5-7 hours.
  • a very friendly user interface (UI), the entry threshold for the game is practically zero, everything is very clear.

The only drawback of the game can be noted as the game's development tree. When storages are overflowing with vegetables and spices for your meat dishes, when the budget is swelling, and the sound of coins is constantly delightful, Inn Tycoon can offer nothing more.

There is a vast area for building the tavern, but it remains unfilled, undeveloped. For there is no desire to expand the tavern anymore. The lack of challenging endgame is the bane of all sandbox simulators.

The debut game Inn Tycoon by Evil Goose Games turned out to be modest yet good, it pleases the eyes even in local first-person mode. It remains only to consolidate success with free patches or DLC. Such is the nature of the mind — it is greedy like an octopus and wants more if it likes something.