Elyoses 1-9 (rash)

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Poeta (1-9 Elioses)

Red dots indicate named mobs.

To successfully and quickly pass through this island, a duo/trio is required. Solo play will require a fair amount of luck (getting the drop from the duo and that the mob even has a drop) and precise calculation of expenses (bandages, potions, drinks). A duo avoids all these hassles, saving about half an hour, and the total time to reach level 9 will be 62+ minutes.

Named mobs come in 4 types - starter, elite, heroic, and legend.

Starters are found on the first island and can be soloed. It is absolutely necessary to know their respawn locations. There are 3-4 in starter locations + channels. Finding each one in all channels will ensure you are well-equipped for your level and do not face any discomfort. They drop valuable greens when you have nothing but a weapon equipped.

Contacts must buy bandages and potions (the only stage where potions provide a significant advantage). Mages must buy mana potions.

The main milestones of your progression are - complete a couple of initial quests while gaining level 3 and then go fulfill the story quests. It’s worth taking all quests, but only completing the story ones and those that require killing X monsters (for a trio, this will be about 9 mobs per minute, and the reward = "experience bonus" will be cumulative)

The first story mission will require killing mobs nearby and monsters that are better struck from the other side of the lake. In the middle of the lake, you might encounter a named mob.

Peacock aka Aloof Tirra

Note: can be soloed by a warrior of level 3+

The next story will require waking up the trees. Nearby, there is the next named mob.

Goat aka Dark Beard Fauron

Note: social mob with other goats (comes to their aid, just as they do to him).

The trees will ask us to collect axes from the dwarves. Nearby, you can catch a named wolf.

Wolf aka Scar the Alpha Zaif

The next quests will be in a new settlement, where you will need to find a cauldron and kill some dukaks.

In the same settlement, there is a convenient quest to kill wolves.

Next, there follows a quest to prepare poison for the cauldron and add it.

The final story quest to disable the generators and destroy the abyss gates will also not be difficult in a trio. By the way, the same NPC gives a cool hat.

On the way to the generators, you might encounter another named mob dropping a nice shield.

Beetle aka Centenarian Krock

After completing the last quest, just finish off 15 mobs to reach level 9.

Rush run (trio 2 mages and a cleric) - 62 minutes

Complete quests run (duo two mages) - 96 minutes

Rush run (duo two mages) - 81 minutes

In the pictures, there is the coordinate and drop. I think it's easy to distinguish whites from greens.