Board game releases for June

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Board game enthusiasts take note! Four new releases have been added to the six planned by Hobby World for the summer.

"Temple of Fate"

A strategic board game where players, as clan leaders, build three-dimensional pyramids from tiles and compete for the blessings of the gods. The game consists of rounds during which participants receive and exchange building materials (drawing three tiles, keeping one and passing the others to their neighbors), then laying them out on the board, turning them to connect symbols into monochrome chains, the length of which determines influence on the gods. Players then place priests on the chains to earn blessing cards that grant victory points; bonus ornaments help to expand combinations. With each round, the pyramid grows upwards, and at the end, it is topped with special tiles.

"Cube-Run"

A board race where instead of dice, tokens are thrown to give orders to run or stay in place. The game offers two modes: "Jogging" for kids, and "Obstacle Run" with surprise spaces for those seeking a challenge.

Each player has a secret goal card indicating which cubes should reach the pedestal and which should not. On their turn, a player throws all five tokens into the arena box, which dictates how to change the values of the cubes or move them; up to two rerolls of some tokens are allowed. The athlete cubes then move around the board clockwise by a number of spaces equal to their top face. The race concludes instantly as soon as the third cube occupies a spot on the pedestal. The winner is determined by points: for each prize position of a cube from the "top" part of the goal card, between 3 to 1 point is awarded, and for a cube from the "bottom" part that did not reach the finish line, 2 bonus points are given.

"Associations: Games"

An exciting reaction game for groups of up to 10 people, where speed and erudition earn victory points, designed for parties, game gatherings, and friendly battles.

This version of "Associations" was specifically released for the 25th anniversary of Hobby World and serves as a message from gamers to board game, video game, and RPG enthusiasts. The categories are easy to understand for anyone who has ever saved a princess or collected a deck, and the rules are simple: open a category, open a letter, and be the fastest to name a suitable word.

"Pony-Mari"

An associative game for a group where explaining and guessing words must adhere to changing rules from four eras: from the Stone Age (only gestures) to Modernity. At the beginning, each player has two concept cards, and anyone ready can start explaining one of their words, using only tools allowed by the current era, such as thematic cards like "Professions" or "Food Products," and directing the guessers with words "hot"/"cold." It is prohibited to use cognate words, gestures outside the Stone Age, or other languages. The first person to guess receives one card from the explainer as a victory point, while the explainer keeps the second. When the cards run out, the next era begins: three new tool cards are revealed, while old ones are partially removed, and the game continues through to Modernity.