"Call of Pripyat" - a detailed analysis of the game at the Game Developers Conference.
GSC really knows how to set up booths. At KRI 2007, the bar "100 röntgen" arrived. Together with stalkers, vodka, canned goods, and faceted glasses. It greatly contributes to communication and game tasting. This time, everything was not as bright, but no less organic. The booth depicted a destroyed building. Instead of an entrance, there was a breach, brickwork was painted on the walls, and for authenticity, part of this masonry was lying naturally at our feet. Inside, there were a couple of computers on some scratched and rotten tables, and in front of them, burnt, torn, crooked-legged chairs. It reminds of a little house just a couple of steps from the embankment, remember?
Continuation here