Enhance Your Weapon

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Weapon modification is one of the important aspects of [Dead Island](/games?search=Dead Island). With a blueprint, weapons, materials, and a workbench at your disposal, you can turn a simple stick and an old knife into weapons of vengeance that knock enemies off their feet, set them ablaze, and make them spew their entrails.

In this post, you will learn where to find blueprints for modifications and what they provide.

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Protip: Modified weapons activate their effect on critical hits. Upgrade abilities that increase critical hit chance for greater effectiveness!


Bleeding

Bleeding Butcher

The first type of modifications to be discussed in this post are those that cause bleeding in enemies. Bleeding deals significant damage over time. The duration of bleeding effects varies; sometimes it lasts longer, sometimes shorter. In rare cases, the enemy receives double damage.

Bleeding affects all enemies. Only blunt weapons can be modified with this type of modification.

"Nails" (Nail'd)

Nail Bat

This is the first weapon modification you will encounter. It is given to you by John Cena after completing your first quest.

Did you know: Nail'd is a reference to a game of the same name by Techland?

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Large Baseball Bat

Stick

Wooden Club

Tonfa

Bludgeon

Kanabo

Bo

Homerun

Direct Horn

Bouncer Buddy

Nails x2

00

Bleeding Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Screws and Nuts" (Nuts & Bolts)

Police Baton with Screws and Nuts

An alternative to "Nails" for metal bats and clubs, the blueprint is awarded for finding a stuffed bear for Anna Snyder.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Metal Baseball Bat

Police Baton

Metal Club

Heavy Club

Screws x2

00

Bleeding Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Barbed Wire" (Barbed Wire)

Club with Barbed Wire

Another variant of "Nails". The blueprint can be found while exploring a city supermarket.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Large Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Heavy Club

Metal Club

Police Baton

Bludgeon

Bladed Club

Exotic Club

Kanabo

Metal Club-Kanabo

Bo

Barbed Wire x2

00

Bleeding Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Glass" (Glazed)

Glazed Large Bat

An improved version of "Nails", "Screws and Nuts", and "Barbed Wire". The blueprint is found on a bed near Alicia Jacobs in an abandoned house next to Simon’s warehouse in the city.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Large Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Heavy Club

Metal Club

Police Baton

Kanabo

Metal Club-Kanabo

Homerun

Direct Horn

Glue x2

Rags x2

$400

Bleeding Level 2

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +33%

"Razor" (Razor)

Kanabo with "Razor" Modification

The blueprint is located in the bunker in the jungle, near the transmitter from which you need to call for help for Nikolai.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Large Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Heavy Club

Metal Club

Police Baton

Kanabo

Metal Club-Kanabo

Bo

Homerun

Direct Horn

Blade x2

Screws x3

Scrap Metal x2

$600

Bleeding Level 3

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +41%

"Chainsaw" (Saw Disc)

Bat, Axe, Chainsaw

The best bleeding modification. To obtain the blueprint, save Ota Kantu in the jungle and complete her quest.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Large Baseball Bat

Kanabo

Bo

Homerun

Direct Horn

Circular Saw

Screws x2

Steel Rod

Clamps x2

000

Bleeding Level 4

Damage +5%

Critical Hit Chance +6%

Critical Hit Damage +50%

"Ripper" (Ripper)

Ripper

A powerful modification specifically for those who ordered a special edition of the game or pre-ordered it.

Did you know: "Ripper" is the only blunt weapon that removes limbs and does not break them?

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Baseball Bat

Homerun

Direct Horn

Bouncer Buddy

Tape x2

Wire x2

Belt

Large Battery

Circular Saw

Scrap Metal x2

00

Bleeding Level 1

Damage +3%

Critical Hit Chance +5%

Critical Hit Damage +50%


Strength

Modifications of this type, like bleeding modifications, are applied only to heavier blunt weapons. The modified weapons increase strength, and on a critical hit, the enemy is knocked back, and upon unsuccessful landing, they may take large damage.

"Weight" (Weighted)

Weighted Hammer

Slightly enhances heavy blunt weapons. The blueprint can be found in the bunker south of the rescue tower. Access to the bunker will be closed until the tower is freed.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Hammer

Mallet

Heavy Hammer

Mallet

Sledgehammer

Club

Pickaxe

Crowbar

Bo

Ban

M.C.

Fate Pickaxe

Gabriel's Sledgehammer

Weight Plate

Clamps x2

00

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Heavy" (Heavy)

Heavy Fate Pickaxe

Gives more strength than "Weight". The blueprint is awarded by Jennifer Snyder from the Diamond Bungalows for finding her sister, Anna.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Hammer

Mallet

Heavy Hammer

Mallet

Sledgehammer

Club

Pickaxe

Crowbar

Bo

Ban

M.C.

Fate Pickaxe

Gabriel's Sledgehammer

Weight Plate

Gears

Clamps x2

$400

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +33%

"Piranha" (Piranha)

Gabriel's Sledgehammer with "Piranha" Modification

The blueprint is a reward from Garrett Grant after you activate the transmitters in the city center.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Sledgehammer

Mallet

Pickaxe

Gabriel's Sledgehammer

Weight Plate

Gears

Blade

Clamps x2

$600

Critical Hit Chance +4%

Critical Hit Damage +41%

"Shark" (Shark)

Shark Sledgehammer

Modification exclusively for sledgehammers. The blueprint is awarded by Sam Carter from the River Village after you take revenge for his murdered wife.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Sledgehammer

Mallet

Pickaxe

Gabriel's Sledgehammer

Weight Plate

Gears

Scrap x2

Clamps x2

Blade x3

000

Critical Hit Chance +6%

Critical Hit Damage +50%


Fire

In the game, there are only two modifications for melee weapons that are fire-related. On a critical hit, enemies catch fire and gradually take more and more health damage over time. However, caution is advised - contact with the enemy can damage the hero.

Fire is very effective against Thugs, as well as smoking and poisoned drowned zombies. The drowned zombie, however, takes significantly less damage from fire. It is also not advisable to use fire against the Infected - while they are burning, they run faster.

"Torch" (Torch)

Burning Baseball Bat

Torch is a relatively early modification for blunt weapons that allows you to ignite enemies. It is given by James Stein after you finish the unfinished word "HELP" near the lighthouse.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Police Baton

Metal Club

Heavy Club

Baseball Bat

Large Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Bludgeon

Exotic Club

Kanabo

Metal Club-Kanabo

Direct Horn

Homerun

Rags x2

Glue x2

Light Fuel x2

$400

Ignition Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Phoenix" (Phoenix)

Fire-Extinguishing Axe

Turns your axe into a high-tech thermal weapon for exterminating zombies. The blueprint is located in the jungle, at the dock where the stolen boat for Matutero is.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Large Splitting Axe

Large Universal Axe

Fire Axe

Viking from the South

Barbed Wire

Wire x2

Large Battery x2

Steel Rod x2

Belt

Tape x3

Signal Flares

000

Ignition Level 2

Damage +5%

Critical Hit Chance +6%

Critical Hit Damage +50%

Spreading Chance +20%


Shock

Modifications for sharp weapons. On a critical hit, they stun the enemy while dealing additional damage over time. Be careful, do not touch the victim!

Electricity affects all enemies except for Thugs, making it a very effective choice in battle.

"Shock" (Shock)

Shock Scythe

An extremely useful modification early in the game. It allows you to easily kill Brutes, Strays, and Infected. John Cena provides the blueprint as a reward for finding the helicopter crash site.

Important: If you choose to start a new game not from the very beginning, note that missed blueprints will not be awarded to you.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Wakizashi

Katana

Tanto

Reed Cutter

Sugar Cane Knife

Exotic Sugar Cane Knife

Zed's Doom

Tijuana Machete

Viking from the South

Bushmaster

Exorcist

Tape x2

Wire x2

Battery x2

00

Shock Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"High Voltage" (High Voltage)

Machete Under High Voltage

An advanced version of the "Shock" modification. The blueprint can be found at the city's pumping station.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Wakizashi

Katana

Tanto

Reed Cutter

Sugar Cane Knife

Exotic Sugar Cane Knife

Zed's Doom

Tijuana Machete

Viking from the South

Bushmaster

Exorcist

Tape x2

Wire x2

Battery x3

Electronic Scrap x2

$400

Shock Level 2

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +33%

"Short Circuit" (Short Circuit)

Wakizashi with "Short Circuit" Modification

Before taking the food to the rescue tower, complete Tim's quest from the church and bring him a weapon.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Wakizashi

Katana

Tanto

Reed Cutter

Sugar Cane Knife

Exotic Sugar Cane Knife

Zed's Doom

Tijuana Machete

Viking from the South

Bushmaster

Exorcist

Tape x3

Wire x3

Large Battery x2

Magnet x2

Electronic Scrap x2

$600

Shock Level 3

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +41%

Probability of Propagation +15%

"Spark" (Old Smoky)

Tijuana Machete with "Spark" Modification

The best shock modification in the game, but exclusively for machetes. The blueprint is provided by Nick after the "Spy Game" mission.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Machete

Tijuana Machete

Bushmaster

Tape x3

Wire x3

Battery LP4000

Magnet x2

Belt x2

Blade x2

000

Shock Level 4

Damage +5%

Critical Hit Chance +6%

Critical Hit Damage +50%

Probability of Propagation +20%


Poisoning

Poisoned Brute

A series of modifications for sharp weapons. On a critical hit, the enemy starts to vomit, and during this time, they can be hit freely. Additionally, they take damage over time.

Poison does not work on smoking zombies, drowned enemies, and thugs. However, it is very useful against brutes and butchers.

"Toxin" (Toxic)

Poisonous Scythe

It's somewhat amusing that such a strong modification is awarded earlier than others in its group. The blueprint is given for stopping the ringing bells in the Church.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Diver's Knife

Chopper

Tanto

Wakizashi

Katana

Double-Edged Battle Blade

Reaper

Tijuana Machete

Zed's Doom

Viking from the South

Chef

Oleander x3

Detergent x3

Dead Man's Meat x2

Lemon Juice x2

Flexible Hose x2

$600

Poison Level 3

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +41%

Probability of Propagation +15%

"Paralyzing Strike" (Paralyzing strike)

Paralyzing Axe

The blueprint is awarded as a reward for completing Jack's quest from Simon's warehouse in the city.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Diver's Knife

Chopper

Tanto

Wakizashi

Katana

Double-Edged Battle Blade

Reaper

Tijuana Machete

Zed's Doom

Viking from the South

Chef

Oleander x2

Detergent x2

00

Poison Level 1

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +25%

"Venom" (Venom)

Venomous Machete

You will find the blueprint for this modification in the sewers while lowering the water level.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Diver's Knife

Chopper

Tanto

Wakizashi

Katana

Double-Edged Battle Blade

Reaper

Tijuana Machete

Zed's Doom

Viking from the South

Chef

Oleander x2

Detergent x2

Seaweed x2

Flexible Hose x2

$400

Poison Level 2

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +33%

Probability of Propagation +10%

"Scorpion" (Deathstalker)

Machete "Scorpion"

The best poisoning modification in the game. Another convenience compared to the level 4 shock modification is that the upgraded weapons are not limited to machetes only.

The blueprint can be obtained in the laboratory in the jungle by completing Frank's quest.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Battle Scythe

Machete

Tomahawk

Fire Axe

Diver's Knife

Chopper

Tanto

Wakizashi

Katana

Double-Edged Battle Blade

Reaper

Tijuana Machete

Zed's Doom

Viking from the South

Chef

Oleander x3

Detergent x3

Drowned Man's Meat x2

Soap x2

Flexible Hose x2

Skate Tail

000

Poison Level 4

Damage +5%

Critical Hit Chance +6%

Critical Hit Damage +50%

Probability of Propagation +20%


Impulse

Launched Zombie

Similar to shock modifications, but for blunt weapons and with a different effect. While shock weapons stun the enemy and deal damage over time, impulse weapons knock enemies back strongly, deal large instantaneous damage, and often finish off the victim on unsuccessful landing.

Like Shock, Impulse weapons do not act only on Thugs.

"Impulse" (Impact)

Impulse Hammer

You can obtain the blueprint for this modification by hanging all posters for Howard Craigson in the city.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Hammer

Mallet

Heavy Hammer

Police Baton

Metal Club

Heavy Club

Baseball Bat

Large Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Key

Heavy Key

Pickaxe

Tape x2

Wire x2

Battery x2

00

Impulse Level 1

Critical Hit Chance +4%

Critical Hit Damage +33%

Knockback Strength on Critical Hit +90%

"Lightning" (Lightning)

Thunder Heavy Mace

You can get this modification by completing Wang Chi's quest from the southwest part of the city.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Hammer

Mallet

Heavy Hammer

Police Baton

Metal Club

Heavy Club

Baseball Bat

Metal Baseball Bat

Stick

Wooden Club

Tonfa

Key

Heavy Key

Sledgehammer

Tape x2

Wire x2

Battery x3

Scrap Metal x2

$400

Impulse Level 2

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +41%

Knockback Strength on Critical Hit +120%

"Magic Wand" (Magic Wand)

Police Magic Wand

You can become a wizard by finding this blueprint in the mayor's office when returning to city hall.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Police Baton

Metal Club

Heavy Club

Sledgehammer

Construction Hammer

Mallet

Pickaxe

Crowbar

Club

Bludgeon

Mace

Bladed Club

Heavy Mace

Exotic Club

Kanabo

Tape x3

Wire x3

Large Battery x2

Phone x2

Electronic Scrap x2

$600

Impulse Level 3

Damage +5%

Critical Hit Chance +4%

Critical Hit Damage +50%

Knockback Strength on Critical Hit +140%

"Tesla" (Tesla)

Electric Sledgehammer

Find this blueprint in the generator laboratory in the jungle, modify the sledgehammer, and send enemies into space!

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Sledgehammer

Construction Hammer

Mallet

Gabriel's Sledgehammer

Tape x3

Wire x3

Large Battery x3

Phone x2

Belt x2

Engine Parts

000

Impulse Level 4

Critical Hit Chance +6%

Critical Hit Damage +75%

Knockback Strength on Critical Hit +200%


While creating all these cool modified weapons, you might notice that you're short on money or materials for all these modifications. Here are some tips for finding materials:

Wayne from the rescue tower sometimes sells tape. When you see it for sale, don't be stingy and buy as much as you can.

Javier near the lighthouse sometimes sells wires.

Some wires and tape can also be found around workbenches in the surf shop (your first workbench) and in the lighthouse.

Rodrigo in the church sometimes sells detergent and scrap metal.

If you're lacking batteries, search more diligently through system units, printers, etc.

Money can be found in large quantities from cash registers and safes. The laboratory in the jungle has a large number of safes from which you can get up to 0,000 in one go.

Overall, if you have enough money, don’t hesitate and buy as many materials as you can from the sellers. They take up no space and may be needed.


Sticky Bomb

Explosive Knife

This modification allows you to turn a knife into a deadly explosive - throw it at an enemy, dealing mass damage.

The blueprint is obtained during the rescue of Antonio Margarete at the pumping station.

Warning: after the knife explodes, it cannot be retrieved.

Boom

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Homemade Knife

Knife

Kitchen Knife

Disgusting Knife

Diver's Knife

Army Knife

Assassin's Greed

Detergent

Wire

Tape

Wristwatch

$50

After some time following the throw, the knife explodes, dealing 5000 damage to nearby enemies and igniting them.


Modifications for Firearms

For firearms, there are four modifications: Assault, Pride, Strike, and Detox. Each modification has 2-3 blueprints for different types of firearms.

"Assault" (Shock)

Assault Pistol

The effect is similar to shock modifications for melee weapons.

Pistols:

The blueprint will be near one of the workbenches in the sewers.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Pistol

Heavy Pistol

9mm McCalla

Battery x2

Scrap Metal x2

Magnet x2

$600

Shock Level 1

Damage +3%

Critical Hit Chance +2%

Critical Hit Damage +25%

Propagation Chance +10%

Rifles:

The blueprint is a reward for one of Will's quests from the laboratory.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Automatic Rifle

Single-Shot Rifle

Assault Rifle

Homeland Defender

Battery x2

Scrap Metal x2

Magnet x2

200

Shock Level 1

Damage +2%

Critical Hit Chance +1%

Critical Hit Damage +25%

Propagation Chance +10%

"Pride" (Pride)

"Pride" in Action

The effect is similar to "Impulse".

Pistols:

The blueprint is a reward for Tim's quest from the church, where you need to get data on his sworn enemy.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Pistol

Heavy Pistol

9mm McCalla

Deodorant x2

Scrap Metal x2

Wire x2

Lighter Fuel x2

200

Impulse Level 1

Damage +1%

Critical Hit Chance +2%

Critical Hit Damage +25%

Knockback Strength on Critical Hit +100%

Shotguns:

The blueprint is located in the inner courtyard of city hall on the second visit.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Shotgun

Short Shotgun

Public Favorite

Deodorant x2

Scrap Metal x2

Wire x2

Lighter Fuel x2

400

Impulse Level 1

Damage +1%

Critical Hit Chance +1%

Critical Hit Damage +25%

Knockback Strength on Critical Hit +100%

Rifles:

The blueprint can be found to the north of the jungle in a robber's hideout.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Automatic Rifle

Single-Shot Rifle

Assault Rifle

Homeland Defender

Deodorant x2

Scrap Metal x2

Wire x2

Lighter Fuel x2

400

Impulse Level 1

Damage +1%

Critical Hit Chance +1%

Critical Hit Damage +25%

Knockback Strength on Critical Hit +100%

"Strike" (Striker)

Weapons with this modification ignite enemies.

Pistols:

The blueprint is located near the only friendly survivors in the supermarket.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Pistol

Heavy Pistol

9mm McCalla

Lighter Fuel x2

Scrap Metal x2

Glue x2

Detergent x2

$600

Ignition Level 1

Damage +3%

Critical Hit Chance +2%

Critical Hit Damage +25%

Propagation Chance +10%

Shotguns:

Sam in the bunker to the east of the River Village will give you this blueprint if you share bandages or a first aid kit.

Did you know: on a critical hit, the shotgun affects fire\electricity\adjacent enemies?

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Shotgun

Short Shotgun

Public Favorite

Lighter Fuel x2

Scrap Metal x2

Glue x2

Detergent x2

200

Ignition Level 1

Damage +2%

Critical Hit Chance +1%

Critical Hit Damage +25%

Propagation Chance +10%

Rifles:

This is the only blueprint that appears in Act 4. You can find it in the armory.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Automatic Rifle

Single-Shot Rifle

Assault Rifle

Homeland Defender

Lighter Fuel x2

Scrap Metal x2

Glue x2

Detergent x2

200

Ignition Level 1

Damage +2%

Critical Hit Chance +1%

Critical Hit Damage +25%

Propagation Chance +10%

"Detox" (Detox)

Weapons of this type poison enemies.

Pistols:

Complete Dr. Lahans' quest.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Pistol

Heavy Pistol

9mm McCalla

Oleander x2

Scrap Metal x2

Detergent x2

Flexible Hose

$600

Poison Level 1

Damage +3%

Critical Hit Chance +2%

Critical Hit Damage +25%

Propagation Chance +10%

Shotguns:

In the laboratory, in the house hanging over the cliff.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Shotgun

Short Shotgun

Public Favorite

Oleander x2

Scrap Metal x2

Detergent x2

Flexible Hose

200

Poison Level 1

Damage +2%

Critical Hit Chance +1%

Critical Hit Damage +25%

Propagation Chance +10%

Rifles:

The blueprint is awarded by Amanda from the camp at the pass after you bring her camera.

Upgradable Weapons

Required Items

Upgrade Cost

Effects

Automatic Rifle

Single-Shot Rifle

Assault Rifle

Homeland Defender

Oleander x2

Scrap Metal x2

Detergent x2

Flexible Hose

200

Poison Level 1

Damage +2%

Critical Hit Chance +1%

Critical Hit Damage +25%

Propagation Chance +10%


Throwing Weapons and Others

Bomb from a Can is created from 2 deodorants and tape. Upon exploding, it deals huge damage to enemies and ignites them. The blueprint is awarded by Mick Fleur at the lighthouse after completing his quest.

The blueprint for Molotov Cocktails can be found in the hotel, in the room with computers that need to be rebooted. With just 2 bottles of alcohol and one rag, you can play with fire.

After restoring water supply to the church, you will be able to create Meat Cans from 3 pieces of meat and tape. They attract the attention of the nearest dead.

In the security room of the police station, near the workbench, you will find the blueprint for Pistol Ammunition. From 2 units of scrap metal and detergent, you can create 10 rounds.

On the floor above, opposite the room with the leader of the raiders, you will find the blueprint for Shotgun Ammunition. The same materials yield 5 rounds for the shotgun.

After helping Claire from the pass camp, you will gain the ability to make Rifle Ammunition. 15 rounds for the same 2 pieces of scrap metal and detergent.


While creating this guide, some information was partially sourced from Dead Island Wikia. Most of the information was taken from the game itself.

Good luck on your journeys through Banoi Island!