BB9

Speculations about the next DLC

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**When the game started to get boring, I began to think about the next expansion. When will it come out? What will it have?

The second question is worth pondering longer. And since I am used to expressing my thoughts on paper...

**

[cut]


Maps

"Operation 'Skyline'" - a small map consisting of two skyscrapers, the space between them, and a six-story office building. The skyscrapers are designed like a "maze" with many tables, partitions, small objects, and stairs. Both skyscrapers have glass instead of walls, both outside and inside. You can climb to the rooftops of all three buildings, which, however, have improved destructibility.

There are a total of four flags on the map: two flags in the office building and one in the skyscraper; the third is on the roof of the second skyscraper; and finally, the fourth is on the ground, in the space between the buildings.

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"Suburban City" - a large, desolate map with a huge amount of vehicles. In "Conquest Large" mode, each team has 6 tanks, 1 attack helicopter, 1 recon helicopter, and 1 passenger helicopter, 4 planes, 2 APCs, and 1 anti-aircraft gun; one of the teams also has an AAV-7A1 "AMTRAC". The action takes place in a vast desert field evenly dotted with small buildings. In the distance, a metropolis looms: an army is approaching it.

There are a total of ten flags on the map (the most flags in the game): two of them are located in the ruins; another two are near the buildings; one flag is located on a high hill, inaccessible to tanks; and another flag can only be captured while seated in a vehicle - it is located in open land, with no cover whatsoever. The other four flags are located at the entrance to the city, in the alleys between residential buildings.

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"Night Strike" - a dark, truly dark map where you cannot manage without an infrared scope and a tactical flashlight. You can shoot enemies from afar, using a suppressor and an infrared scope on your weapon; you can take a tactical flashlight to illuminate enemies (although there's a high chance of being spotted). In any case, don't forget to choose a black camouflage pattern.

The map can be conditionally divided into two parts: the first is a small Arab town with small buildings and a closed passage in the form of an arch; the second is a large supermarket, illuminated only at the entrance and on the first two floors (there are three floors total). The map contains five flags and only two units of equipment - one APC for each team. The size of the location is relatively small - 500 by 500 meters.

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"Outskirts of Ottawa" - the first snowy map in the game. The location consists of a forest with working buildings and an inclined road; it is arranged not as a "circular" but as a "linear" map. There are a total of six points on the map - each two flags are located nearby, but the others are quite far apart. To cover this distance, you will need a snowmobile - a new unit of equipment.

Don’t forget to keep your finger on the trigger - due to fog and snowstorm, you won’t see anything within 30 meters.

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Game Modes

"Destruction": players split into two teams - attack and defense. The task of the first team is to destroy 40 transmitters scattered throughout the map. There are three types of transmitters in the game: the first type can be easily destroyed with small arms; the second is harder to destroy with regular weapons, better done with explosives; and the third type can only be destroyed with explosives.

The second team’s task is to deplete the attacking team's tickets by killing them. If more than half of the transmitters remain intact, the attackers also quickly lose tickets.

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"Small Capture": an analogy to "Large Capture" and "Capture" modes. There is only one flag on the map, with a very large area of operation. To capture it, you must hold a majority of players from your team in the flag's area for 3.5 minutes.

One team's base is much closer to the flag, but the second team has much more equipment.

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Types of Combat

Pistol Combat: participate in battles exclusively with pistols to become a master of not only primary but also secondary weapons. You may also use a first-aid kit and a container of ammunition.

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Knife Combat: close combat, and nothing more. Besides a knife, you can only use a first-aid kit.

![](/api/field/image/mFlFhH6oTT77R)

Aircraft Combat: participate in grand aerial battles with a huge number of planes in "Team Deathmatch" and "Squad Deathmatch" modes. You cannot exit the aircraft!

![](/api/field/image/QnhRs6ZXHM0o1)

Tank Combat: tank battles on spacious maps. Feel the heat of tank warfare!

![](/api/field/image/LmsQaqOglaf7k)

\Types of combat are available only on certain maps*

Equipment

MiG-31BM: a two-seat fighter aircraft in service with Russia, an upgraded version of the MiG-31. The crew of two allows for more effective resistance against the enemy - the pilot directs the aircraft, while the gunner destroys targets.

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McDonnell Douglas F-15E Strike Eagle: a two-seat air superiority fighter in service with the U.S. Army. The coordinated work of the pilot and gunner allows for more effective resistance against the enemy - the pilot directs the aircraft, while the gunner destroys targets.

![](/api/field/image/J8IiQyetHpv48)

MI-24D: a transport-combat helicopter with missiles for the pilot and a GSh-23 cannon for the gunner. The pilot has the ability to fire a group of up to four missiles at a target while barely tilting the helicopter. It is equipped for attack helicopters, except for additional weapons.

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Humvee M-1043: an American military all-terrain vehicle with an XM312 HMG. Accommodates 4 soldiers: a driver, a passenger, a gunner, and a passenger in the rear (who can use personal weapons). Compared to the M1114 version, it has increased speed, but the gunner and the second passenger are more vulnerable.

![](/api/field/image/UYMoDvnSqtcXB)

GAZ-2975 "Tiger": a Russian armored vehicle, military off-road vehicle, prototype of the GAZ-2330 "Tiger". The vehicle is armed with a 30mm automatic grenade launcher AGS-30 (the gunner is exposed and vulnerable). It can also accommodate two passengers.

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Polaris 600 RUSH PRO-R: a 2011 model snowmobile. Used by the American infantry as a means of transportation with a crew of two. The passenger can use a pistol.

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Yamaha FX Nytro RTX SE: a lightweight, fast, and powerful snowmobile manufactured in Japan. Used by the Russian infantry as a means of transportation with a crew of two. The passenger can use a pistol.

![](/api/field/image/NZYFzGUudkdI0)

Military ATV: an open ATV capable of accommodating two people. The passenger can use a pistol.

![](/api/field/image/AyYEH9t9jsxRQ)

Weapons

Remington ACR: an assault rifle of the U.S. Army with a high rate of fire and range. By default, an under-barrel mount is equipped.

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ASh-12: a Russian large-caliber assault rifle. Very effective at low and ultra-low ranges; because of this, by default, a suppressor is equipped on the weapon.

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HK MG4: a light machine gun manufactured by Heckler & Koch GmbH. Developed since the second half of the 1990s. It has a high rate of fire.

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HK21: a light machine gun also produced by the German company "Heckler & Koch". Low fire rate is offset by high accuracy and low recoil.

![](/api/field/image/W8ilZVlDkfMAM)

OSV-96: a Russian self-loading large-caliber sniper rifle. Developed in 1994 and actively used to this day.

![](/api/field/image/mLyJsKK42Xd9q)

M500: an American large-caliber sniper rifle. Technically, it is a rifle with a longitudinally sliding rotating bolt.

![](/api/field/image/oyySz7Kv9OBLS)

9A-91: a personal defense weapon (PDW) of Russian manufacture. Designed only for close-range engagements.

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Uzi: a submachine gun that is one of the most widely used weapons in the world. It has a very strong recoil, which can only be reduced by using a stock.

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Weapon Attachments

Stock: a shoulder support that reduces recoil and increases weapon accuracy and shot consistency. At the same time, the stock slows down the action with the weapon - positioning and aiming. Available for Uzi and 9A-91.

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NP-520: a night vision scope with 6x magnification. Available for sniper rifles.

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Vehicle Attachments

Locking on Beacons: additional weapons for attack, reconnaissance, and transport-combat helicopters (MI-24D). The pilot locks onto an IR beacon for no more than one second, then can fire one or more main missiles. In the case of MI-24D, it is not necessary to center the crosshair on the target to lock on.

![](/api/field/image/fFDM4SnWDI8Yu)

Beacon Drop: additional weapons for the gunner of transport-combat helicopters. The gunner fires an IR beacon, which can then be targeted by helicopters with the necessary attachments and FGM-148 JAVELIN.

![](/api/field/image/f0OMuVSdBo1ip)

Gadgets

IR Beacon: a "Recon" class gadget. The soldier throws an IR beacon like a grenade. The feature of the beacon is that it can attach to a surface - for example, to a vehicle, but at high speed or during impacts, it may fall off. Helicopters with the necessary attachments and FGM-148 JAVELIN can fire on the beacon, targeting the enemy. Targeting time does not exceed 1 second. Due to its small size and weight, a soldier can carry up to eleven beacons.

![](/api/field/image/f0OMuVSdBo1ip)

Remote-Controlled Car: a "Support" class gadget. A small vehicle with high mobility and speed. Controlled remotely with a joystick and camera on the vehicle. The installed charge allows killing enemies within a radius of one meter.

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Missions

You are provided with 40 missions of varying difficulty for earning points and exclusive tokens.

All 40 missions are divided into 10 chains of four missions: easy, medium, hard, and final. For completing the first mission, you will earn 2000 points, the second - 4000, the third - 6000, and finally, the fourth - 8000 points and a token.

Example of an easy mission:

--Kill 30 enemies with a machine gun

--Destroy 6 units of equipment with C4

--Achieve 10 headshots with a sniper rifle

Example of a medium mission:

--Disable 5 units of equipment with an M320

--Achieve 50 kills with a carbine

--Kill 5 sitting enemies with a knife

--Kill 5 enemies from a boat

Example of a hard mission:

--Achieve 20 headshots with a pistol

--Kill 1 enemy with a knife in a frontal attack

--Run over 10 enemies with a snowmobile

--Kill 20 enemies using MAV

--Mark 10 enemies using Soflam and receive 10 detection bonuses

Example of the final mission:

--Run over two enemies with an aircraft

--Simultaneously kill two scouts with C4

--Blow up 100 enemies with a grenade

![](/api/field/image/OadRWQaBmHGk2)

Rewards

Patches: a set of 15 additional diverse patches. They include missions such as: "Kill 7 enemies with a pistol in one round", "Achieve 10 headshots in one round", "Deactivate the charge on three transmitters in one round", and much more.

Medals: 15 new medals that you will have to work hard to unlock. "Save 1000 teammates with a defibrillator", "Achieve 1000 headshots", "Spend 10 hours in light armored vehicles" (time spent in vehicles before receiving the expansion counts), "Provide healing with a first-aid kit 5000 times" - these are just a few of the tasks you will need to complete to earn medals.

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Tokens

A set of 10 exclusive tokens unlocked throughout the execution of "Missions".

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-BB9