Sightseeing tour of the cities of Vvardenfell
I'm writing the text myself. I ask readers, as yesterday, not to spit and not to pay attention to mistakes, if there are any. This overview is not meant to reveal anything new to the players. Everything I write has been known for a long time, and I write only to make everyone remember the good old game and, of course, the cities in it.
Let's start our overview tour of the cities of Morrowind. We will begin our journey in the city where our main character arrives at the very beginning of the game - Seyda Neen. You could say it's not even a city, but a village. The village is not particularly remarkable, and I write about it only to evoke a nostalgic sigh from the reader.
Here there is only one merchant, but with the right start to the game, his attitude towards you will be 100 from the very beginning. You can also complete a couple of quests here; we won't gain much, but there will be entries in the journal, and in the vicinity, you can find a falling mage and several unique Scrolls of Icarian Flight.
The next town we arrive at by the call of the storyline is Balmora. Here you will find all the guilds, including Morag Tong, and as a bonus, you can start a quest for House Hlaalu... and of course for the Blades, how could we do without them! You can also find, perhaps, the best alchemy supplies store in all of Vvardenfell - Nalcarya of White Haven.
This city also has 3 inns, 3 pawn shops where you can sell all sorts of junk, 1 bookstore, 1 clothing store, and 1 weapons store.
Next begins the free sailing for our main character - we will head to Gnisis, aka Fort Darius, yet another village on our way.
The fort's name here is purely symbolic. The fort is merely a wall with internal rooms, and barracks built in the Redoran style. Here we start our quest for the Imperial Legion. Despite the size of this place, there is much to see: the Dwemer ruins deep in the egg mine, the mask of Vivec lying in the temple, as well as the local sorcerer, necromancer, and Dwemer culture researcher - Baladas Demnevanni, who can provide some answers regarding the disappeared race.
Now we will head to the city that we associate with the nature of Morrowind and the very name of the game. This is Sadrith Mora.
To say that this city is colorful is to say nothing at all. Who among us, having played Morrowind, wouldn't want to live in such mushroom-shaped houses with round front doors? Yes, everyone loves such homes. There are plenty of inns, merchants, and blacksmiths here, including some working outdoors, a dock, as well as all guilds + the Imperial shrine in Wolverine Hall and the mansion of the Telvanni advisors.
Having admired the Telvanni mushrooms long enough, we will head to the residence of Redoran - Ald'ruhn. The first thing that catches the eye is the shell of an imperial crab aka Scarr, which is also the district of estates.
Everything else here is standard, all guilds are present, a temple - there is one, an imperial shrine in the nearby fort - available, as well as 3 taverns, 2 pawn shops, a tailor, a blacksmith, and a bookstore. In general, it's nothing special, but we are missing a rural club.
Next in our journey will be the largest city... perhaps both of Cyrodiil and Vvardenfell - Vivec.
What can we say about it? This is the residence of Vivec... Yes-yes, you won't believe it but that's how it is! There are plenty of shops, blacksmiths, alchemists, tailors, bookstores, many city quarters, and a lot of inhabitants. All guilds are here, and also in Vivec reside all the leaders, masters, grandmasters of all guilds. There is also a temple, and two ministries in addition to them. In general, there is much to see and things to acquire (especially in the library of Vivec and in rare books by Jobashi).
The last stop in my tour will be the town of Caldera.
It’s a mining town; if you dig around in the local mines, you can find pieces of ebony for sale or for your mineral collection, if you have one. You can also meet a colorful and quite unusual character here - the Loper. He is a merchant who doesn't buy just anything, but what he does buy, he buys at a fair price. There is also the Mages Guild here, which remains a mystery to me as to what it does here and why specifically mages.
This concludes the tour, thanks to everyone who read this text, and even more thanks to those who liked it. As a bonus to everyone who reads - a list of masters of crafts in Morrowind, they are also teachers who teach skills up to 100: