World of Warplanes is a multiplayer arcade flight simulator, developed through the joint efforts of Wargaming.net and Persha Studio. World of Warplanes, or "World of Combat Aircraft," is the second game in the series of session-based "wargames" (World of Tanks, World of Warplanes, and World of Battleships). The game was announced on June 7, 2011, at the E3 exhibition, which was joyful news for the numerous army of fans of Wargaming.net's creativity. No, rolling around in WWII-era tanks in World of Tanks has not become tiresome for anyone, but players were eager for something new, something that resembled "World of Tanks" in many ways. The developers captured the audience's mood and created a game that allowed gamers to soar to the clouds. Thus, while multi-ton monsters were crushing each other on the ground, their own war was developing in the air, in which everyone was able to participate as early as 2012.
Unfortunately, the mixing of two types of vehicles within a single gaming session did not occur - tanks still fight tanks, while planes fight planes. Nevertheless, this is compensated for by a unified gaming account across all three "world" series, as well as the ability to participate in a global war on the strategic map. Credits earned during aerial clashes can be spent not only in World of Warplanes but also, for instance, in World of Tanks - the repository for all multiplayer projects from Wargaming.net is unified. Accordingly, gold purchased for real money can also be distributed among several projects at once.
The game engine for WoWP is the same as that of World of Tanks, but the capabilities of BigWorld in the "planes" are fully realized. In the game, one can find very pleasant graphics with realistic water surfaces and meticulous attention to detail in the surrounding space. The modeling of the aircraft deserves special praise. And of course, one should not forget about the sky. The thick clouds in World of Warplanes are not just decorations but a real refuge for pilots who need to shake off their pursuers. Hiding in a cloud, one can stealthily approach the tail of an enemy aircraft and unleash all their ammunition. Naturally, for tactical explorations, a vast space is needed, and it exists in World of Warplanes. However, there is a limit to the flights - if a gamer flies outside the gaming zone, their "steel bird" will automatically be turned back.
Progression in World of Warplanes occurs according to a standard and already well-known principle. The player earns experience and credits in battle, researches new aircraft and modules, purchases vehicles, and flies for their health. Naturally, unlocking everything at once is not possible. A long journey must be undertaken from some plywood biplane to a more or less substantial flying machine. By the way, the arsenal of vehicles is not limited to just WWII aircraft; there are both pre-war and post-war types of flying machines (for example, jet fighters).
All aircraft are divided into three classes: attack aircraft, light, and heavy fighters. The main task of the not-so-maneuverable attack aircraft is to destroy ground targets, but they also participate successfully in aerial battles. Heavy twin-engine fighters cannot boast of speed data, but their powerful armament is a nightmare for other aircraft, including light fighters. Single-engine planes, in turn, are very dynamic and maneuverable, and their main advantage is speed. It is worth noting that in World of Warplanes, one can find not only aircraft that actually existed at the time of WWII but also models that remained on paper. This applies to all countries represented in the game (USSR, Germany, USA, etc.).