Botanicula - in the best traditions of Soviet cartoons!

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This Thursday, you will be able to enjoy a new game from Amanita Design, creators of games like Machinarium and Samorost... So, meet — Botanicula!

I took 4 hours to complete the entire game, but those 4 hours were a total brain teaser. Who would have thought that the game Botanicula would remind me of Soviet cartoons, and not ones like "Nu, pogodi!" or "Morning of parrot Kesha," but ones like "In the blue sea, in the white foam.." and other psychedelia.

Of course, you may disagree with me and call the aforementioned cartoon a "masterpiece," but just take a look at what happens in this cartoon. If you think that Botanicula is such a cute little game, with adorable characters and the sweetest plot — you've been misled by the videos on YouTube, made to believe in something beautiful.

The puzzles are not particularly complicated, but sometimes after moving to a new location, you'll find yourself cursing and repeating the phrase "What the hell is this? HOW? WHERE?" The game flows at a brisk pace, remember the Petka series of games... Remember? The puzzles there were much tougher.

The main feature of Botanicula is the beautiful animation. Click on a leaf, it detaches and flies away... flying, flying, then a fly appears, lands on a little bush, you get me? It's in the best traditions of games from these developers. And by the end of the game, it's a full-on action experience, a mix of games like flOw in the style of LIMBO on the theme of [Insanely Twisted Shadow Planet](/games?search=Insanely Twisted Shadow Planet). Not getting it? Then play Botanicula and you'll understand that it's impossible to describe everything happening in this game while sober.

The plot is basically trivial. You will have to save an entire Botanicula with its vast expanses and residents from the invasion of the spider army. Just like in any quest, it's simple - run around the location, collect the necessary items, move to another location. You'll have to think hard, especially when some items are hidden in unimaginable places.

In general, one could continue to describe this quest endlessly and even consult with a psychologist about what he thinks [about it all](/games?search=обо всем), but I will just leave it as it is and add...

Psychedelia - 10/10

Musical design - 10/10

Gameplay - 10/10

Visual design and effects for an indie game - 10/10

Replayability - the psychologist wouldn't recommend it, but I want to

Overall rating - 10/10

The plot in this game is only there to create the integrity of the whole world, so it's not worth evaluating it. Want to puzzle your brain? Want to have some mental gymnastics? Go ahead! This game will saturate your brain for a while until something new and delicious comes out. I hope Amanita Design doesn't go anywhere.