Mafia II. Cut? (post updated 09.12.10 20:20)

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Mafia 2 Cut!!

The pre-release version of Mafia 2 had numerous features, missions, scripted scenes, cars, and game endings. In the release version of the game, many of these, for some reason, were not included.

It seems that all this was cut in a hurry, as there are plenty of hints left regarding what was in the game and in the game files before the release:

Warning!!! Hidden text contains SPOILERS!!!

1.

For instance, the developers promised many additional missions. Indeed. Throughout the story, our friend Joe repeatedly says that we should visit Derek and Bruski more often. You see, they might have more interesting tasks for us. However, in reality, we only meet them a few times during the story. If we try to visit them between missions, they say they have nothing interesting.

2.

An interview with the developers. It describes what Mafia 2 was supposed to be.

3.

An example of one of the many scripted scenes that are now not in the game -

It should be noted that this event is mentioned in the game:

When Henry was about to go for drugs, he, Vito, and Joe discuss who last went to church. Vito says he went in 1945. After his mother caught him with a girlfriend in bed, she made him go to church to confess his sins.

4.

A car theft mission, which currently exists only in DLC

5.

3rd level of car tuning -

6.

Advanced combat system -

7.

Below is a screenshot of Walter Hot Rod and a few other hot rods from one mission of Mafia 2. They exist, although these cars only become available to the player after purchasing the DLC Renegade Pack and Greaser Pack. Screenshots from DLC.

8.

3 endings found in the game files (the game only has one of them):

1st

1512000031:Hey, guys.

1512000030:Hello, Vito. The boss wants to see you.

1512000040:Cool. I’d like to see him too.

1512000050:Just one thing, Vito... pass me the gun.

1512000061:Oh, you mean this gun?

1512000060:Alright, here you go.

1512000070:Oh, damn...

1505002010:Look who’s here!

1505002020:Is this who they sent? What an insult.

1505002030:What did they tell you, Vito? Get rid of me and you’re forgiven? You really think they’ll let everything you've done slide?

1505002040:Though the henchmen never see the whole picture...

1505002050:But your buddy gets it, huh, Joe?

1505002060:What the hell is this?!

1505002070:Vito, are you crazy?

1505002071:I could ask you the same thing.

1505002080:Loyalty is a strange thing, right, Vito?

1505002090:There are no friends in this business. Your buddy Leo didn’t teach you that while you were sucking up to him behind bars?

1505002100:Haha... You’re just a henchman, Vito. And you always have been. When will you finally get it?

1505002110:Joe... just trust me.

1505002120:You think I give a damn about the feds and those old farts at the Commission?

1505002130:They’re using you, Vito... Just like Clemente used you. Just like I used you. Just like that rat Henry.

1505002140:You vouched for that scum, brought him into my house.

1505002150:And now, you dumb-ass, you’re gonna pay for it.

1505002160:Come on, Joe.

1505002170:What are you waiting for?

1505002180:Hey. You gonna pull the trigger... come on.

1505002190:Vito...

1505002200:Let’s kill the bastard. On three.

1505002210:One...

1505002220:Remember what we talked about, Joe! You’re gonna wimp out?! Come on!

1505002230:Two...

1505002240:WELL!!!!!

1505002300:You know what, Carlo? For the last ten years, all I’ve done is kill.

1505002310:I killed for my country...

1505002320:Ah-hah!

1505002330:I killed for my family...

1505002340:Ah-hah!

1505002350:I killed everyone who got in my way.

1505002360:Ah!

1505002390:A henchman...

1505002391:Go to hell...

1505002400:But this... this is for me.

1505002401:Goddamn it.

1505002402:Alright. It’s done.

2nd

1511000010:What the hell is this?

1511000020:Everything’s fine, Joe.

1511000030:Ready?

1511000031:All set?

1511000032:Done.

1511000040:Well, alright. Then let’s celebrate. Let’s go check on the girls.

1511000050:I like the sound of that.

1511000060:Come with me, Vito. We need to talk.

1511000070:Alright, I’ll see you there.

1511000080:Hey, hey! What’s going on? Where are they taking Joe?

1511000081:Hey, hey! What the hell is this?!

1511000082:Hey, hey! Where are they going?

1511000083:Where’s that car going, Leo?

1511000084:Hey, what the hell?! You gonna tell me where that car is going or what, Leo?

1511000085:Hey, hey! What’s happening here?

1511000086:Hey, what the hell? I thought we had an agreement!

1511000087:Hey! Where’s that car going? We had a deal!

1511000090:Sorry. Joe wasn’t part of the deal.

1511000100:Frank wants to see only you. Sorry, that’s just business.

1511000110:That’s what I wanted to talk to you about. The deal was about you. Joe is going to Mr. Chu. That’s the price of the deal. Sorry, kid.

1511000120:Sorry, kid. Frank wants to see only you. Did I not teach you anything?

1511000130:Frank wants to see only you. Come on, kid. Did I not teach you anything?

1511000140:Sorry, kid. Joe wasn’t part of the deal. They’re taking him for a little ride. Did I not teach you anything?

1511000141:Sorry, kid. The deal was only about you.

1511000150:They’re taking him to air out, and there’s nothing we can do about it. That’s life, kid. I thought you’d figured that out by now.

1511000160:That’s what I wanted to talk to you about. Someone had to answer for what you did to the Chinese. That’s life, kid.

1511000170:Frank and I want to talk to you about the future, Vito. There’s no future for Joe in this. Tit for tat - you helped me, I helped you. Your friend - he’s on his own.

1511000180:Funny how people like us are called men of honor - you know, back home.

3rd

1511000190:Frank is ready to forget everything, and you can start over. After everything you’ve done, you’re lucky to still be breathing.

1511000200:We’ll take care of your buddy Joe. We’ll talk about you and your future, Vito. Smart guys can go far in the family, but never forget that this is work, serious work, and that’s the only way to survive. It’s not called “life” for nothing, you know. Once you’re in the business, you’ll only leave in a coffin.

1511000210:Honestly, it’s amazing he’s lasted this long.

15_11_00_0071:Alright. So what are these secrets?

15_11_00_0072:Alright, I did what you asked, now what?

15_11_00_0073:Alright, what now?

15_11_00_0074:Alright, what are we doing next?

15_11_00_0220:(choking)

15_11_00_0221:Hey, the brothel's in the other direction... Oh, damn!

15_11_00_0222:We thought the laws were not for us. That we could make our own. But we only created chaos.

15_11_00_0223:It consumed us slowly.

15_11_00_0224:And there was no way back.

15_11_00_0999:n_ for tough guys, there’s no paradise...

All this is taken from a discussion about the game on this forum. The information was compiled by this user.

If you have information about cut content that isn’t included in this post, please write it in the comments.

Update 12.09.2010 20:20

9.

Strip club. Judging by the game files, there was a mission set in a strip club. But according to Frankie Potts' map, the strip club wasn’t just for one mission; it was a place you could enter at any moment.

10.

There’s also a marker for Henry's apartment on the map above. During the game we were supposed to visit there as well.

11.

There should have been more missions in Sicily than just one.

00\_70\_00\_0100:Missing In Action

00_70_00_0101:Crash Course In Sicilian

00_70_00_0102:Hide And Seek

00_70_00_0103:Man Of Honor

00_70_00_0104:Call Of Duty

00_70_00_0105:Back Up/Call Of Duty v2

00_70_00_0106:Death Squad

00_70_00_0107:People Power

00_70_00_0108:The Old Country

There’s also a map of the Sicilian town in the game files. During those missions, we could freely move around the city instead of just going in a straight line.

12.

The ability to ride trains, buses, and taxis was cut. All these possibilities were mentioned by the developers numerous times in earlier interviews, but only this year did they say that it wouldn’t be in the game after all.

13.

According to the map in point nine, there was a racetrack. There’s a line in the game files: 06_58_00_0004:Select your racer.

14.

The barbershop was cut.

15.

3 epilogues after the ending.

Here’s information about the epilogues from the game files.

00\_56\_00\_1504:Epilogue

00_56_00_1505:Best Time

00_56_00_1506:October 18, 1953.

00_56_00_1507:Epilogue

00_56_00_1508:Friends For Life

00_56_00_1509:July 22, 1955.

00_56_00_1510:Epilogue

00_56_00_1511:Family Business

00_56_00_1512:January 18, 1954.

16.

A lot of hand-to-hand combat weapons were cut. Why, again, is unclear.

17.

The trunk.

Developers stated in early interviews that the trunk in the game could be used. A whole bunch of weapons cannot be carried in your pockets and must be stored in the trunk and taken from there. Also, in one of the early screenshots, we see a bat in the trunk. And of course, the mere possibility of opening the trunk in the final game suggests that it wasn’t just made for nothing and had to be used.

18.

Missions.

Many main missions were cut from the game. And they cut a huge number of side missions, actually, almost all of them. Originally, similar to Luke Bertone in the first part, you could visit Mike Bruski and Derek after each main mission. This is even implied in the final version; Mike and Derek are available in the game, and even Joe asks Vito in one of the missions to visit them more often for jobs. But they never have any tasks. This likely indicates that their missions were hastily cut and just recently.

Moreover, there were story-related additional missions in the game. Often when Vito was heading to a main mission, he might be approached by a character who would offer to complete an additional task. An example of such missions can be seen in this video from GC2009.

The mission from this video was also cut.

19.

A ton of little things.

If you read early interviews, as well as early facts from magazines, you can find a lot of interesting information. For example, facts from PlayStation The Official Magazine from 2008.

- The game is divided into 3 acts.

- You can use taxis to move around the city.

- There are 2 different types of interaction with the environment: Standard and Brutal.

- NPCs in the game will smoke, read newspapers, wait for buses at stops, rummage through trash bins, and much more.

- At certain stages of the game, you’ll be able to make choices that will completely affect the game’s flow and its ending.

- The game has multiple endings.

- You will be able to buy houses, with a garage for your car.

- You will be able to complete missions for different mafia families.

- The game will feature many interactive objects, such as chairs, bottles, pipes, and more.

- The map will display mission acquisition points, including side quests.

- The checkpoint system has become much more convenient.

- You will be able to visit gyms to learn new hand-to-hand combat combo moves.

- There may be a possibility to shoot through doors in the game.

- The game will have more than fifty cars from the early 50s.

- Money in the game can be obtained in various ways: stealing from others, robbing banks, completing tasks. You can become wealthy if you play actively. And there are many things in the game to spend money on;

- The game features two important indicators: “police chase” and “family respect”. They can change if you, for example, shoot innocent people;

- The suburban area around Empire City is somewhat smaller than in Lost Heaven.

The post has been updated. Part of the information was taken from here.