Overview of Classes in Battle Realms. Wolf Clan. Buildings

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Peasant Hut

Level: Basic

Rice: 50

Water: 0

About the Building: The Peasant Hut is the most fundamental of all buildings; it allows us to store rice and provide dry shelter for the peasants. The Dragon, Snake, Lotus, and Wolf clans build their homes in vastly different forms, but they all share similar characteristics: simplicity, functionality, and the ability to keep peasants warm and safe at minimal cost.

Arena

Level: Basic

Rice: 125

Water: 50

Requires: Peasant Hut

About the Building: The Arena exists in all Wolf cities, starting with the uprisings in the shale mines. The design of this building intentionally mimics warehouses and caves where enslaved Wolves once honed their fighting skills.

Techniques

Wolfball League: Brawler and Thrower can run longer.

Fighter's Club: Peasants increase their health pool.

Special Training: Reduces training costs at the Arena.

Throwing Range

Level: Basic

Rice: 75

Water: 125

Requires: Peasant Hut

About the Building: Ballistics is a recent discovery by the Wolf Clan, which was once marked by proud disdain for all ranged combat. Modern strategists of the Wolf Clan acknowledge the validity of killing distance; thus the invention of ranges where a bizarre array of stones and bags of sand can be seen.

Techniques:

Eagle Eye: Throwers, Resin Throwers, and Man with Ballista have increased range.

King of the Mountain: Throwers, Resin Throwers, and Man with Ballista deal more damage from higher elevation.

Evasion: Throwers and Brawlers are less likely to be hit by projectiles.

Quarry

Level: Basic

Rice: 150

Water: 25

Requires: Peasant Hut

About the Building: The Quarry is primarily used for strength training. Here, the massive fighters of the Wolf Clan study the art of breaking slate with bare hands. Competitions among fighters are frequently held. The right to boast as the winner is endorsed.

Techniques:

Petrified Wood: Hammerers deal more damage.

Miners' Alliance: Brutes deal more damage.

Blast Furnace: Brutes and Resin Throwers take less damage from explosives.

Garden of Life

Level: Basic

Rice: 50

Water: 150

Requires: Peasant Hut

About the Building: The Garden of Life is an oasis of abundance created by the Druids who oversee almost all non-military aspects of life in the Wolf Clan. Here, they exchange wisdom regarding plants and animals, study the names and purposes of beneficial spirits, and mentally prepare for war.

Techniques:

Blessing of the Forest: Druids receive two additional blessings from the Stela.

Healer: Increases the natural healing rate of all Wolf Clan units.

Mother Earth: Druids have increased attack range.

Wolf Den

Level: Basic

Rice: 100

Water: 200

Requires: Arena

About the Building: Any foreigner who mistakes the Wolf Den for a doghouse may pay with their life: wild wolves live here by choice and are free to roam and hunt whenever they wish. The Wolf Clan has no tradition of horseback riding, but the Leader finds a use for captured horses… as food for his hungry pack.

Techniques:

Wolves Among Sheep: Tamed wolves have more health.

Howl of Freedom: Leaders, Berserkers, and Werewolves deal more damage.

Food Search: The Leader's health pool is increased.

Wolfball Field

Level: Basic

Rice: 150

Water: 300

Requires: Wolf Den

About the Building: Distinctly larger in size, the urban square of the Wolf Clan still serves the same functions. Regular community meetings help organize the peasants, improving their ability to effectively harvest rice. They are also important for community self-awareness, enhancing resource storage capabilities, prestige, understanding goals, and the gradual accumulation of Yin or Yang energy.

Well

Level: Basic

Rice: 125

Water: 0

Requires: Peasant Hut

About the Building: Digging wells is a labor-intensive and arduous process for peasants, requiring substantial investments of time and resources. However, wells have many advantages: peasants do not have to travel far to fetch water from the river, and it also reduces the risk associated with fires.

Watchtower

Level: Basic

Rice: 100

Water: 0

Requires: One watchtower can be built at the beginning, two more when the urban square is built, and one more when the fortress is completed.

About the Building: All warriors in the tower see enemies from greater distances, attack with more damage and range. The tower has the ability to stun enemies around it.

Fortress

Level: Advanced

Rice: 650

Water: 350

Requires: Stela and Clay Mixer

About the Building: The Fortress is a military structure that protects territory from enemy incursions. Within the fortress live great leaders and scholars who guard the clan's history, while warriors debate their military strategies.

Heroes, leaders of your army, can be hired within the fortress for the indicated cost of rice, water, and Yin or Yang energy points. You can also request assistance from monks and ninjas, but not more than 4 warriors at a time.

Clay Mixer

Level: Advanced

Rice: 250

Water: 100

Requires: Quarry and Well

About the Building: The Clay Mixer of the Wolf Clan is a combination of a quarry and a stamping press, where clan members are equipped with slate armor. Slate has long been the primary material in Wolf architecture, armor, and weapons; one of the few blessings of their enslavement to the Lotus is considered access to this material.

The Wolf Clan's approach to physical protection is typical of their approach to everything. Oversized slate plates are chipped from the rock and then tied to any body part where they seem suitable. Clan members do not complain about discomfort, let alone weight. Better to look foolish but at least have some protection from enemy weapons.

Provides: Slate Armor: Grants a bonus to protection against penetration, fire, and magical attacks.

Level: Advanced

Rice: 100

Water: 200

Requires: Garden of Life

About the Building: The Stela is the most sacred site of the Wolf Clan. A ring of hewn granite stones, each etched with the name of a powerful matriarch of the Clan, surrounds a simple platform. On this platform, Druids call upon the spirits for Nature and its ancestors to fill their blessings with magical power. Assuming their requests are answered, a Druid can grant divine favor to three brave warriors before she must once again ask for help from the spirits. Wolves consider the foundation sacred, and forever after the construction of the building, regard the land as divine.