Patch 1.3: What have you brought us?

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And that's all there is to say! 8)

Gameplay

Straight from “West Coast Customs”

- To increase interest in an already worn-down game, the creators decided to raise the maximum level cap to 60;

- New weapon crafting blueprints are scattered across the “Dead Island”:

“Killers Poison” = "Killing Poison"

“Bloody Bomb” - "Bloody Explosive"

“Blood Mary Mod” - "Blood Mary Mod" 8D

“Gordon’s Revenge Mod” - "Gordon’s Revenge Mod"

“Heavy Duty Mod” - "Heavy Duty: Mod warfare O_O"

“Wolverine’s Claw Mod” - "Wolverine's Claw"

“Hot Rod Mod” - "Hot Rod Mod"

“Pick-a-choo Mod”- "From the Creators of Slowpoke Mod"

“Athlete gloves” - "Athlete's Gloves"

“Autumn of the middle ages”- "Medieval Autumn"

- Poison damage taken and dealt has been reduced;

- Players under the poison effect are no longer hindered from attacking;

- Zombies hitting players no longer cause them to drop their attack;

- Some improvements for replaying and standard runs have been introduced:

a) The game is now more balanced in terms of experience gained from quests;

b) Similar changes in balance have been made regarding experience for completing achievements and challenges;

c) While playing with friends, experience is also gained for quests completed in single-player (your own game):

In more straightforward terms: a) Prize experience for completing quests has been increased.

b) Prize experience for completing challenges and achieving milestones has been increased.

c) In repeated playthroughs, experience is awarded for all quests (even for those completed in co-op previously).

- The number of carried ammunition for the Pair has been increased by 50%; (A VERY USEFUL CHANGE)

- Character status can be viewed in the main menu via the