Rash. Craft Culinary.
Rush. Craft Cooking.
Cooking is often considered the least stressful and simplest craft. This is because the ingredients are incredibly cheap, as is the resulting product. By the way, the consumption is very low, while its usefulness varies for different classes. For instance, drinks for mana make life easier for spirit masters, sorcerers, and chanters, while food for attack and hp/accuracy benefits assassins, rangers, and tanks.
The advantage of cooking is its independence from "successful crafting," dubbed crit-crafting. In other crafts, you spend a ton of resources and time to create one item, and if you end up with the item specified in the recipe rather than its upgraded version, you often end up at a loss. People crafting items like these typically don't suffer losses as they can churn out 20 items in a row. By probability theory, they're always in profit. However, epic fails do happen.
In cooking, it's easy to craft but hard to sell. The hot items in food are puddings for DP (Divine Power) for those super skills. Sushi for magic boost and food for flight time are also highly valued. Candy for transformation into mobs from loot is common. Perverse players often use food for a slight increase in magic defense. Consumables typically consist of simple ground resources / frequent loot from mobs and some potion/spice sold nearby by NPCs.
All food works for 30 minutes or until you get killed.
Why is this article in the topic of Rush?
Rush provides for your fastest development to the end-game phase and the final dungeons. If you take advantage of cooking, it will be easier for you to survive/kill, accumulate money, and avoid dying in quality.
This craft is ideally suited for those who don't want to spend too much time crafting but want to have some products of their creativity primarily for fun. Upcoming versions promise to increase the usefulness of cooking.
Cooking, like any craft, is divided into several mastery levels. Each requires its own consumables, resources, and materials.
1-99 Lesser Craft
100-199 Regular Craft
200-299 Greater Craft
300-399 Major Craft
400+ Master Craft
As you progress in crafting, you essentially produce the same items but for higher levels and better quality.
Gradually, you move from food providing 1 effect to food with 2 and 3 effects. Accordingly, the requirements evolve from vegetables or meat, then both together, and finally vegetables, meat, and air resources.
Master-crafted (blue) food starts requiring air resources for preparation (as it also increases flight time).
Puddings for 2k DP are also master craft and cost pennies. Their cooldown is 30 minutes. However, they can sometimes be a great help in tough situations.
Being a cook is cool, even though it doesn’t provide significant benefits.
Thanks to Utopia for creating the guide, as it provided my devilish experiments with my character and my favorite cook \_