Rash. Kerajinan Kuliner.

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Rash. Craft Culinary.

Culinary is considered by many to be the least stressful and simplest craft. This is because the ingredients are incredibly cheap, as is the resulting product. By the way, its consumption is very low, and its usefulness varies for different classes. For example, drinks that restore mana make life easier for spirit masters, sorcerers, and chanters, while food that boosts attack and HP/accuracy is useful for assassins, rangers, and tanks.

The advantage of culinary crafting is its independence from "successful crafting," dubbed crit-crafting. In other crafts, you spend a bunch of resources and time creating one item, and if the result is the item specified in the recipe and not its upgraded version, you mostly end up losing. People crafting gear don’t lose if they churn out 20 items in a row. By probability theory, they will always be in profit. But epic fails can happen.

In culinary, it's easy to craft, but hard to sell. The hit dishes are puddings for DP (divine power) for super skills. Sushi for magic boost and food for flight time are also valued. Candies for transformation into mobs from loot. Deviants often use food for a slight increase in magic protection. The consumables are simple ground resources/frequent loot from mobs and some flask/spice sold by an NPC nearby.

All food lasts for 30 minutes or until you die.

Why is this article in the Rush topic?

Rush anticipates your rapid development to the end-game phase and the last dungeons. If you take advantage of culinary crafting, it will be easier for you to survive/kill, accumulate money, and not die on the quality.

This craft is best developed by those who don’t want to spend too much time crafting but want to have some products of their creativity mainly for fun. In future versions, they promised to increase the usefulness of culinary.

Culinary, like any craft, is divided into several levels of mastery. Each level requires its own consumables, resources, and materials.

1-99 lesser craft (Lesser)

100-199 regular craft (Regular)

200-299 greater craft (Greater)

300-399 major craft (Major)

400+ master craft (Master Craft)

As you progress in crafting, you essentially produce the same items but for higher levels and better quality.

Gradually, you move from food that gives 1 effect to food with 2 and 3 effects. Accordingly, it requires vegetables or meat, then vegetables and meat together, and finally, vegetables, meat, and air resource.

Mastercrafted (blue) food starts to require:

already air resources (as it increases flight time)

Puddings for 2k DP are also mastercrafted and cost pennies. However, their cooldown is 30 minutes. But sometimes they help a lot in difficult situations.

Being a cook is cool, even though it doesn’t bring much profit.

Thanks to the creation of the guide Utopia for providing the character for my devilish experiments and my favorite chef \_