Artifacts of the Vangers World
Artifacts are divided into 3 types:
- artifacts of cursed worlds
- escape artifacts
- personal belongings of advisors
-------Artifacts of cursed worlds.
Each of them can be obtained by solving the riddle of a certain abandoned world. The riddles are interesting but sometimes require prying hints from the "advisors" in the escapes.
Also, the world in Vangers is not a static (immobile) formation. This world lives. It lives by its own laws. Therefore, if you spend too many days (according to the internal calendar) idly, i.e., not visiting secret worlds and not revealing the most secret caches, other, more cunning Vangers are quietly doing this for you. They gain access to secret worlds (they know how to carry smell too :), harvest there, and calmly earn bibs from it. So the thought of where all sorts of artifacts in the stores of native Fostral come from should not bother your head too much :)
In Vangers, there are 6 powerful artifacts: Mech.Messiah, The Draftsman, The ButtSector, Method 83+, Spumia, and The Pilot.
Functions of MechMessiah
1. Cover - a strange shadow hides the visible manifestation of the mechosa… Strange… Hm.
2. Mal-da-Remove - a viral "inner-shin" infection that briefly causes the mechosa to turn into a bib.
3. Fireworks - terribly beautiful fireballs begin a deadly dance around your mechosa. By gazing at them, one can also suffer all the damage dealt by fireballs with their touch.
4. Shakeup - the old, good, and tested means to shake the possessions out of neighbors with just a light movement that activates this function. Especially valuable when there is nothing in your hold.
5. Lucky Guy - for those tired of trudging dusty roads, sick of shabby belly-buttons and brazen advisors, the Lucky Guy is a quick game ender. Just pressed - and in checkers…
6. Black Soil (undeclared function) - an additionally existing function implanted by Karman for terrifying, unimaginably cunning purposes of increasing the fertility of Mr. Parafin's living space.
Functions of The Draftsman
A characteristic feature of all Draftsman's functions is that they not only need to be activated but also deactivated.
1. Ostrich - the study of earthly fauna positively influenced the creators of The Draftsman, and the ostrich's habit of hiding its head in case of danger was included as the main action performed by the mechosa when using this function.
That is, the mechosa hides underground, a cowardly raffa!
2. Method 83+ - a demo version of how carefree you will jump from world to world using the artifact of the same name. It allows only to scatter into small joyful particles and gather. The difference from the real "Method" is that the mechosa is not gathered in another world, but in the one where the "Method 83+" function was tested.
3. Spobson - abilities to penetrate into the cell of Parafin, Spobson has never hindered anyone. Moreover, there is no other way to get into Parafin's escape reliably known.
4. Sizing - competition is the engine of commerce! That's why they shoved the possibility of becoming small into The Draftsman, albeit - as a mechosa. How it can still shoot remains unfathomable!
5. Fence - evidently, the spirits greatly valued their personal space, which is why they devised the function, so that others' Belly-buttons could not enter their Fence, and their own Ham-hocks could not be scattered.
6. Festival of Bibs - when a Vanger feels lonely, the best way to have fun is to gather neighboring bibs for the Festival and enjoy crunching their appealing skins.
7. Circus - in harsh reality, the Vanger rarely gets to have fun. The circus is a pleasant addition to the hard days, allowing for some acrobatics in the air and generally behaving unusually.
8. Hyper beacon (undeclared function) - in Parafin's opinion, a Vanger whose Draftsman is supplemented with this function must necessarily serve the cause of Observers and accurately indicate Karman's place of residence.
The ButtSector
An artifact whose danger in the degradation of moral values of the Lost Chain is not yet fully realized by the masses. A Vanger who, due to lack of understanding, has taken possession of this device, very quickly begins to experience hypertrophied urges to multiply the number of mechoses under his control. And the fact that with the help of The ButtSector, Vangers jump like crazy between mechoses and escapes, is something decent organisms should not even consider. It's all the Infernal's doing! Who else can handle the Vanger's matrix so cavalierly, allowing it (the Matrix) to move between mechoses?
Method 83+
Without this method, no normal Vanger will be able to complete his Path. Moreover, not only does this pocket corridor always allow hopping to another world without the help of stationary teleports, but without it, you cannot even get to the most important world!
Spumia
Mummified last spirit. Only with it can the game be finished. Well hidden.
The Pilot
Autopilot that, for better or worse, will always get your mechosa to its destination, as long as it doesn’t need to jump between worlds. Basically, it’s not popular.
------- Escape Artifacts
-Championship Pipettor.
How to obtain:
It is issued by Oburtsy if the Foreman (and only the foreman, so if you are an agent, leave hope of obtaining it or make Buravchik demote you) wins PipShow two times in a row and collects all pipettes both times.
Effect:
During PipShow, the nearest Zhabl flies to the Vanger and hovers nearby throughout the competition. Also enhances the Vanger’s status in the escape "Garden".
Negatives:
Does not spoil relationships with any of the traders. The most harmless artifact. Of course, unless you consider that during PipShow the competitors swarm around you like bibs on a can of phlegm.
Essence:
Filled with select and fresh pipettes, which, however, will rot in the next cycle, so throw them into the ditch when you get to the surface, but make sure the old man doesn't see or eat them if you're greedy. As for the pipettor itself, it's an interesting little case. Made using a secret technology personally by Oburtsy, but we managed to sniff out that its base is the skin of Zhabl soaked in Phlegm and then dried. Lipki has long wanted to get one of those for the collection of vessels.
-Order of the Elite Agent.
How to obtain:
Presented to an Agent by Buravchik in a solemn setting :) for four simultaneously delivered eliks (not as hard as it sounds).
Effect:
Slightly increases the "Trust" parameter, but increases trust in all escapes belonging to the Bio of Biburats. No Biburat Vanger with "Authority" below 90% will engage with you for any cookies, even if you shoot him at Raff from three spitols (which is already unlikely). Bibs swarm the owner as if he were a can of fresh phlegm. Lights the way on coke.
Negatives:
You can consider that entry into the Incubator with this artifact is closed, and the "Trust" parameter in it falls into the negative for the Vanger who received the "Order of the Elite Agent".
Essence:
Made from the remains of long-departed eliks (it is said that when Palec first saw this artifact, he built the famous "press of the tormented eliks" and upon the return of the "elite agent", personally crushed his mechosa under the press with the Vanger inside) but the bones are not the most interesting part, rather the bright yellow stone in the middle. Some Biburats swallow small stones brought from the world of Arkaznoy to better digest food (this is the privilege of high-ranking individuals), over time, with prolonged use in the stomach, they acquire strange properties, such as attracting bibs, as well as glowing; on coke, when it gets dark, you will glow for a long time.
-Drobo.
How to obtain:
During the Nuclear War, bring all the nuclear buses, and during that, kill three participants of the ritual game.
Effect:
Increases the "Trust" parameter in Lampasses. Stabilizes the ground on Glorks' roads, they won't collapse under you. Increases weapon strength by 30%.
Negatives:
Decreases the "Trust" parameter in the Garden (what did you expect, rotten servant of Giriya). All Biburat Vangers will throw themselves at you like swarms at a flying mechosa (it stabilizes the presence of the "Order of the Elite Agent").
Essence:
No one knows where Giriya gets this artifact, but it is a fact that Tril' was involved. It looks like this thing is alive, something is always moving inside, and it is very annoying. Everyone remembers the scandalous failure of the 70000 anniversary games of heroes. At that time, an elderly Vanger, known on the chain for his calm nature (and considering how long he lived, though sly and crafty like ten Lipkis) accidentally killed three opponents during the competition, greedily gathered all the nuclear buses, and collapsed into an escape for the reward. Instead of this, he received a rare artifact. Delighted, the fool rushed to VigBu to celebrate. Upon hearing the demand from Buravchik to keep it quiet, the quiet old man smashed a can of phlegm over his head and opened fire with all his weapons (+30% to firepower, and he was also well-armed), shooting half the heroes in the store; the rest he ruthlessly crushed. Then he escaped and disappeared, coincidentally fighting everyone he encountered. This is how the anniversary games of Heroes were derailed. And after this crazed old coot, a whole pack of killers chased him for a long time, but he also fled from them, seemingly luring them to Tril. But that’s another story. What was his name, I think it was eHstein. Since then, Giriya does not give it to his old, unstable Vangers.
-Translator.
How to obtain:
If you throw 10 "Amputators" into the lava of Tril, they strangely merge into this artifact. Now it’s yours, retrieve it if you have the skill :)
Effect:
When an enemy rams you, they take damage themselves, while the owner of this artifact remains unharmed. Moreover, if they ram someone, they not only harm the opponent but also increase their own health.
Negatives:
Slightly decreases "Luck".
Essence:
A sphere like all artifacts from Tril, and it also constantly gives headaches and strange voices.
-Yellow Nimbos.
Very rarely dug up from the walls of Podisha's cafeteria during Eliraction (to get into the cafeteria, you need trust in Podisha above eighty). It can also be dug up from a neighboring room - Sticky’s burrow (trust above ninety-five, but with a higher chance of digging it up). Disappears five cycles after appearance - during that time, one cycle Podisha and the Incubator are closed. After this, the chance of digging it up a second time approaches zero. After this, all elipods give tabutas of the next level.
Effect:
There are functions Eating, Home, and Repentance. When activating the first function, all parameters become equal to 100, except for trust in elipod escapes, which becomes zero. After that, there is no chance to atone for sins for the elipods. The second function - certain death, as it teleports the Vanger to Podisha, where they will be immediately executed. The third - a chance to atone for sins before the elipods. Teleports to Podisha, but at this time, Sticky utters something like a speech after the return of Lipuringu, lowers parameters, takes items from the hold, and the mechosa itself - a formal rabication, yet contacts with elipods are re-established. Simply put, when worn increases attack by 10%, and in the waters of Fostral, it is impossible to drown; furthermore, its caches fill with more valuable content.
Negatives:
ALL Vangers from Fostral in ALL worlds will gather to hunt for the thief of the artifact. If you drive beyond the borders of Fostral with it in your hold, the corridor will close, and you can only return through Home or Repentance. Trust in Elipod escapes drops into the negatives.
Essence:
The Yellow Nimbos is the size of a detail from a mechosa. It is born without an elipod in a special cave in Podisha. How this happens is unknown to anyone, but it appears before the advisor elections. The one who eats the Nimbos the most will gain the most weight - after all, it is the Yellow Nimbos that chooses the advisor. It can even talk, but only with the chosen. For Biburats or Cyks, it’s poisonous. The elipods consider it their god, like the Little Tik and worship him.
-Claw of the Tin Man.
How to obtain:
First, you need to gain access to the Tomb of the Tin Man, requiring trust in VigBu of 100. Then during PipShow, you can dig up this claw. If you try to place it in the hold, Buravchik might execute you, but if you have high luck, this might not happen.
Effect:
Digs during the ritual cycle deeper than a simple manipulator. Can dig into closed premises or secret caches. Increases armor by 30% and speed by 10%. Allows staying underwater longer. Moreover, although this is hard to name action, it triggers a response from Giriya and Oburtsy. Giriya takes it to dig new caves for the Competitions, while Oburtsy wants to plant it in the ground. In any case, trust in the escape noticeably increases. If the wheelman has high Univan-gathering skill, the artifact will acquire the function of "Pointer". If you drive this function into VigBu, the Claw will fly out of the hold and point to the Treasure of the Tin Man. Buravchik either notices it, pays the wheelman, and takes the treasure for himself, or doesn’t; in that case, the wheelman is free to take the treasure.
Negatives:
In fact, there is a risk of getting caught by Buravchik when stealing or appearing in the escape. However, if the artifact is already with Giriya or Oburtsy, there is nothing to fear.
Essence:
The Tin Man is the legendary founder of the Bureau. Once he lived in Lampasses, but then he got involved with the Infernal and lost his mind (like everyone who meets them) and with a group of dissidents dug VigBu in the world’s center. That's how the Bureau came to be. After followed the campaigns against Lampasses and the Garden, purging "heretics" and assimilating Biburat society. Now he rests in his tomb at the bottom of VigBu.
-Crest of the Crusader.
How to obtain:
Bring three Little Tiks to BiZone. After which you receive a diploma; coming to CiP, the wheelman gets the Crest of the Crusader.
Effect:
Zyf no longer offers participation in Tsiklope, calls the Vanger holy, and grants Trust 100. Also, trust drops in Biburat and elipod escapes. For each executed tabu task of the fifth level at CiP, a star is given for the crest. A maximum of four can be received. Each star adds a function (randomly). The functions are: Deodorant, RigMaster, Auto-portrait, and Digger. The first function frees from insects, the second allows using any Rig effect without Rig (but requires charge, regenerated once per cycle). The auto-portrait generates a copy of the Vanger which all enemies switch to, and if you drive into an escape with the Digger function activated, its walls will be dug up to the limit (though this will reduce Trust in that escape).
Negatives:
All Vangers from Necross will treat the wheelman worse, and their swamps will suck them deadlier. In VigBu, the artifact is taken away along with the bibs.
Essence:
Tiks have devised a way to distinguish particularly brave warriors of the Little Tik from the other fools. They give them a Crest - a cape with holes for stars - excavated in CiP from magical soft crystals. Stars are fastened as they progress up the ranks of the Crusader Order - an assembly of elite Vangers from Necross.
-Trained bib
How to obtain:
Squeezes at Burizna like a normal bib, but lands in the hold.
Effect:
Digs walls in escapes, reaching ultra-secret caches. But not always, only with high Uni-van-gathering and Luck. It can bite an advisor (not a biburat) - this either lowers Trust in that escape or results in losing the bib.
Negatives:
With low luck, it eats items from the hold. Particularly fond of rab-boxes. With negative luck, it can consume the wheelman’s thought mass - this is death. It may simply flee from the mechosa - a completely random factor, nothing influences it.
Essence:
Trained bibs are strange inhabitants of Burizna. Some say they were created by the Departed Bios, but General-Major Krolban stubbornly keeps silent about it. They say they have thought mass and even converse with each other, but all this is unconfirmed. Strangely, they love biburats and may even run away to live with them.
-Thingamajig.
How to obtain:
In three ways. Firstly, it can be lying in a jar of phlegm, but it only becomes visible from the surface. To excavate it, you need to sell the phlegm in any foreign escape - traders will dig everything up - and then buy it back. It can also lie in a super-secret cache that only the Claw of the Tin Man or the Trained bib can reach. Lastly, it may be in the hold of a mechosa available for purchase - it can be snatched during the deal.
Effect:
Unclear. Randomly increases or decreases random parameters. When thrown into Ark-A-Zno, it opens up. Inside, there is either a Valuable prize, or the Terminator of the Era emerges, killing dead on touch, besides shooting.
Negatives:
No negatives, except for potential decreases in characteristics or the Terminator of the Era.
Essence:
The most mysterious thing in UniVag. Buravchik definitely knows something about it but keeps quiet. Somehow connected with Ark-A-Zno. It is said that it was created by the Father of Terminators, a half-soft half-crisp. Everyone wants to find out what it truly is, but its shape leads elipods to think of an elik, biburats to think of a whip, while Cyks see nothing in it, seemingly because they have no thoughts.
-Seed of Commotion.
How to obtain:
On Coke, under the fifth lamp. Initially not visible, but there are two ways to see it. The first is to steal Oburtsy's map of Coke and activate it near the fifth lamp. The second is to have Uni-van-gathering 100.
Effect:
None. Oburtsy buys it for outrageous prices (after which it might even sue during PipShow), Giriya executes, Buravchik takes it away, Palec expels, Sticky also, but takes the item, CiPa expels and removes stars from the Crusader Crest (if there is one), while Tsikatuha buys it, but at a lower price than Oburtsy.
Negatives:
Lowers Luck and Authority but increases Uni-van-gathering with each passing day. Worsens Vanger relationships. If sold to Oburtsy, it can be buried in Oburtsy's garden - Trust 90 or higher. After that, Oburtsy will unleash all Vangers of Glorksa on the wheelman, and if sold to anyone else, it will issue a tabu task for its return. Usually, it is buried in a random location, but elipods always place it in the cafeteria.
Essence:
The commotion is known to every Vanger: among them, there is a legend that Crispos planted it among the softies, and that’s why they went extinct, it was even believed that the Seed of Commotion was cursed by horrible Infernal. It represents a UniVang form of life of the "Parasitic flora" type.
-Homunculus.
How to obtain:
First, fulfill Tsikatuha's request - throw a Tsifik to heat up on Ark-A-Zno. After five cycles, homunculi will appear in the Tsifik. To extract them, you must bring the swollen Tsifik to VigBu. The master mechanics will immediately pull out the homunculi; you just need to sell them in the mechosa store. After that, you have to buy them for pennies.
Effect:
Upon activation, this blue ugly baby swells up. Once swollen, it cannot be deactivated. When you throw the swollen homunculus into a mechosa, it will surely explode (if it’s not a Mogikani, but even he needs two). Some tabu tasks of the fifth level require throwing a homunculus into an enemy escape.
Negatives:
The explosion wave will hit the wheelman's mechosa. Additionally, swollen homunculi explode themselves after a minute of time from Protosofti. Buravchik, if luck or trust is low, can pocket them along with all the goods.
Essence:
Some consider the homunculus to be softy or crisp. However, they are best known to Vangers as good bombs. How many mechoses have exploded using them! Granades filled with homunculus are explosive weapons of UniVanga.
------- Personal (individual) belongings of advisors. Each of them (or their absence) has different purposes and affects the Vanger possessing (or not possessing) them differently.
Where and how can these personal belongings be obtained? There are four ways:
steal from the advisor;
knock out from another Vanger;
pick up one of these items lying around;
buy in a store.
What does it all come to?
Lipuring - one of the most important and useful items, especially in the early stages. What are the benefits and harms from it to the Vanger? The benefit is that every needed cycle, you have to dig in Podisha and check for its presence, then rejoice at the high Luck, and Luck… it gives a lot… :) When you steal it (Lipuring) - a powerful Killer is sent after you. Upon losing or selling it, fifty points of Luck are deducted, so be careful.
Stick - when stolen, it adds nothing, but while it is not returned to the Incubator, you will not be offered participation in Eliraction.
Buravchik (in the escape Buravchik's personal item is Buravchik himself :)) - adds 50 points of Authority. If you throw Buravchik somewhere on the worlds - he will long crawl back to VigBu, so during this time Buravchik is not home. If you have Buravchik in your hold, you will not be allowed into any stores, although you will be allowed into the escapes themselves. If you return Buravchik to VigBu after having had him for a while - he will express gratitude and tell you some secret. Upon loss or sale, the added Authority is deducted.
Membrane - personal item of Zyf. It does nothing, although the reaction to its presence in your hold is – there is.