Asmo (1-9) Rash

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Ishladen (the first Asmo island)

To successfully and quickly pass through this island, a duo/trio is required. Solo play will require quite a bit of luck (to be able to get the drop from the duo and for the mob to actually have a drop) and precise calculations of resources (bandages, potions, mana potions). Duo play avoids all these hassles, saving about half an hour of time.

Contact roles absolutely need to buy bandages and potions (the only stage where potions provide a significant advantage). Mages absolutely need to buy mana potions.

The main milestones of your passage are to complete a couple of initial quests (reach the bandit, kill the hares, reach the second bandit, kill the beetles), resulting in you nearly reaching level 3 and running to a nearby town, where you'll need to buy skills and complete storyline quests.

The initial storyline quests involve gathering sacks, killing gatherers, and finding the girl cursed by the witch. During these quests, you’ll be running around a lake, in the center of which grazes a named mob.

Bison aka Hulking Pelleru

Gathering initial gear, into which you can insert the most basic mana stones, significantly eases and speeds up leveling. (health mana stones for contact roles + mana for mages)

After defeating the gatherers and rescuing the girl, you get a slightly better weapon.

Mages carry books, warriors and scouts carry swords, and healers carry maces. The knife is currently useless for scouts, just as the mace is for warriors. Only warriors can carry shields. The white shield is only useful as a slot for a mana stone.

In general, you proceed to a named mob in the forest that is a bit tougher. He is near the witch, so after rescuing the girl, you can farm him and return to the village through a portal, then fly to the fort.

Hamster aka Hammer Hoof Durin

The mob is defeated solo by a level 5 warrior.

Next, you pass the fort missions and a couple of quests for jewelry (a ring and a necklace). During the quest progression, you'll invariably have to pass through a cemetery, where a named ghost resides.

Ghost aka Cursed Kberun.

Note: there is a bunch of aggressive mobs nearby. (unfortunately, there is no screenshot, it looks like all ghosts in the cemetery, but is slightly larger in size)

After completing the fort story missions, you reach level 8. If you want to loot yourself green armor, head to level 9 mobs; if you need coins, wait for the ghost. However, you can level up in any way you want, it’s very fast.

Upon reaching level 9, you quickly proceed to complete the profession storyline and reach level 10.

In the last mission, which requires destroying the abyss gate, you will later unlock a passage to the hidden library, which you cannot access without, completing the abyss storyline.