Prophet's Ship "The Sorrow": Guide to Completing the "Blue Ribbon" Trials

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The first DLC for the beloved Bioshock Infinite has been released, pure fan-service, a museum, an arena, a horde. The expansion currently has 4 maps, each with 15 waves. Each wave, in addition to enemies, comes with an additional task, the so-called "Blue Ribbon." Today I want to help you complete all 15 "blue ribbon" trials on the first map, "Prophet's Ship 'The Sorrow.'" This is no easy task, I've been struggling for the second day and just barely finished the last two ribbons. I hope my strategy will greatly help you, and I will continue my guides for other maps.

Before you start:

• Watch your gear. They are often a key element in completing tasks. To open the gear menu, press 'O'.

• Health kits, salts, and other items in tears. They are limited. If in the first wave you picked up all the medications, there won't be any in the subsequent waves. Save everything you can and keep it until the last!

• Always buy "Single Resurrection" before the second or third wave. This is your insurance. It's not guaranteed you will die in the second wave, but who knows what will happen in the 10th or 15th. It must be purchased.

• Make sure the enemy health bar is enabled in the game settings. It is very helpful.

• Always try to loot bodies unless the trial prohibits it. There is money, health, salts, and bullets. Everything you need.

Let's go.

**Wave I

**

Defeat the wave using only air track jumps.

This is nothing complicated. Five enemies, each in different places. Just stroll along the air track and jump on the enemies. One jump for each enemy — all dead. A clean job. You cannot shoot or use any vigors. Just jumps from the air tracks.


**Wave II

**

Finish the wave so that only your shield takes damage.

At first, the wave may seem difficult, but you just need to be careful. It somewhat depends on your shield's upgrade. With the starting level, it's tough. I recommend getting a sniper rifle. When the wave starts, don’t descend anywhere, stay where you are. Below you, a meter and a half down, is a soldier. Take his head off with a shot, then immediately aim at the center of the map, where two enemies are glaring at you from the upper deck. Take them out with the sniper, but don't forget to keep an eye on your shield. Once you kill an enemy, back off and wait for your shield to regenerate. Chronologically, after the 3 described enemies are killed, a couple of enemies will come to you via the air track; they are also easy to dispatch while they roll toward you. And then there will remain one enemy, he will either come to you via the air track, or find him yourself with your scope.


**Wave III

**

Finish the wave by fighting only in melee with the air hook or shotgun.

Five weaker enemies. A simple wave. The first enemy can be taken out immediately with an air track hit, then each can be killed with a shotgun. Attention, do not use any vigors! Even the Mustang deals negligible damage and will fail the "blue ribbon" task. You also cannot use attacking tears. Watch your health; in case of a critical situation, you can always jump to the air track, retreat, regenerate your shield, and hit from the air.


**Wave IV

**

Defeat the wave only with machine guns, magazine rifles, or rapid-fire weapons.

Since you earn quite a bit of money during the game, it’s better to upgrade one of your weapons in the machine. At least by 25-50% damage. I recommend a machine gun. As in the previous wave, you cannot use vigors or attacking tears. There are not many enemies, so it's not hard to take them out. Be careful with the soldier with the scattergun who shoots rockets; it’s better to shoot him on the air track or keep a good distance.


**Wave V

**

Defeat the wave using only a pistol and a handheld cannon.

You have one enemy — the Mechanic. Basically, you don’t even need to try; you've surely killed Mechanics in the original game before. Just aim for the heart and shoot, shoot, shoot. It's worth upgrading the handheld cannon; the pistol is less effective. A fully upgraded handheld cannon - 3-4 shots to the heart and you’re the winner. To me, the fastest wave.


**Wave VI

**

Defeat the wave without picking up weapons or looting corpses.

Here you are your own master. Combine vigors, take the most powerful weapon and kill enemies. You can start with the sniper rifle and kill 2-3 at once, or go in and fight all, whichever you want. The main thing is not to pick up weapons or loot bodies until you have killed all the enemies. If you run out of ammo - Elizabeth will toss you some; you can take those, but you cannot pick them up yourself.


**Wave VII

**

Deal with all enemies using only scoped weapons and only through the scope.

A challenging wave. This took some effort. Upgrade your sniper rifle’s damage if possible. Yes, upgrade everything possible on the sniper rifle. Only with it can you easily complete the task. When you start the game, aim for the Crow's head. He’s in the center. Try to hit him as quickly and as many times as you can. If you kill him before he gets to you, then 70% of the job is done. After that, it’s easier. Vigors cannot be used. Only the sniper scope. Killing the others isn’t hard; the main thorn in your side is the Crow. If you let him close in on you, you’re in trouble. You’ll only be distracted by him, and a trio of soldiers will come to you, making it exceedingly inconvenient to shift focus with the scope on everyone around, but still, try to kill; a successful outcome is possible.


**Wave VIII

**

Deal with all enemies only using tears, hypnotizing traps, and reflector traps.

Immediately prepare the "Hypnosis" vigor in your left hand. Three regular soldiers and two Crows. The soldiers are no problem; hypnotize each of them and over time they will kill themselves. Things become tricky when there are one or two Crows left. The key is not to let them injure you. Fortunately, it’s easy to avoid. In the southern part of the ship (wheel, control) is an automatic turret and Tesla coil. They are very close together and are your best helpers in completing the task. Open the tears in turn and wait for the turret to finish them off. Just be by the coil; it won’t touch you, but it will kill them. :)


**Wave IX

**

Deal with all enemies without shooting them in the head or heart.

It’s advisable to take anything that shoots well from the air track. You can kill however you want. Kill regular soldiers as you see fit, just avoid the head, but with the Mechanic, try to handle him without shooting in the head or heart. There’s a bait tear in the southern part of the ship; use it. As soon as the Mechanic appears, buy yourself some time and shoot. It’s best to hammer at them with rockets from the scattergun or grenade launcher while on the air track because hitting even in the head won't fail the "blue ribbon" task. There’s also a Patriot tear in the west of the ship that would be happy to help you.


**Wave X

**

Deal with the Siren before she starts resurrecting enemies.

One of the most challenging tasks in this map’s "blue ribbon." You need to be ready to act fast. First, upgrade the "Dash" vigor to its maximum; otherwise, it won't work. Secondly, equip the "Burning Halo" gear. Start the wave and jump left or right down. The Siren will appear right next to the tear with the coil. Immediately open the tear with the coil and start spinning the air hook while dashing. As soon as Lady Comstock appears before you, hit her with the vigor. After that, don’t waste time spinning the hook; just keep hitting with the dash, hitting, and hitting. The gear helps take off a lot of health: about 300 health points in 4 seconds, the Siren will burn, and the coil will do its job. You have about ~7-8 seconds to deal with her. You probably won’t succeed on the first try, but it can be done. If you have any other gear related to melee combat and high damage, that will only help. The other enemies are simple, and you will manage with them.


**Wave XI

**

Defeat the wave without using air tracks and lift hooks.

This task is quite simple and, in principle, requires no explanation. Just don't forget about the task. You will have a Patriot; I recommend hypnotizing him right away. Overall, it’s easy to manage the wave.


**Wave XII

**

Defeat the wave in 1 min. 15 sec.

Also a simple wave. Passed on the first try. Four enemies: two Firemen and two Crows. Start attacking quickly. The best vigor here is "Mustang." All four enemies will gather in one place; just lift them with "Mustang" and shoot with the most powerful weapon. You can manage it easily.


**Wave XIII

**

Defeat the wave only using weapons that shoot from the air track or air track hits.

You can only kill from the air tracks and hits from it. No other way. Not a difficult deal, but you need to be careful. Take two powerful weapons that shoot rockets right away and forward on the air tracks. Use the "bait." The Mechanic will often bother you, electrifying the air track, so be careful. DO NOT SHOOT enemies if you are not on the air track, that will fail the "blue ribbon."


**Wave XIV

**

Defeat the wave only using "Shock Jockey" and headshots.

1000 hours of gameplay as a sniper in Team Fortress 2 will come in handy here. You need to be extremely precise. It’s best to upgrade the "Shock Jockey" to maximum; this will allow you to hold enemies incapacitated for some time and create an electricity chain if several enemies are near each other. At the start of the wave, find the Crow. Aim for the head and try to kill him immediately. I hope your sniper rifle is upgraded to the max. Then from the upper deck, take out the two snipers; they are really troublesome. Taking off their heads is not difficult. The problematic ones may be the guys in iron suits; keep them charged all the time. They will rush at you as soon as they can, and it will be easier to aim at the head while staying close. Just don't let them shoot you. I repeat, be extremely precise. Strictly to the head. If you hit lower — you fail.


**Wave XV

**

Deal with each enemy using the new vigor.

The final wave, the most difficult wave and the most challenging trial. No room for error. So, in front of you are two Mechanics and one iron Patriot. Make sure you have purchased "Single Resurrection" because the likelihood of you dying in the first seconds is high. :) You cannot use vigors at the very beginning of the game. Hit as you can, hide, do whatever, but avoid vigors. Vigors are for finishing off enemies here. First, I recommend killing the Patriot. He can be killed with nearly any vigor. I suggest using "Shock Jockey" and staying away from the Mechanics, so the charge doesn't transfer in a chain. Charge and kill. With him, it’s not that difficult. Then attack the two Mechanics and leave them each with a small amount of health. Just keep in mind that if you ride from them on the air track, they also take a bit of damage from the charge of the air track. Don’t overdo it. One of them can be killed with a "Dash." Spin the hook and strike. The other — with the fully upgraded "Power Stream." You can grab the Mechanic with this vigor and, while he is held for about ~3 seconds, you can finish him off with a final shot to the heart.