Assassin's Creed is a multiplatform video game developed by Ubisoft Montreal, the first in the famous assassin series. The console version of Assassin's Creed was released in November 2007, while the PC version appeared on store shelves only half a year later—in spring 2008. The publisher in Russia was the company "Akella."
The game's plot unfolds over two different time periods—our time (2012) and the era of the early Crusades (1191). The main character of Assassin's Creed is Desmond Miles, who is suddenly kidnapped by representatives of the "Abstergo" company. Miles, as it turns out, is a descendant of a fierce assassin whose name was Altair Ibn-La'Ahad. This covert killer fought against the Templars, Hospitaller knights, and other representatives of the Christian army, as well as completing dangerous missions for his order, but these historical facts did not particularly interest the scientists from "Abstergo."
First and foremost, they wanted to find out where Altair hid the mysterious artifact. The significance of this item was so high that the corporation invented a unique machine called the "Animus." This device could easily and simply analyze the information encoded in genes, including that which was held by the distant ancestors of a person. Actually, that was why Desmond Miles was kidnapped—he is a direct descendant of Altair, and the assassin, in turn, was the last one to see the artifact so needed by "Abstergo." Despite the not-so-kind reception, Desmond agreed to participate in the experiment, especially since he himself was interested in the fate of his distant ancestor.
The second part of the game is the life of Altair, which Desmond recalls with the help of the "Animus." During the gameplay, the main character visits many places in the Middle East, including cities such as Acre, Damascus, and Jerusalem. Assassin's Creed is not a linear game, so the protagonist can travel the entire territory of the Holy Land and complete various side quests.
What players loved most about Assassin's Creed is the tricks that the main character can perform while on a mission or escaping from pursuit. There is no place in the game that Altair cannot climb—towers, rooftops, and even almost vertical walls do not become an insurmountable obstacle for the hero. Of course, one should not forget about the combat system—the battles are implemented at a very high level, although players have criticized (and still criticize) Assassin's Creed for the fact that opponents never attack all at once but wait until Altair deals with one of them in a duel. But these are all minor issues, which in no way diminish the merits of Assassin's Creed.