How to Play Wangerov. (Distribution of Mechs and Spirals)

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Preface

All links work here http://forum.vangers.org/viewtopic.php?t=821

best place to download the game.

It doesn't matter how you got to this page.

What matters is that you have a chance to join the most unusual and incomprehensible community in the vastness of the Internet - the community of Vangers. And if the trials of character are yet to come, this article is designed to prepare you in a technical sense.

Table of Contents

  1. Installation of the game and patches

  2. Preparing to play online

  3. Connecting to the game

  4. Possible problems and ways to solve them.

1.1. First, you need to install the game. If you don't have the game - you can download it from here [495 mb: full disk image + patch 1.3] or from here [241 mb: archive of installed game version 1.3 + zmod].

1.2. Now you need to install the patch 1.3 for the game.

1.3. Mechanics release updates to improve the online aspect of the game. Zmod, or in other words, Spiral, makes the game more reliable and convenient online. It weighs about half a megabyte. Definitely a must-have. It is installed over patch 1.3 (just copy the files from the archive into the game folder and from now on start the game through zmod.exe).

1.3.1 Note. The zmod client is created as exclusively online, so if you want to play single - it is recommended to start through road.exe.

1.3.2 Important! Zmod is systematically updated, becoming more reliable and bringing new quality changes to online play. It is important to remember that you can only connect to the server vangers.pp.ru with the latest version of Zmod.

If your version is outdated, then when attempting to connect to the server the game will crash with the following error:

"Still alive? Go to the Mechanics, maybe you'll be happy.

http://vangers.pp.ru/road/"

In any case, it is necessary to remember that if you cannot connect to the server - first of all, check if a new Zmod has appeared.

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2.1. Your main resource should be http://forum.vangers.org. Here you can always find fresh info about everything.

2.2. Most sites dedicated to Vangers are concentrated here: http://vangers.net.ru/ring/

2.3. In order to communicate with Vangers before and during the game, you need to have ICQ (or its analog) and an IRC client installed.

2.3.1. Here are the ICQ Vangers who may be useful to you at first:

111-564-142 [M]Klim

133-058-599 Zamorochenniy

345-557-417 [W]DimON

2.3.2. Vangers have their own channel on IRC. Here are its coordinates:

Server: irc.wenet.ru (or irc.adk.pp.ru)

channel: #vangers

Using your internet browser, you can join our channel from here:

http://irc.vangers.org/

or

http://irc.teles.ru/cgi-bin/irc.cgi

2.3.3. There are also specially tailored IRC clients. For example, mIRC.

How to use this program and its analogs and how to connect to our channel with their help, see here:

http://shadow-moon.narod.ru

http://www.vangers.org/?page=12

2.3.4. Lately, it has become fashionable (and very practical) to use TeamSpeak - for voice communication. More details here.

Special thanks to D3NL and DaRK_ALeX.

2.4. It is very important to learn the rules of the games before playing. WARNING! Coming to a game without knowing the rules (at first it is worth learning at least the rules of assembly and mechanics), you thereby let down the other players, forcing them to wait while the rules are explained to you. All the rules can be found here:

viewforum.php?f=14

2.4.1. Note for Zelenka

Here are a few key points that would be good to know before your first game:

In the mods Assembly and Mechanics, the best choice for a beginner (and even pros often) is the mech Drakly Soul-Eater. It has excellent price, armor, energy shield recovery rate, road stability, decent speed, and maneuverability, as well as a 5-charge spiral. For the mod Van-War, it doesn't fit so well due to its weapon slots. The most optimal choice for Van-War is the mechs Iron Ghost and Reanimator.

Also, you should never forget to timely buy glitches (repair kits for mechs): if in single player you're too good for them due to their high price and prefer to drive to the repair station, then in multiplayer at the right moment a bought glitch can save your life, especially since in some mods repairing at repair stations is prohibited (for example, in Van-War).

While you are a newbie and not fully familiar with the rules, ALWAYS before venturing into the world - go to the Chat. More about this below. I will only note that in the mod Mechanics - everyone always gathers in the chat and only after the command START from the Vanger managing the game does everyone venture out into the world, and if you go out into the world before the command START, you will let both yourself and others down - you will have to re-enter.

This needs to be known: checkpoints in Assembly appear randomly. It is possible that the next checkpoint could be in the same world as the previous one.

2.4.2. Zelenka Glossary

Klim (also known as [m]klim, Jumbo, soo-kee, [m]evil, [m]) - The Evil admin, representing the last stronghold of true totalitarianism in this world. Cruel, but fair. May kick or ban you just like that. Or he may do it justifiably.

How to relate to Klim is up to each Vanger. But it is important to know that he is the one who keeps (watches over and cares for) the only official round-the-clock server, and he is also the one who writes all the Zmods.

Don't joke with Klim.

Lags - packet delay. If you see that mechs are sometimes moving jerkily, or suddenly disappearing from the screens - it's Lag.

Rounds - some games are played in several rounds. So if you lose or win, you must ensure you exit the game, as it may happen that everyone will start playing the next round in the same game.

Rigs - the name that unites three devices: Mole Rig, Catte Rig, and Kopte Rig. Some mistakenly classify Vector as a Rig, since it fits into the same slot.

Gathering point - the place from where Vangers start playing. Often, the gathering points are the spiral charging stations in the world where everyone is born. Usually, the admin announces the gathering point.

Check - also the checkpoint, also the control point. It appears in Assembly. It represents something like a bubble, the size of an average mech. You need to take the checks. Usually, the compass shows on them (if the letter S is next to the bug, then the check is in the world you are currently in; if the letter P, then the bug points to the corridor leading to the next world).

Run - this concept appears in mods like Mechanics. To make a run means to buy goods, sell them in another escape, buy goods there and return to the original escape - and only when you sell the goods (and buy new ones if necessary), you will exit into the world - the run is considered completed.

2.5. There are three types of games: official, unofficial, and spontaneous. At the official game, there is guaranteed to be a game admin who will conduct the game properly.

To find out on which day the next game is scheduled, check the Official games forum:

viewforum.php?f=3

or in KaPod (here, among other discussions, unofficial games are scheduled): viewforum.php?f=6

The topic with the scheduled game will look something like this: 25.08.05 22:00 Moscow time

Spontaneous games are held when several Vangers who wish to play gather on the IRC channel - this can be not a complete game, but only a couple of mods.

2.5.1. If you plan to come to any game, you should "mark yourself" in the relevant topic. (To do this, it is enough to write something like "I will be there", "I will try to come" and the like)

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3.1. On the day of the scheduled game, you arrive about 5-10 minutes before the specified time (otherwise they may start the game without you) and join our IRC channel (see p 2.3.2)

3.2. The Vanger conducting the game creates a new game on the server and tells everyone to join.

3.3. Launch the game -> Network Game -> Find server -> Internet. In the "server" field, enter vangers.pp.ru, leave the other fields untouched. Click Ok. If everything is okay, a list of created games appears in front of you. For example: "new game on vangers.pp.ru" (click here if you want to create a game yourself) and "WARM-UP".

3.3.1. A game can only be created by game admins (GMs) or Vangers responsible for its conduct. Creating a game without permission will confuse other Vangers and hinder the game.

3.4. By clicking on the desired game, you enter the initialization section. Here you choose your nickname, mech color, and password. IMPORTANT! Yellow color - admin color. Password is needed for players who are registered on the server. In general, you can enter without a password.

3.4.1. Registration is conducted in the Conveyor. The nickname allows Russian and English letters, numbers, and some signs. If you belong to a clan, you do not need to add a clan tag!

After registration, the nickname requires administrator confirmation. After that, you can use it.

By registering your nickname, you exclude the possibility of someone else entering under your name, causing problems that you will then have to deal with.

Also, to instantly receive information about created games - you can subscribe to the ICQ notifier. How to do this?

  1. When registering on the server, you enter your ICQ number.

  2. You must attend at least one game with your login-password from the server.

  3. Then enter the Conveyor and check the notification box.

  4. The bot will find you and ask for the code, which you will also find in the conveyor.

  5. Note: The bot does not send messages offline. So if you're a fan of sitting in invisible mode - don't forget to add it to your visible list.

3.4.2. To join a clan, you submit an application in the Conveyor.

After the application to join (from the clan leader) is confirmed, you must use a nickname with the clan tag to enter.

3.5. IMPORTANT! ALWAYS join the chat before the game. This will help avoid excessive problems.

There, ask the game leader: "Can I go into the world?". Depending on their response, you either stay in the chat or click "Forward".

3.5.1. Note that the rules of the games sometimes change, so if you haven't checked the corresponding section for a while, it would be sensible to ask about the restrictions on mechs and weapons with the Vanger managing the game.

3.6. You enter the escape. After you have bought the necessary gear and mech, you go out into the world. Further actions are determined by the rules of the mod you are playing.

(see p 2.4)

3.7. IMPORTANT! To exit to the chat from the world, press F12.

All vital information is collected here

http://personal.primorye.ru/uuv/

world maps, mechs, how to play optimally.