OFT: Inexorable Facts of the Game. Part 2

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And our great-grandchildren will hear through dreams,

How the Great Dragon was defeated...


Read **the first part.**


Today, I will tell you what a true mage should know. Facts. Incontrovertible facts. And nothing more...

First Incontrovertibility.

*A true mage knows,*

*that during loading you can rotate the 3D model <left> and <right>, as well as <zoom in> and <zoom out> with the mouse scroll.*

Second Incontrovertibility.

*A true mage shoots with both hands: One summons **\[L\]**, The other kills **\[R\]**.*

True street magic

Note:

*A true mage keeps track of the charge level in wands, not how I do it, damn it!*

Third Incontrovertibility.

*A true mage does not use melee weapons, so every mage has a bow. And a true mage has a "Cool Bow"!*

"Cool bow"

Consequences of the Third Incontrovertibility:

1\. A true mage is so tough that he can rename weapons

2. A true mage keeps track of the level of any enchanted weapon

3. A true mage knows that he will forget to use the "soul absorption" magic, so he attaches this ability to his main weapon.

Three-and-a-half Incontrovertibility. (conditionally probable; with an asterisk)

A true mage is so tough that he stole his best weapon!

Fourth Incontrovertibility.

*A true mage is feared even from a kilometer away!*

And there is a reason for that!

Fifth Incontrovertibility.

*A true mage does not leave enemies behind him and remains behind enemies, and kills enemies who turn their back to him.*

Note:

A true mage is as tough as he is unnoticed, even if the enemy is looking him in the eyes

Sixth Incontrovertibility. (stupid; of reduced meaning)

A true mage can **tap with a hammer**, **sharpen a knife**, and **pull the string** with a smart look!

Seventh Incontrovertibility. (stupid; of petty relevance)

*A true mage knows where to plant the wizards*

Eighth Incontrovertibility.

*A true mage is not afraid to experiment with ingredients and can even eat a giant's finger. All for the sake of true rough magical science!*

Ninth Incontrovertibility.

*A true mage does not carry gay swords!*

But sells them =(

Tenth Incontrovertibility.

A true mage reads all books, even the crappy ones!

And then takes them to his home library

Eleventh Incontrovertibility.

*You can't catch a true mage! It's always the partner who gets caught...* =(((

Twelfth Incontrovertibility.

A true mage was shocked when he saw THIS:

Thirteenth Incontrovertibility. (Amazing)

A strong poison is marked like this!

Fourteenth Incontrovertibility.

A true mage absorbs the ability to mine ore with his mother's milk!

Fifteenth Incontrovertibility. (indiana-like)

A true mage is, at heart, Indiana Jones,

but still cannot resist when it comes to ore!

Sixteenth Incontrovertibility.

A true Indiana Jones cracks such puzzles like nuts!

Attention: spoiler

![](/api/field/image/nGx4b0zp1OHSg)

Seventeenth Incontrovertibility

A true mage is merciful and kind, so he lets his partner go before heading into a dangerous trap! And he doesn't forget to take his partner back because a forgotten partner is a forgotten partner! =(

Eighteenth Incontrovertibility

A true mage suspects stone faces! And does not turn his back to them! And does not step on spring plates!

Though nothing happens... in both cases... at all... why...

This is a plot spoiler - I won't tell anything!!!

Nineteenth Incontrovertibility

A true mage knows 2 bugs to hit empty ores, what about you?

Twentieth Incontrovertibility

A true mage has read [**the first part**](http://www.gamer.ru/elder-scrolls-v-skyrim-the/oft-neprelozhnye-fakty-igry-chast-1), therefore he knows: "See a hole - jump!"

Note:

A true mage knows that he will (fall down) return from above (and he is right!)

Twenty-first Incontrovertibility

A true mage loves levers in the center of the room

But does not like grooves for throwing arrows =(

THEREFORE HE PULLS LEVERS that the grooves are not aimed at =)

But loves to have a laugh =)

Twenty-second Incontrovertibility

A true mage is always a ninja!

Twenty-third Incontrovertibility

A true mage can solve puzzles like "stand-on-the-plate-to-open-the-door"

Twenty-fourth Incontrovertibility

A true mage knows that the "holes in the floor" law works for a filled water hole too.

Twenty-fifth Incontrovertibility

A true mage knows that no matter how many times he opens the "Skyrim guide" - the message "map updated" will always appear

Twenty-sixth Incontrovertibility

![](/api/field/image/miS5BK16feFvg)

Dragons have long gone extinct, but the eggs remain =(

Twenty-seventh Incontrovertibility

A true mage knows about the trick of carrying traps

Press

Twenty-eighth Incontrovertibility

A true mage knows how

<from here>

to get <to here>

Twenty-ninth Incontrovertibility

A true mage loves unexpected encounters

Thirtieth Incontrovertibility

A true mage suspects plagiarism...

Thirty-first Incontrovertibility

A true mage respects bartenders, and not because they have a hammer under the counter

Thirty-second Incontrovertibility

In a true mage's eyes, all first met are friends

Especially those...

![](/api/field/image/aBzOefTd8F1TC)

...that you beat up

Thirty-third Incontrovertibility

On the map of the Stormcloaks and Imperial soldiers, one can always mark key locations

Thirty-fourth Incontrovertibility

After a fierce battle with the dragon...

...Rough Skyrim guards clean up the operational memory and go home...

... And then "suddenly" discover the body, admire the hero and ask themselves: "Who is he? Who is he?"

Sudden, overheard:

1\. Every guard has a nephew...

2. This nephew fights dragons...

3. Standing guard is boring


Let's pause for now, but the most interesting, as you know, lies ahead...

From the foreseen:

*1\. A true mage does everything the first time.*

2. A true mage is so tough that he doesn’t proofread the text.

3. A tough mage is so true that he makes mistakes in the text intentionally and always waits for them to be found.

4. A true author really wanted to create a survey, but faced a tough reality:


Rough land. Rough life. Real life. Live and remember the Sons of Skyrim... And if the Great Alduin returns, you know what to say to him! FUS RO DAH! The power of your spirit is in your heart. And the heart is tempered with metal. Skyrim is not for the Nords! Skyrim is for tough guys and real mages...