The latest information about Battlefield 3 (BF3) on 10/27/2011

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In this post, you will find the latest information on Battlefield 3.

The release is planned for October 25, 2011 (digital copies) and October 26 (physical copies in Russia). HAVE YOU LEFT, ARE YOU STILL HERE?

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Vehicles

Currently, it is known that the following vehicles will be present in the game:

**View the visual list of vehicles**.

It is already known that:

  • Even after transport stops, the camera will shake due to engine vibrations.

  • Transport has minimal health regeneration when not under fire. \It is unknown whether this applies to all transport or only specific types.*

  • It is now possible to exit the transport before it explodes. \It is unknown whether this applies to all transport or only specific types.*

  • Vehicle customization is possible, along with tokens.

  • The damage model for vehicles has also been significantly changed. If you shoot a rocket launcher at the back of a tank in Battlefield 3, only the soldier sitting in the back will die, not everyone at once.

  • A vehicle can be immobilized, but gunners will still be able to use onboard weapons.

  • As vehicles take damage, their capabilities will diminish.

  • The speed of aircraft is reduced for gameplay purposes (they will fly across the map in 0.2s at true speed).

  • Fighters will be available in both conquest mode (flag capture) and assault mode.

  • Details of the vehicles have been improved.

  • The number of missiles on aircraft is limited, and replenishment is needed at an airfield.

  • Aircraft can fly very high, but control is lost upon reaching 1000m altitude.

  • The auto-leveling system on helicopters has been removed, making it more like BF2.

  • A-10 and AH-6J Littlebird are available in multiplayer.

  • The aircraft carrier on Wake Island will not be controllable.

  • Vehicles begin to regenerate armor after 10-15 seconds.

  • Vehicles can only regenerate up to 75% health.

  • Fighters will not have bombs.

  • SU-39 and GAU will have no significant differences in specifications. "They are very similar in both the game and real life."

Player

It is already known that:

  • Single-player.

  • Reworked weapon system and FOV. Deeper ballistics.

  • QTE - quick time events. Many high-quality and spectacular staged scenes.

  • Multiplayer.

  • Maximum number of players on one map: 64 for PC and 24 for consoles.

  • Friendly fire is disabled by default.

  • The game will have a prone position available on all 3 platforms, not just on PC.

  • The 4-class system remains (with class art spoilers):

    Rifleman. Uses an assault rifle, has a first-aid kit and defibrillator on hand.

    ![](/api/field/image/cPuq9joINtGJz)

    Recon. A regular sniper class.

    ![](/api/field/image/ahe9VdGxL4BX6)

    Support. Uses a light machine gun for suppressive fire, always has spare ammo for themselves and teammates.

    ![](/api/field/image/gg6TZFybIqisb)

    Engineer. Can repair and destroy vehicles.-

    ![](/api/field/image/WTuawycQ8vr8D)

  • The number of "unlockables" is the largest in the history of the series.

  • Squads, as before, will consist of four people.

  • Each squad will have a squad leader \Specific leader skills are not yet announced**.

  • There will be a separate spotting option for the squad leader. The health of injured players in multiplayer will regenerate, but only in safe spots, meaning you cannot hide under a rock and slowly heal while under fire.

  • Despite the previous point, there will be a health indicator, with a maximum value of 100.

  • Various animations for first-person view (Leg movements while jumping, body view upon death).

  • As a consequence of the previous point: limitations on combat mechanics are imposed (Cannot shoot while jumping or vaulting over a fence).

  • Option to refuse forced resurrection.

  • 3D spotting \indicator shows not only coordinates on the map but also marks above and below**.

  • After death, a player's token appears on the screen showing the player who killed you, their name, and other levels.

  • A token customization system will be available \Ability to apply emblems, names, etc. The exact list has not been confirmed**.

  • Now, to cut a token from someone, you will have to approach from behind.

  • There is a possibility to see the remaining time before your squad members can respawn on you and who exactly is going to do so.

  • To revive a comrade, you need to aim at the dead body and hold the left mouse button while the character applies the defibrillator and prepares to revive.

  • After your death, a health bar appears over the head of your attacker.

  • Infinite sprint as in Battlefield: Bad Company 2, the ability to strafe.

  • Customization of