Warhammer Online vs World of Warcraft (Part Two)

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SECOND QUESTION:

Small group play (~5 friends, PvE)

For those interested in quickly forming a group, as well as for those who prefer to play in a small circle of friends, these 2 MMOs can offer a truly engaging gameplay experience - running through dungeons together, defeating mini-bosses without any serious tactics or hardcore raid gatherings.

World of Warcraft: Instances have always been part of the gameplay in WoW, and starting from Burning Crusade the game provides more opportunities for small groups in PvE. The “Heroic” dungeons contain more danger and correspondingly better rewards than the regular ones and are suitable for players wanting to join a group without the time investment needed to assemble a raid.

Warhammer Online: WAR offers us an innovative system of “Open Quests.” It allows players to complete missions together located in every area of the game, usually consisting of several stages and not very difficult tasks, as well as a boss at the end. These quests are easy to find, you can just join in and they are repeatable.

Lich King: The WotLK update offers us several new group and heroic dungeons located both in the starting areas of the new continent and in the following ones. It doesn’t look like we will see anything innovative, just new uncharted instances.

Our verdict:

Gerald: - WINNER: Warhammer Online

I don’t think that the new dungeons in Lich King will become more accessible for random groups and you still have to gather a group within the guild. Things are much simpler with WAR and their Open Quests, as you don’t have to stand around looking for a tank or healer to complete them. I spent a lot of time in WoW looking for group members and I really appreciate that in WAR I spend my time playing, not finding a group for a run.

Delsyn: - WINNER: Warhammer Online

Don’t get me wrong, but running dungeons with small groups is one of the most interesting activities in an MMO. I enjoy both raids and coordinating larger groups and the entire guild as a whole, but if one member of the raid makes a mistake, everyone dies, and that kills all the fun of the raid, no matter what the reward at the end is. As for a small group, it's just enough to choose partners, since in a large raid hybrid classes are quite less competitive compared to pure tanks/healers/DDs. Warhammer Online gives us the opportunity not to think about all this and simply enjoy the game.

Fargo: - WINNER: Abstained

I can’t believe you guys are discussing dungeons for five people. I think among all MMOs, WoW has truly amazing dungeons and epic boss battles, although I haven’t even tried Warhammer. The only thing preventing me from voting for WoW in this category is the Open Quest mechanics in WAR. It’s really great that you can enjoy playing in a group without much hassle - that’s truly awesome. Therefore, I’ll abstain from determining the winner.