Dragon Age: Codex

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Many would agree that one of the appealing aspects of DA:O is the carefully crafted world, including various legends and other folklore.

Separate pages of the Codex have been repeatedly posted on the blog.

You can find the complete Codex in English

Here is the Codex in Russian (however, it is not complete, and the pages load unacceptably slowly).

However, I wanted to gather together the indications of where to find new pages. I will share what I found regarding this:

The Codex is compiled by the forces of dragonage.wikia.com/wiki/Codex

Note: The numbering of the Codex chapters also includes the DLCs "The Keepers' Fortress", "The Stone Prisoner", "Return to Ostagar", "Holiday Gifts and Raffles". If you do not have any of these DLCs, then there will, accordingly, be fewer chapters in the Codex. )))

CREATURES

This chapter of the Codex tells about the creatures inhabiting Thedas. In most cases, entries are added when the Guardian encounters a particular creature for the first time. Some entries are updated upon encountering a new variety.

1. Possessed – Circle Tower; quest "You Saw Me?"

  1. Arcane Horror – Circle Tower; Lower Ruins; The Keepers' Fortress

  2. Archdemon – entry added upon arrival in Ostagar; updated in the Dead Trenches and after talking to Riordan in Redcliffe Castle

  3. Spirit of Ash – Abandoned Temple, The Keepers' Fortress – when mending the Veil with Avernus; Honnleith, basement.

  4. Bear – Lothering, quest "When Bears Attack"

  5. Bronto – Deep Roads; Abandoned Temple

  6. Broodmother – Dead Trenches

  7. Corpses – Redcliffe Castle; Circle Tower; Soldier's Peak

  8. Deepstalker – Deep Roads; mage backstory – Circle Tower basement

  9. Desire Demon – Circle Tower; Redcliffe Castle; Wilhelm's basement; The Keepers' Fortress when mending the Veil with Avernus.

  1. Dragon – all varieties can be found in the Abandoned Temple (quest "Sacred Ashes")

  2. Genlock – Korcari Wilds; dalish backstory – upon returning to the forest glade, Noble Dwarf backstory - Deep Roads.

  3. Wulver – Brecilian Forest, Noble Dwarf backstory - Deep Roads.

  4. Golem – Orzammar; location "Stranded Mages" in the quest "Lost in Dreams"

  5. Galla – after dialogue with Elora; dalish backstory – dead galla in the glade

  6. Hurlock – Korcari Wilds

  7. Mabari – after dialogue with the Warden in Ostagar; urban elf backstory – dog fight at Arl Denemir's estate

  8. Ogre – boss in Ishaal Tower

  9. Pride Demon – Uldred in the Circle Tower

  10. Rage Demon – Circle Tower; mage backstory – Torture; Soldier's Peak

  11. Rat – obtain mouse form in the quest "Lost in Dreams"; Cousland backstory – quest "The Ruckus in the Pantry"

  12. Revenant – inner courtyard of Redcliffe Castle; quest "Treasure of the Mages" in Brecilian Forest; glass phylacteries (see NOTES – Black Vessels)

  13. Ghost – various locations, the first being Gazareth in the Korcari Wilds (quest "A Pinch of Ash")

  14. Screamer – Deep Roads, "Return to Ostagar – at Ishaal Tower"

  1. Skeleton – Elven Cemetery; Circle Tower; Soldier's Peak

  2. Demon of Sloth – defeat the Demon of Sloth in the quest "Lost in Dreams"; mage backstory – talk to Sloth during Torture

  3. Giant Spider – Lothering; mage backstory – quest "Infected Pantry"; dalish backstory – first visit to elven ruins; Noble Dwarf backstory – Deep Roads.

  4. Wild Sylvan – Brecilian Forest

  5. Werewolf – Brecilian Forest

  1. Wisp – primal Shadow in the quest "Lost in Dreams"; mage backstory – Torture

  2. Wolf – Korcari Wilds; mage backstory – spirit of the wolf during Torture; dalish backstory – first visit to the forest glade

  3. Domination over Mabari – while controlling the dog, use the reference point (the first – a tree in Lothering). In a location with domination enabled, the dog gains +2 to strength, willpower, and constitution.

ITEMS

Entries appear when the respective item enters your inventory. Items held by vendors can be bought and sold back in the same transaction to avoid losing money, the entry will still be unlocked.

34. Litany of Adralin – take the Litany from Nial's body in the quest "Torn Circle"

  1. Archons of the Empire – trade the book with the Mad Hermit in Eastern Brecilian

  2. Gawain's Shield – take the shield from the body of the slain ogre in Ishaal Tower

  1. Ancient Elven Armor – in a sarcophagus in the Lower Ruins

  2. Aod – take the axe from the body of Christoph, who attacks in a random location in Denarim after the quest "Pearls and Pigs"

  3. Bard's Dancing Shoes – boots sold by Bodan in camp

  4. Blood Ring – obtained as a reward for all unofficial fights in the Arena of Trials in Orzammar

  5. Golden Sun Bow – take from the body of slave trader Devara in the quest "Disturbances in the Elfinnage"

  6. Helm of Camena – helmet sold by Gorim in the Town Square of Denarim

  7. Dark Moon – short bow sold by Varathorn in the dalish camp

  8. Katriel's Grasp – gloves sold by Gorim in the Town Square of Denarim

  9. Source of Life – take the amulet from the dragon's egg in the caves (quest "Sacred Ashes")

  10. Shield of the Magister – amulet in a chest in the Abandoned Building in Denarim

  11. Shadow of the Empire – armor sold by Legnar in the Common Halls of Orzammar

  12. Sword of Summer – take from the body of Couturen in the quest "Save the Queen" or "Gathering of Lands"

  13. Thorn of the Dead Gods – obtain one of three daggers: buy from Barlin in Lothering; steal from Lord Dais during/after the quest "The Prince's Favor: First Assignment"; take from a chest (quest "The Hoard of Wanderers, Deep Roads). They differ in material and bonuses.

  14. Luck of Torval – hammer sold by Gorim in the Town Square of Denarim

  15. Yusaris: Dragonslayer – two-handed sword drops from Shah Virda (quest "The Warden's Edge")

MAGIC AND RELIGION

52. Andruil: Goddess of the Hunt – statue in the dalish camp

  1. Dirthamen: Keeper of Secrets – scrolls on the bench behind Varathorn in the dalish camp

  2. Elgar’nan: God of Vengeance – dalish camp

  3. Falon’Din: Friend of the Dead, Guide – take the bow Grasp of Falon’Din from the pile of dragon treasures on the upper level of the elven ruins

  4. Fen’Harel: The Dread Wolf – statue in the dalish camp

  5. Gilana’n – Mother Galla – statue in the dalish camp

  6. Jun: God of Crafts – dalish camp

  7. Mithal: Great Protector – take Mithal's Blessing shield from the skeleton in the center of Eastern Brecilian

  8. Sillyse: Keeper of the Hearth – statue in the dalish camp

  9. Eonar – scroll in the shop "Wonders of Thedas" in the Town Square of Denarim; mage backstory – before the Guardian leaves with Duncan

  10. Andraste: Bride of the Maker – book in the first chamber of the Abandoned Temple; mage backstory – book in the chapel on the floor of the senior mages; noble backstory - book on the altar in the chapel in the Cousland Castle

  1. Right of Destruction – book in the location "Nightmare of the Templar" in the quest "Lost in Dreams"; mage backstory - book in the chapel on the floor of the senior mages

  2. The Apostates – after dialogue with Jovan in the basement of the Redcliffe Castle

  3. The Black City – statue in the Primal Shadow, where the Guardian fights Yevena; mage backstory – statue in the Shadow during Torture

  4. Plague – scroll on the bench near the priestess beside the Lazaret in Ostagar; mage backstory – bookshelf in the chapel on the floor of the senior mages; urban elf backstory – after talking to Duncan and Valendrian; noble backstory - book on the shelf near the altar in the chaplain in the Cousland Castle

  5. Commandments of the Maker – book in the Church in Redcliffe; urban elf backstory – after the wedding; noble backstory - dialogue with Melhol in the chapel of the Cousland Castle

  6. The Maker – approach the altar in the Church in Lothering; mage backstory – bookshelf in the chapel on the floor of the senior mages; noble backstory - dialogue with Melhol in the chapel of the Cousland Castle

  7. Song of Light: Redemption – talk to the priestesses before the Church in Denarim

  8. The Imperial Church – book in the Church in Lothering

  9. Church Hierarchy – book in the house of Brother Jenetivi in the Town Square of Denarim

  10. Templars – unlocked when Alistair agrees to teach you the specialization "Templar" or after talking to the templars in front of the Church doors in Denarim

  1. Foundation of the Church – a pile of books in the Church of Redcliffe; mage backstory – altar in the chapel on the floor of the senior mages

  2. Brotherhood of Mages – bookshelf in the room of First Enchanter Irving; mage backstory – talk to Senior Mage Torin about brotherhoods

  3. Circle Hierarchy – bookshelf in the location "Stranded Mages" (enter the burrow in mouse form in the first room); mage backstory – bookshelf in the library on the floor of the senior mages

  4. History of the Circle – bookshelf in the location "Stranded Mages" (in the same room 2 mages and essence of magic); mage backstory - bookshelf in the library on the floor of the senior mages

  5. Shadow – talk to Wynn in Ostagar; mage backstory – book in the classroom on the student level

  6. Torture – note in the location "Stranded Mages" in the room up the stairs after receiving the Golem form; mage backstory – automatically at the beginning of the game

  7. Lyrium – when interacting with the Living Lyrium (quest "Anvil of the Void"; quest "Lost in Dreams"; mage backstory – during Torture, Shadow when freeing Connor)

  8. Maleficarum – books in the location "Nightmare of the Templar" in the room with three possessed by Sloth; mage backstory – book on the table in the rooms of senior mages

  9. Mana and Use of Magic – mage backstory – book in the student rooms near the staircase

  10. Possession by a Demon – bookshelf in the Church of Redcliffe

  11. Basic Principles of Magic – book in the location "Stranded Mages" next to the staircase to the second floor; mage backstory – book on the table in the rooms of senior mages

  12. Blood Magic: Forbidden Teaching – after talking with Jovan in the basement of the Redcliffe Castle; mage backstory – pile of books in Irving's room

  13. Schools of Magic: Creation – pile of books in the location "Stranded Mages" in the northeastern room on the top floor; mage backstory – bookshelf in the library of the senior mages

  14. Four schools of magic: Entropy – pile of books in the location "Stranded Mages" in the southeastern room on the top floor; mage backstory – bookshelf in the library of the senior mages

  15. Four schools of magic: Elemental School – pile of books in the location "Stranded Mages" in the western room on the top floor; mage backstory – bookshelf in the library of the senior mages

  16. Four schools of magic: Spiritual School – pile of books in the location "Stranded Mages" in the room up the stairs after receiving the Golem form; mage backstory – bookshelf in the library of the senior mages

  17. Beyond the Veil: Spirits and Demons – statue in the Primal Shadow (behind the first mouse burrow); mage backstory – statue at the start of Torture

  18. The Tamed – consists of two parts: talk to the Tamed near the Mage Camp in Ostagar; mage backstory – when starting the quest "Bound by Blood and Magic".

  19. Sacred Ashes of Andraste – after talking to Sir Donall

  1. The Veil – use the shadow pedestal in the quest "Lost in Dreams"

CULTURE AND HISTORY

The content and location of entries in this chapter depend on the Guardian's backstory

93. Aravelli – after talking to Elora in the dalish camp; dalish backstory – note about the aravels in the southeast of the camp

  1. Dalish – listen to Sariel's story in the dalish camp; dalish backstory – scroll in the trees in the south of the camp

  1. Long Way – scrolls on the bench behind Valatorn in the dalish camp

  2. Uthenara – elven burial chamber in the Brecilian forest, lower level

  3. Vallaslin: Blood Letter – ink next to Atras in the dalish camp

  4. History of the Drydens (DLC "The Keepers' Fortress") – after dialogue with Levi in the camp

  5. History of Soldier's Peak: Chapter 1 (DLC The Keepers' Fortress) – statue outside the fortress

  6. History of Soldier's Peak: Chapter 2 (DLC The Keepers' Fortress) – book in the archive on the first floor of the fortress

  7. History of Soldier's Peak: Chapter 3 (DLC The Keepers' Fortress) – raspberry jelly on the second floor of the fortress

  8. History of Soldier's Peak: Chapter 4 (DLC The Keepers' Fortress) – corpse on the wall in the Avernus tower in the fortress

  9. Anderfels – book to the left of the entrance to the "Pearl"

  10. Antiva – book on the table in the northeastern room of the Arl Denemir estate

  11. Avar – book before the house in the Refuge

  12. Bann – book in the Arl Eamon estate

  13. Brecilian Forest – dalish backstory – stump on the forest glade location

  14. Thedas Calendar – book in the Church of Redcliffe

  15. Hasind – listen to Hasind dialogue in Lothering near the Sten cage

  16. Urban Elves – stack of books in the slum rooms in the Denarim elfinage; urban elf backstory – automatically at the start; dalish backstory – small scroll on the bench in the camp

  17. Elfinage Culture – upon entering the elfinage; urban elf backstory – automatically at the start

  18. Arlatan: Part One – after dialogue with Lanaya; dalish backstory – scroll in the camp

  19. Arlatan: Part Two – dalish backstory – dusty scroll on the wooden crate in the camp

  20. Dalish – dalish backstory – automatically at the start; urban elf backstory – ask about the dalish during dialogue with Soris and Theodor

  21. Denarim – in the shop "Wonders of Thedas" in the Town Square of Denarim

  22. Dragon Cults – in the house of brother Jenetivi in the Town Square of Denarim

  1. History of Ferelden: Chapter 1 – stack of books in Arl Eamon's room on the second floor of Redcliffe Castle; urban elf backstory – books in the servant's room in Arl Denemir's estate; noble backstory - book in the library of Cousland Castle, on the pedestal next to Oldos

  2. History of Ferelden: Chapter 2 – book in Arl Eamon's estate; dalish backstory – book (that looks like a bush!) in the dalish camp; noble backstory - book on the shelf in the library of Cousland Castle

  3. Ferelden Culture – book on the counter in the main hall of the "Pearl"; urban elf backstory – books in Alarit's shop; noble backstory - book on the table in the room in the library of Cousland Castle

  4. Ferelden Culture: The Meaning of Dogs – note in the empty dog pen in Ostagar after completing the quest "Infected Blood"; noble backstory - take the dog into the party in the quest "The Ruckus in the Pantry"

  5. Geography of Ferelden – book on the first floor of Redcliffe Castle

  6. Free Mark – book in Arl Eamon's estate

  7. Politics in Ferelden – appears upon entering the tavern "The Mauled Noble"; noble backstory - book in Fergus's room

  8. Frostback Mountains – book in the caves of the Abandoned Temple

  9. Guaren – book in the library of Arl Denemir's estate

  10. Highever – beginning of Gathering of Lands; noble backstory - automatically at the start

  11. Lake Calenhad – sign "No Swimming!" in Redcliffe

  12. Lothering – upon entering Lothering for the first time

  13. King Merrick Theirin – after dialogue with Loghain in Ostagar, if you convince the guard to let you talk to him

  14. Nevarra – book in the tavern "The Mauled Noble" in the Town Square of Denarim

  15. Noble Families of Ferelden – tavern "The Mauled Noble" in the Town Square of Denarim; noble backstory - dialogue with Oldos in the library of Cousland Castle

  16. Ancient Gods – book in the southeastern rooms of the Abandoned Temple

  17. Orlesian Empire – book on the table of Arl Eamon on the first floor of Redcliffe Castle

  18. Untouchables – investigate the stone in the Dusty City; noble commoner backstory – at the start of the game

  19. Castes – carving on the wall in the Common Hall of Orzammar next to the entrance to the Dusty City; noble dwarf backstory – talk to Lord Dais in the Royal Palace

  1. Life in Orzammar – carving on the wall in Janar's shop; noble dwarf backstory – enter the Diamond Halls of Orzammar

  2. Deep Roads – book in the Orzammar Keepers; Noble Dwarf backstory

  3. City of Orzammar – engraving on the floor between the entrance to the Common Halls of Orzammar and the bridge to the Hall of Trials; noble dwarf backstory – crystal in the Warden's room

  4. Loss of Kal Sharok – slab in the Common Hall of Orzammar before entering the Deep Roads

  5. Legion of the Dead – book in the Orzammar Keepers

  6. House Educan, Shield of Orzammar – carving on the wall in the Diamond Halls of Orzammar, above Nevari Helmi; noble dwarf backstory – books in Belen's room

  7. The Perfect – inspect one of the statues in the Hall of Heroes; Noble Dwarf backstory

  8. Politics in Orzammar – book in the Orzammar Keepers

  9. Trials – carving on the wall in the Hall of Trials; noble dwarf backstory – enter the Hall of Trials

  10. Faith of Dwarves – book in the Orzammar Keepers; Noble Dwarf backstory

  11. Stalactite Negat – runestone in the Dead Trenches after the second bridge

  12. History of Orzammar: Chapter 1 – statue at the Crossing of Kariddin next to the southwestern exit to the Deep Roads; noble dwarf backstory – book on the shelves in the Warden's room in the Orzammar royal palace

  13. History of Orzammar: Chapter 2 – statue near the bridge in the Dead Trenches; noble dwarf backstory – book in the Royal Palace (requires access to the throne room)

  14. Ostagar – after dialogue with the guard at the end of the bridge we arrive on.

  15. Par Volen: Captured North – book in Arl Eamon

  16. Kunari – shop "Wonders of Thedas" in the Town Square of Denarim

  17. Redcliffe – upon arriving in Redcliffe

  18. Rivain – book in one of the rooms in the tavern "The Mauled Noble" in the Town Square of Denarim

  19. Tevinter Empire – book in the rooms of templars in the Circle Tower (in the room with the Desire Demon and the enchanted templar); mage backstory – statue in the basement of the Tower

  20. The Legend of the Juggernaut – disturb one of the gravestones in the Brecilian forest

  21. Geography of Thedas – in the shop "Wonders of Thedas"; noble backstory - dialogue with Oldos in the library of Cousland Castle

  22. Venedal: The People's Tree – sign under the tree in the Denarim elfinage

  23. Grey Wardens – first meeting with Duncan

  1. Korcari Wilds – upon entering the location

  2. Darkspawn – first meeting with Duncan

  3. Mory – letter from the Perfect Educan found in the Deep Roads; Noble Dwarf backstory

CHARACTERS

Entries in this chapter appear when the Guardian first meets a particular character or when they are mentioned in dialogue. Some characters the Guardian may meet during their backstory, while others learn about them much later. Many entries are updated over the course of the game, sometimes the content of entries depends on the choices made by the Guardian. Entries about companions are updated with sufficiently high reputation (+25 and above – entry about favorite gifts is added), during personal quests, upon leaving the team or killing a companion by the Guardian.

162. Alistair – upon meeting Alistair in Ostagar; updated during conversation about Alistair's past and after the Gathering of Lands

  1. Anora – after the first cutscene with Anora (when Loghain returns from Ostagar). Updated after the quest "Save the Queen" and after the Gathering of Lands

  2. Belen Educan – after the first cutscene when first visiting Orzammar; noble dwarf backstory. Updated in the quest "The Perfect"

  3. King Cailan Theirin – after meeting Cailan in Ostagar. Updated after the battle at Ostagar

  4. Lady Couturen – after the battle at Ostagar. Updated after killing Couturen in the quest "Save the Queen" or before the Gathering of Lands

  5. Connor Gherin – upon meeting Connor on the first floor of Redcliffe Castle. Updated depending on the Guardian's choices.

  6. Dog – take the dog into the party in the quest "Lothering and the Imperial Roll" or during the nobleman's backstory.

  7. Duncan – after meeting Duncan during the backstory. Updated after the battle at Ostagar

  8. Arl Eamon Gherin – upon mention of Eamon by Alistair after the battle at Ostagar. Updated after the Guardian learns about Eamon's illness, after the quest "The Urn of Saint Ashes" and the Gathering of Lands.

  9. King Edrin Educan – after talking to the guard at the entrance to Orzammar; noble dwarf backstory – bust of King Edrin in the Warden's room

  10. Flemeth – after the battle at Ostagar. Updated if the Guardian killed Flemeth

  1. Brother Ferdinand Jenetivi – after dialogue with Vaylon in Denarim. Updated during the quest "The Urn of Saint Ashes"

  2. Knight-Commander Gregor – upon meeting Gregor in the Circle Tower; mage backstory – automatically at the start of the game.

  3. Lord Pirael Harrowmont – after the first cutscene when first visiting Orzammar; noble dwarf backstory. Updated in the quest "The Perfect"

  4. Arl Rendon Howe – after the first cutscene with Howe; nobleman backstory - at the start. Updated in the quest "Save the Queen"

  5. First Enchanter Irving – Circle Tower; mage backstory – automatically at the start of the game. Updated after the quest "Torn Circle"

  6. Arlessa Isolde – in Redcliffe upon first mention by Bann Teagan or Sir Perth, or upon meeting Isolde. Updated depending on the Guardian's choice in resolving the issue with the Demon

  7. Leliana – in the tavern in Lothering. Updated in Lothering if the Guardian refused to take Leliana into the party at the tavern; after talking about the past; if the Guardian kills Leliana in the quest "The Urn of Saint Ashes" (when desecrating the Urn)

  8. Loghain Mac'Tir – upon mention by Cailan in Ostagar. Updated after the battle at Ostagar, after Loghain's return to Denarim and depending on the Guardian's choice at the Gathering of Lands

  1. Morrigan – upon meeting in the Korcari Wilds. Updated upon accepting her into the party; with sufficient reputation; upon Morrigan leaving before/after the final battle

  2. Oghren – meeting Oghren before heading into the Deep Roads in search of Branka. Updated during the quest "The Perfect"

  3. Sheila (DLC The Stone Prisoner) – Honnleith. Updated upon completing the quest "Memories of a Golem"

  4. Sten – meeting Sten in Lothering. Updated in the quest "The Sword of Bheresaad"

  1. Bann Teagan Gherin – after the cutscene when Loghain returns to Denarim after the battle at Ostagar

  2. Valendrian – after talking to Shianni in the quest "Disturbances in the Elfinage"; urban elf backstory – after talking with Valendrian and Duncan

  3. Wynne – upon meeting Wynne in Ostagar or the Circle Tower. Updated in the quest "Torn Circle" and upon killing Wynne in the quest "The Urn of Saint Ashes"

  4. Keeper Zathrian – dalish camp. Updated upon completing the quest "The Essence of the Beast"

  5. Zevran Aranai – after the cutscene when Loghain hires Zevran to kill the Guardian. Updated after meeting Taliesen

  6. Rageclaw – dialogue with Zathrian in the dalish camp. Updated during the quest "The Essence of the Beast"

  1. Sophia Dryden (DLC The Keepers' Fortress) – dialogue with Levi in the camp. Updated during the quest "Soldier's Peak"

BOOKS AND SONGS

Entries appear when reading books and various scrolls.

192. Aveline, Knight of Orlais – book in Connor's room on the second floor of Redcliffe Castle

  1. Ballad of Aisle – bookshelf in the house in Redcliffe where Dernal Garrison is (quest for volunteers "Scouring the Shelves")

  2. Reflections and Odes to Bees – book in Arl Eamon's estate

  3. Adventures of the Black Fox – book in the Church in Lothering

  4. The Sacred Ember – Abandoned Temple

  5. The Legend of Calenhad: Chapter 1 – book on the first floor in Caitlyn's house in Redcliffe

  6. The Legend of Calenhad: Chapter 2 – book in the templar's rooms, after completing the quest "Lost in Dreams"

  7. The Legend of Calenhad: Chapter 3 – book in one of the rooms at the tavern "The Mauled Noble"

  8. Diary of Kariddin – book in the Teigh of Ortan near the Altar of Separation (quest "In Pieces")

  1. History of the Church: Chapter 1 – book on the second floor of the Ishaal Tower

  2. History of the Church: Chapter 2 – in the chapel on the first floor of Redcliffe Castle

  3. History of the Church: Chapter 3 – at the house of brother Jenetivi in the Town Square of Denarim

  4. History of the Church: Chapter 4 – in the shop "Wonders of Thedas" in the Town Square of Denarim

  5. Story of Iloren – in the dalish camp after completing the quest "Grief of the Stone"

  6. Dain and the Werewolf – book next to Isabella in the "Pearl"

  7. Death of the Templar – book next to the house in the Refuge

  8. Chewed and Soaked Book – sometimes brought by mabari.

  9. Nolais' Anthology of Dwarven Poetry – book behind Caesar in the Town Square of Denarim

  10. Fish for the Holiday – Arl Eamon's estate

  11. First Mortar: Chapter 1 – book in the Church in Lothering

  12. First Mortar: Chapter 2 – book in the room of Arl Eamon on the second floor of Redcliffe Castle

  13. First Mortar: Chapter 3 – northeastern caves in the Abandoned Temple

  14. First Mortar: Chapter 4 – book in the Arl Denemir estate

  15. The First Children of the Maker – book in the Gauntlet (quest "The Urn of Saint Ashes")

  16. The Steel Legion – book in the Orzammar Keepers

  17. In Uthenera – book in the chest next to Lanaya in the dalish camp. Can be stolen or taken after completing the quest "The Essence of the Beast"

  18. Legend of Lutius, the Dwarven Son – dialogue with the Ash Warden in Ostagar. Note: while being a dwarf, this entry cannot be obtained

  19. Praising the Ordinary Nag – in the Orzammar Keepers

  20. Dwarven Folk Songs – book in the Orzammar Keepers

  21. Homilies of the Rev. Renata I – book in the cultists' rooms in the Abandoned Temple

  22. Diary of the Tamed – book in the western room on the second floor of Redcliffe Castle

  23. Diary of Triana – Royal Palace of Orzammar

  24. Diary of Enchanter Wilhelm (DLC The Stone Prisoner) – basement of Wilhelm in Honnleith

  25. Cautionary Tales for Adventurers – bookshelf on the second floor of Caitlin's house in Redcliffe

NOTES

Usually taken from enemy corpses or when interacting with objects.

227. Documents of Cailan: p. 3 of 3 (DLC Return to Ostagar) – Cailan's chest in Ostagar during the quest "Return to Ostagar"

  1. Letter from Brevic – take from Brevic in the Redcliffe tavern

  2. Letter to someone in Highever – found by the dog at the lake Calenhad dock.

  3. Letter from King Endrin – scroll in Lord Harrowmont's estate; noble dwarf backstory – will hand it to Gorim in the Town Square of Denarim

  4. Note from the village council of Honnleith (DLC The Stone Prisoner) – note on the round table on the hill in Honnleith

  5. Note from Sir Henric – search the dead templar at the entrance to Lothering

  6. Letter from Riki – in Belen's room in the Orzammar royal palace

  7. Elven engraving – in the lower ruins in Brecilian forest

  8. Crumpled shopping list – note on the floor of the village warehouse in Redcliffe

  9. Inscription in the Redcliffe tavern – on the bar counter

  10. Old letter (DLC The Stone Prisoner) – in the basement of Wilhelm in Honnleith

  11. Letter from Bann Matin Wolf (DLC The Keepers' Fortress) – letter in the room on the first floor of the fortress

  12. Records of Avernus (DLC The Keepers' Fortress) – book on the table in Avernus tower (next to the alchemical potion)

  13. The Command of Commander Atlara (DLC The Keepers' Fortress) – in Soldier's Peak

  14. Load limit reached – stone on the broken bridge in the Dead Trenches (right behind the room where Hespit is located)

  15. Black vessels – 6 notes from the bodies of the Revenants that appear when interacting with glass phylacteries: Circle Tower, Orzammar royal palace, Crossing of Kariddin, Lower Ruins in Brecilian Forest, Werewolf Den, random location in Denarim (where the Guardian is attacked by bandits and they lower the grate to cut him off from the team. The phylactery is in front of you, on the stairs at the entrance to the location. If missed, it will not be possible to return)

  1. Interrupted Correspondence – 12 love letters, locations see here: http://www.gamer.ru/games/894-dragon-age-nachalo/posts/32130

  2. Circles within Circles – scrap of paper on the shelf in Irving's office

  3. Desire and Need – letter on the body of an enchanted templar in the templars' rooms in the Circle Tower

  4. Notes of Earl Forshadow – steal from Earl Forshadow, summoned in the fourth circle of summoning. To summon him, you need to consecutively perform all actions for three summons without resorting to the summoning well.

  5. Irving's Mistake – in Irving's diary in his office in the Circle Tower

  6. Oaths of Pride – four scrolls taken from the bodies of certain possessed during the quest "Torn Circle"

  7. Extracurricular Activities – stones and two stacks of books in the templars' rooms during the quest "Torn Circle"

  8. Holiday Gifts (DLC) – entry created when enabling the DLC

  9. Holiday Raffles (DLC) – entry created when enabling the DLC

  10. Documents of Cailan: p. 2 of 3 (DLC Return to Ostagar) – in Cailan's chest during the quest "Return to Ostagar"

  11. Documents of Cailan: p. 1 of 3 (DLC Return to Ostagar) – in Cailan's chest during the quest "Return to Ostagar"

  12. Return to Ostagar (DLC Return to Ostagar) – after talking to the royal agent