Fallout 3 (Reader Easter Eggs)

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In Fallout 3, as in the second part, you can find a flying saucer. It is located to the west of the Greener Pastures dump. When you get close to the crashed ship, your Pip-Boy will pick up a radio wave with a strange message. The signal comes directly from the UFO. The closer you get to the saucer, the clearer it becomes. Near the starship lies a dead alien in a spacesuit, with an alien blaster and ammunition (a total of 110 rounds) next to him. The blaster is the most powerful energy weapon in the game: it takes out regular monsters in one shot, and super mutant behemoths in five. Overall, a valuable item.

In the Technical Museum, near the places where exhibits used to be, there are plaques with their descriptions. One of them talks about Karl Bell, an American astronaut who made the world's first space flight in the "Defiance-7" capsule. This event took place on May 5, 1961. In the real world, on the same day, Alan Shepard went into space aboard the Freedom 7. But in our reality, he was only the second. And the lunar rover from which we need to remove the satellite dish in the storyline is called "Valiant-11" in the game. Its real prototype is "Apollo-11", the first manned spacecraft to land on the Moon. In the same Technical Museum, there is a parody of IMAX theaters. Information about them can be found on one of the computer terminals. In the retrofuture, they are called "GigantoMax." The repertoire, according to the records, is quite questionable. For example, the program features a film called "Colonoscopy" with all the anatomical details that a three-story screen can display (thankfully not in 3D). Those who do not know what this procedure is should urgently make a query in their favorite search engine or run to the library.

If you study the "eternal child" skill in the game, during a conversation with the girl Meggie from Megaton, one of the options for continuing the dialogue will be the request to share a secret. In response, she will reveal that her adoptive father Billy has a safe in the floor, and the code to it is 15-16-23-42. It's a pity that the developers did not think (or did not want) to make this set of numbers a password for some computer. Then the similarity with the show Lost would have been almost one hundred percent.

Do you remember your faithful dog Dogmeat from Fallout 2? In the third part, you can also encounter man's best friend and even take him on your team. The dog is located at the dump north of the Bethesda ruins (by the way, this is also an Easter egg — the place is named after Bethesda Softworks, the publisher and developer of Fallout 3). If you haven’t marked this location on the map yet, you can teleport there by typing coc scrapyardentrance in the console.

Did you spot someone else's belongings, but someone is watching you and doesn't want to leave? Use the magical button Z (by default) to pick up the item without moving it into your inventory. Drag the item to a secluded corner and only then stash it in your pocket. In this way, you will, firstly, lose much less karma than for killing an unwanted witness, and secondly, neither the owner of the item nor his friends will hit you for theft.

In the upper right corner of the map, to the right of "Vault 92", there is the town of Old Olney. On its streets, there is an entrance to the sewers, in the very far corner of which lies a corpse in Brotherhood of Steel armor. But this armor is not ordinary; it is healing and even talks: during battle, it constantly cheers you on and shouts slogans like "Let them eat lead!".

In the "Oasis" (the northernmost part of the map, roughly in the middle), there lives a talking tree named Harold. Those who played the previous parts of Fallout will surely remember Harold, who had a little tree growing on his head named Bob (or Herbert, as he jokingly called it). In the first Fallout, they lived in the city of Hub, and in Fallout 2, they moved to Gecko.

Near Megaton, you can notice a bent high-voltage pole, resembling a giraffe chewing grass. It's unlikely to be a mere coincidence; the resemblance is striking.

In the Historical Museum (not far from the Washington monument), there is a settlement of ghouls — The Dungeon. There, take the quest "Final Shot" from Crowley. The task is straightforward: bring four keys from the fort and give them to the ghoul. Obtain the keys by any means necessary, but make sure to ask their holders where Fort Constantine is. When you bring the keys to the ghoul, he will say that it's time for him to embark on a journey. Follow him and wait until he leaves the settlement. After that, you can safely kill him and take the keys. If you killed him outside the Dungeon, people in the town will treat you as before, and they won’t notice the ghoul’s disappearance (karma for killing Crowley is not deducted). Head to Fort Constantine and enter using the keys you found. Beyond the walls of the fort, you will find T-51b power armor. This is the Brotherhood of Steel armor from the previous parts of Fallout. If you wear it (along with the helmet), your radiation resistance will significantly increase and your charisma will go up by 1.

You can take all the caps from any merchant without bloodshed. For this, you need two identical weapons: one intact and the other fully broken. Sell the intact one (don’t forget to click "Confirm Deal" after each transaction), then the broken one. Now buy the non-working weapon. Result: the non-defective weapon's price will disappear and you can get it back for free. Repeat the operation until the seller runs out of caps.[b]Sorry, there is no screenshot[b]

The trend of hiding smileys and emojis in various unexpected places has reached Bethesda Softworks. Take a look at the nose sections of the planes that are on the deck of the ship city Rivet City. Funny, isn’t it?

In the Capital Wasteland, there are quite a few elevations from which you often have to slowly and tediously descend. You can significantly speed up the process. Jump off a cliff and save while flying towards the ground. When you load this save, you will start falling from a small height and will land safely without any serious consequences for your health.[b]Sorry, there is no screenshot[b]

The village of Arefu and the related quest about investigating murders and searching for a missing boy is inspired by the legend of Count Dracula. Firstly, the famous bloodsucker ruled precisely in the village of Arefu, which is located in Transylvania. Secondly, the quest ultimately leads us to the vampire Vance. Thirdly, this vampire lives at the Meresti metro station. There is a cave with the same name in Transylvania. According to legend, children from the village were taken there. Finally, the name of the heroine who gives the quest is Lucy West. In Bram Stoker's novel "Dracula," there is a character named Lucy Westenra.

In Georgetown, in a town house, on the first floor you can find a helper robot. At the nearby terminal, choose the command "Read a bedtime story to the kids." The robot activates and heads to the nursery, where it begins to recite a well-known poem by writer Sara Teasdale to the remains of a child. This scene is a reference to Ray Bradbury's story "There Will Come Soft Rains" from the collection "The Martian Chronicles."

Pay attention to the sign hanging in front of the house: "The McLellan Family, 2026" (the action of the story takes place on August 4, 2026), and to the poem itself, which not only gave the story its name but also appears in it in a similar situation: the robot reads it to the long-deceased Mrs. McLellan.

Before entering the ship city Rivet City, under the stairs leading to the bridge, you can find a small pile of brains. From a distance, they resemble rocks, but as you get closer, the convolutions become visible, and if you shoot them, blood will splatter. Remember that the majority of Rivet City's population consists of scientists.