"Mann Jubilee!" Update Overview.
Today marks a truly significant date - one year has passed since the events when the Mannconomics network spread to you, our dear virtual participants. Not everyone warmly embraced such an unusual way of distributing our products, but nevertheless, the fact that the invention of volunteer scientists, despite the tough conditions and a high percentage in our favor, brought them a share of profits amounting to ,000,000, shows us that expanding the market among you was a great idea. In honor of this, we have released our special festive catalog, which will tell you what to wear on this day and what to expect from us in the future. But first...
Gifts.
Remember how we advised you, after reading the book "Dances with Eternity," to turn 417 pages of a sniper novella into simple and beautiful origami hats? Well, our leader, the unique Mr. Hale, was so captivated by this idea that he ordered to take all the books written in honor of his exploits and turn them into origami hats FOR YOU!

Hats.
To start with: we've added about 30 items so you can celebrate this event with us:
1. Scout:

2. Soldier:

3. Gunner:

4. Engineer:

5. Spy:

6. Medic:

7. Sniper:

8. Demoman:

9. Arsonist:

You might ask: "But where is the weapon?" Well... frankly, I hadn't thought about it, but I have a couple of items - maybe you'll appreciate...
1.**Scottish Handshake.**
This bottle of rum, made from the DeGrut family's recipe, is filled in a thick glass container and has quite a strong aging.
By characteristics it is identical to a standard bottle.
2.Bootlegger.
I know - you don't like those damn Arab slippers. So I'm offering you these marvelous pirate boots. And to make it feel even more like the spirit of the sea devils, I offer a free amputation of one foot followed by replacement with a crutch. You're not new to this, right?
By characteristics it is identical to Ali Baba's Boots.
P.S.: By the way, previously we strictly punished for manipulating equipment bought from us at Mann.CO Industries. But recently learning the expression "The customer is always right," Mr. Hale decided to change his mind. Now all weapons and clothing purchased in our store are available for exchange just a few days later!
Innovations and new items.
Unfortunately, Mr. Hale is not giving us the rights to create death-dealing art from makeshift means yet. But still, we have made progress in some ways - we have created modifiable items! The essence of these items: they feature a "blank" surface that initially contains our tournament logo. On this surface, the player can apply any image! It doesn’t matter whether you are fighting for the country, loved ones, or a hill, the image on the symbol will let your enemies understand what they should hate the most! Here I will provide a list of items that will celebrate your clan, home, or selfishness:
1.Conscientious Objector.

Once, this torn sign served the darkest brightest intentions of hippies. Until meeting Saxton Hale. Now, not knowing what to do with a pile of signs, Mr. Hale instructed to sell them at a markup to simple tournament participants.
By characteristics it is identical to standard melee weapons of any class.
2.Photo Badge

This stack of photographs, fastened with a pin, will be stored at the very heart.
3.Clan Pride

Be proud of your team... for when you die, you'll have nothing else to be proud of...
4.Flair!

Although there’s no use for these badges, I think they’ll still decorate YOUR image.
But keep in mind: to create an image, you'll need a decal tool:
Decal Tool:
It can be purchased in the store or obtained for free when ordering any promotional item from the list above.
"High five."
Have you always wanted to celebrate success with team members? Always wanted to express joy over the dead enemies' corpses, to share victory over the charred remains? Then this is for you: for a small fee, we provide the opportunity to learn a special gesture, which to regular people is called "High Five." Still not entirely clear? Then read this comic and everything will become clear immediately:
Technical Changes.
We also have news regarding equipment and appearance:
1. In the main menu, all main characters wear unlockable items.
Whoever these heroes may be, their appearance will make you want to become like them.
P.S.: Also, a new title theme **"Archimedes"** has been added to the main menu.
2. Preset sets.
Before, to switch from explosive games to bludgeoning games, one had to change clothes: switching glasses for cigarettes, taking a different hat, and re-hiding guns in the cloak and stuffing bullets and TNT around. But now this is over! Now each character has four entire sections in their own wardrobe! In addition to three wardrobes, we also give you a wonderful opportunity to equip two items in the "misc" slot!:
3. Loading menu.
So. You've put on socks, a top hat, jeans... Or not? Right now you might have shorts and a sun hat? Anyway, enough! Now everything you have equipped on your character will be displayed in the selection menu:
Free!
*Many believe we are very greedy by nature. So, today Mann.co Industries will prove its generosity! Now any weapon, except the newest one, can be borrowed for a week trial period. During the week you will have access to this item, and if you like it, you can buy it at a 25% discount!:*

Steam Workshop.
We have also integrated with the new Steam Workshop, through which our viewers will be able to personally view, vote, and suggest items created by volunteer inventors for inclusion in our list! Who knows - maybe the hat you see will soon be on your head?
New battlefields.
The most diligent tournament participants have long reproached us for not encouraging their diligence. Well, I have great news for them - Mann.co Industries has acquired the territory of Gullywash for official competitions! Now you can actually try out this "complex and laborious" area.
And one more thing: Barnblitz has been added to the list of territories for practice. Go for it!
Other news.
1. "Well, when..."
Our CEO, Robin Walker, has finally finished searching for the bloody potion to revive the octopus on the Hat of Untold Wealth and Respect.

SERIOUSLY!
2. Stay alert!
Yesterday, after the update, we accidentally birthed a horrible monster from the arsonist. Our team destroyed the beast in record time. But what if it already laid eggs?!...

3. Non-killing grenade.
Before our CEO decided to visit Scotland in search of a solution and brought back shields and swords, we wanted to teach a one-eyed guy one trick - the Deadly Swing of the Bottle. But then Robin returned from Scotland, and instead of this trick, the Demoman learned a dance ritual that still beheads people. After several years, we remembered that we had the knowledge of this trick and taught the one-eyed guy with the grenade. So tremble - the Demoman will now not only elegantly demonstrate his weapon but even hit you with it....but won’t kill you. Our specialists are themselves puzzled as to why this happens...
4. Championship.
Although our boss has a negative attitude towards peaceful sports, he nevertheless agreed to the conditions of Mann.Co's advertising at the world football championship to give you (football fans) a couple of items. Note that only those with tickets to matches in this season will receive items: whoever has tickets to this season's championship matches. This will at least justify things if you don’t make it to these matches due to competitions...
Well, that's probably all for now. I am glad that you stayed with us on this festive day, and I hope you will continue to cooperate with us, despite everything.
Sincerely yours, Mr. Bidwell.
Update 1
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM):
●Fixed a multi-core rendering issue that could cause the game to crash when switching maps
●Added spaces in the output of the command status for improved text formatting
●Changed the output of stats, now shows KB/s instead of bytes/s, added a connection column and replaced the user column with "Map Change"
●Fixed the possibility of game servers executing the command retry because of its dependence on the command connect
●Added the ability for servers to execute the command sndplaydelay
●The server's frame rate is now based on the active Source mod's tickrate, not on the constant fps_max
●Reduced server delay, especially on servers with modern Linux kernels
●Optimized the entity handling logic, allowing a significant reduction in CPU load on populated servers
●Multi-core server code is enabled by default on Linux (already enabled on Windows)
●Fixed an issue with unprintable characters that caused lag on Windows servers
●CPU fully returns to the system while the server runs faster, as does the tickrate
●Massive performance improvement in low-level math libraries (used for damage calculations, etc.)
Team Fortress 2
Manniversary
●Testing a new store interface for some players
●Added numerous community items in honor of Mann Co.'s anniversary.
●Added outfit sets: each class can now save up to 4 sets of gear, including hats, "Miscellaneous" category items, and action items, and can switch between them with the press of a button.
●Added a new type of item on which any image can be applied. Take your picture, put it on this sign, and whack someone with it! (Check out the Decal Tool in the store.)
●Added a new taunt "High Five!" completed simultaneously by two players.
●The class selection menu now shows the current equipment of the class.
●Characters can now wear items in two "misc" slots simultaneously.
●A new in-game reporting system has been added (see "Submitting Violations" in the "Miscellaneous" section).
●Weapons in the store (except the recently released ones) can now be trialed for free once a week! You'll get a fully functional instance to try out in-game. If you decide you like it, it can be purchased at a discount during the trial period.
●All items purchased from the store can be used in forging and can be transferred after a few days.
●A new soundtrack for the main menu from the video Introducing the Medic class has been added.
●Integration with the new Steam Workshop: you can now rate community-created items and publish your creations.
Maps
●Added a new community map with capture points - Gullywash. To support the map authors, a Collectible Badge has been added to the store!
●Training is now available on the Barnblitz map (in offline mode)
●Frontier: various geometry fixes on the map
●Gorge/5Gorge: added func_nobuild vegetation on the elevations before the respawn zones (for both teams)
Records
●Added a new camera feature - shake.
●Added a new camera feature - time-slowing.
●Added support for recording voice chat in recordings.
Items
●The Pocket Medic can now be equipped by both Soldier and Gunner
●The Pioneer Cap and Specialist Hat have become paintable
●The Bonk Boy and Foster's Gas Mask are now items in the "Miscellaneous" category
●Fixed the rendering of the Director's Sight Hat's animation across all classes on the equipment selection screen
●The Killer Exclusive is now available for painting
●When sorting the backpack, equivalent items will be sorted by strange quality (weapons) and the production number (Mann Co. crate)
●When selecting equipment items, all weapons with various kill-eater rank attributes will be displayed
●Animations have been added to The Hat of Untold Wealth and Respect
●LOD models have been added to some old items
Replicas
●The likelihood that a character will say a line has been reduced
●Lines related to the minecart mode are no longer played if the player is disguised
●Players will now always call for a Medic when they are low on health or on fire. When a medic is targeted, the player asks the Medic to follow them.
●Characters will no longer say lines related to the new replacements of standard renamed items
●New lines when throwing a Banache
■Demoman
●Added a line for achieving an achievement.
●The line "I didn't need your help y'know" is not used if the player was healed by a medic
●When killing with a Saxton, lines for killing with a Frying Pan are now used
●A taunt with a Crutch or Saxton now uses the taunt animation with a grenade launcher
●Added a taunt for the Allapul Log
■Engineer:
●Fixed an issue where the engineer didn’t say thanks after exiting the teleporter
●When killing with a Saxton, lines for killing with a Golden Key are now used
●An unused line for killing with a Golden Key has been added
●A randomly occurring line when swinging with The Gunsmith has been added
●The taunt with Guide's Hat now uses the taunt animation with a pistol
■Gunner:
●An unused line for punches has been added
■Medic:
●A line is added that is said when choosing a battle cry in the voice commands menu, while the player with a melee weapon looks at an enemy.
●The taunt with Saxton now uses the taunt animation with the Medic's healing gun
●Taunts with the Sacred Oath and the Crusader's Crossbow play the same animation as the Medi Gun
■Scout:
●Voice commands that used to play with killing the arsonist or scout will now play when surpassing the arsonist or scout.
●A random response has been added when performing a double jump after a kill
■Sniper:
●Less chatter after kills, if the last ones are too frequent
●An overlooked line for revenge upon a kill through a scope has been added
●The taunt with Saxxy no longer uses lines that mention a kukri
■Soldier:
●A response has been added upon receiving an uber-charge
●Taunts with the Righteous Bison, Battalion’s Backup, or Saxton's Statue now match the taunt with the Inspired Knowledge.
Bots
●Bots now have a certain chance to notice enemy shots; the chance depends on their difficulty. Easy bots notice almost nothing, while experts see almost everything.
●Bots will now consider attacks with certain weapons as "silent" (spy knife, going in/out of invisibility, attacks with certain melee weapons, etc.). "Silent" weapons can only be heard by bots if they are nearby, and the chance of success decreases by half with a lot of background noise (many shots, character shouting). This improvement will noticeably enhance the life of spies, who will now attract less attention from bots.
■ Spy bot enhancements:
●Spies have now become much smarter: they will kill the victim and quickly hide from the view of their partners.
●Improved target selection by spies in certain situations (for example: a bunch of turrets and enemy players).
●Spies will break off their attack and retreat if the enemy turret is aimed at them
●Spies will now attempt to evade enemies when they are disguised and/or invisible, in order not to reveal themselves
●Spies will now notice when their disguise has "failed".
●Spies will chase their targets along the same paths.
●Spies will no longer attempt to kill the enemy until preparation is complete
●Spies on hard and expert difficulty will not look at their target until they are close enough for a strike
●Spies on easy difficulty do not evade enemies and do not approach their target from behind
●Spies on medium difficulty do not evade enemies
●Fixed a bug where spies jumped at enemy gates during preparation
■ Medic bot enhancements:
●Medics now stay much closer to their moving patients
●Medics stay much closer to their patients if they have a ready uber-charge or are in the charge-building stage
●Medics now also try to hide from turrets
■ Pyro bot enhancements:
●Pyros became less aggressive in using compressed air but learned to use it against uber-charged enemies and to knock enemies off the capture point.
Other
●Razer Hydra support can now be enabled through "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
●Added "tfallowtaunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
●Screenshots can now be uploaded to Steam Community automatically. There is a new option to manage this in "Miscellaneous" on the "Advanced Options" page.
●Fixed a bug where gold corpses would move instead of falling dead in a rigid pose
●Fixed a bug where the Meat Sandwich was infinite if the Gunner was at full health.
●Fixed a bug where activating a locker on the resurrection team would remove the Meat Sandwich effect while keeping the prohibition on ordinary weapons
●Fixed a bug where particle effects were not shown on the items of a disguised spy
●Fixed a bug where spies did not use high-quality, hand-made, or community items when disguised
●Fixed the display of the primary and secondary weapons of the Demoman in the equipment selection window
●Fixed the effect for the Stickybombs of Training Stickylauncher
●Fixed net_graph when it does not update the server when exceeding FPS of 1000.
●Fixed a bug where the server could not execute the command "retry".
●The console variable tfshowvoice_icons has been renamed to mpshowvoice_icons
●Translation updated.
Undocumented Changes
●Promo items for Football Manager 2012 added
●Added production numbers for crates #30 and #31.
●Added Manniversary Package
●The reserve officer can now be used by the arsonist.
●The Widowmaker now uses 30 metal per shot instead of 60.
●The Merciless Demon, Big Luchador, and Sniper Shades have been moved to "Miscellaneous" slot
●Updated class images in the main menu. They now display cosmetic items.
●Added "Miscellaneous" category items: Flair!, Photo Badge, and Clan Pride, which can use Decal Tool
●New bot names added.
●The reload speed of the Breaker has been reduced by 50%.
●Small health packs now restore 20% of the class's health (previous value 20.5%).
●Added taunts.
●Taunts in the "Action" slot on the equipment selection screen now make sounds.
●The death ring now plays sound when fully charged.
●Sunglasses and Professor's Glasses now drop upon death.
●Fixed a bug where hats for all classes were duplicated in wrong positions on the equipment selection screen.
●On the equipment selection screen, the team color the player is currently in is now displayed correctly.
●Public IP is now shown in the console when creating a local server, and the output for the exec command has been changed.
●Notifications for strange weapons upon update will no longer appear as a toast popping up on the screen.