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Elder Scrolls: Chapter II — Daggerfall, The

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Elder Scrolls: Chapter II — Daggerfall, The
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The computer game TES II: Daggerfall, the sequel to the renowned series The Elder Scrolls, is one of the largest and most legendary role-playing games in history. Despite the significant time that has passed since its release, the game is still loved by players to this day.

One of the main features of TES II: Daggerfall is the colossal size of its game world. The game world is approximately the size of the entire United Kingdom: around 487,000 square kilometers of territory! And within this vast expanse are thousands of cities, villages, and dungeons. Of course, when talking about such a vast number of settlements, one shouldn’t even think about the unique design of each of them. All cities use several pre-prepared architectural types, and the quests themselves are generated randomly, sending players to random places on the game map. By the way, the game also features a built-in random dungeon generator, which creates such deep, winding, and complex maze-like corridors that some players are afraid to descend into the dungeons for fear of getting lost.

In addition to the vast spaces, the game is also remembered for its numerous bugs. There are indeed a lot of them. It’s worth mentioning that because of this, the fan community affectionately and jokingly nicknamed the game "Buggerfall", and the size of all official and unofficial patches far exceeds the size of the game itself! Another point of contention among fans of the game is the annoying (and still present in other Elder Scrolls games) auto-leveling system, which automatically generates enemies that are roughly the same level as the player.

Another key feature is the complete freedom of action, which is still positioned as one of the main "trademarks" of the Elder Scrolls franchise. Players are free to complete any quests, do whatever they want, and go anywhere across the vast territory of 487,000 square kilometers. For example, one can become a werewolf and destroy everything in sight, or join a mysterious underground sect called the Dark Brotherhood. The interest in exploration is spurred by various notes, books that tell the story of the world, dialogues, and characters that enhance the picture of the Elder Scrolls universe, which is rightly considered one of the most developed game worlds in existence.

Release Date: суббота, 31 августа 1996 г.
Genre: RPG
Platform: PC
Description: In the intricate web of secret conspiracies, intrigues, and betrayals, agent Uriel VII Septim, sent by the Emperor in 405 of the Third Era to the troubled shores of the Iliac Bay, makes history. He is tasked with granting peace to the ghost of King Lysandus, who, with an army of undead, calls for vengeance on the streets of Daggerfall, and restoring Numidia, the colossal iron golem with which Tiber Septim forged his Empire. History and human rumor will not keep the memory of this agent, but it is he, who retrieved the Mantella in the plan of the gods of Aetherius and found the artifact "Totem", who will decide who will govern Numidia - and the future of the Empire.
Developer: Bethesda Softworks
Publisher: Virgin Interactive Entertainment