Thief Achievement Guide

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Another guide contest, which means it's time to write guides.

Since walkthroughs for Thief are already occupied by competitors, I decided to focus on achievements. So, let's get started. There are exactly 37 achievements in Thief, and they are conditionally divided into those that are impossible not to obtain during the story and those that can be missed. Let's start with the former.

Fall

Prologue completed

Blockade

First chapter completed

Ashes to Ashes

Second chapter completed

Dirty Secrets

Third chapter completed

Friend in Need

Fourth chapter completed

The Forsaken

Fifth chapter completed

Loner

Sixth chapter completed

[The Hidden City](/games?search=Тайный город)

Seventh chapter completed

New Dawn

Eighth chapter completed

These achievements are more for the statisticians than for players. At the end of each story mission, there will be a pop-up message about the next achievement unlocked.

Unlocked during the first playthrough.


All That Glitters

5 special trophies stolen

In fact, if you can't steal at least 5 special trophies throughout the game, then Thief is definitely not the game for you. But if you're having some difficulty, Elle's guide will help you:

[post]Guide to finding valuable trophies in the main story of Thief (part 1)[/post]

[post]Guide to finding valuable trophies in the main story of Thief (part 2)[/post]

Unlocked during the first playthrough.


Happy Birthday

16 candles extinguished - and that says it all

You need to extinguish at least 16 candles during the entire game. That's right, candles. Approach a candle and press [E]. After sixteen repetitions, the achievement will be yours.

** I haven't tested groups of candles, but I assume that a group counts as one or may not be counted at all;

** Can be done on the very first candle using [save/load];

Unlocked during the first playthrough.


Child of Shadows

You completed a chapter without alerting anyone

A fairly simple achievement that is easiest to complete in the first chapter. Each enemy on the map has a suspicion meter. When the enemy is calm, the meter is not visible. But if you start hovering too closely, the meter begins to fill up. Once the first red alert is triggered, enemies become more cautious and start scanning the dark, which increases the chances of Garrett’s detection. If Garrett is spotted, alarms will be triggered, and the enemy will shout a warning, attracting others, who will then hunt you down. If you manage to hide, the alert level will drop to two red alerts – this means that enemies will circle around the last spot they saw you and check every corner. During this time, they can easily spot Garrett, and everything may repeat itself.

Unfortunately, due to various nuances and bugs, it isn't always clear if you have been detected or not, so you should constantly check the "detections" section in the mission "statistics". If there's at least one detection, you won't get the achievement in this mission.

Otherwise, you will earn this achievement when the mission completing screen appears.

Unlocked during the first playthrough.


Two-Faced

The secret of Lygruv has been uncovered

In the first chapter, you need to steal a fake mask, which is lying in the showcase of a jewelry store, and the real mask, which is located in the basement of the same store, in a safe behind a painting. The fake mask will be hinted at in the cutscene of the conversation between the conscientious and regular guards. Finding the basement isn’t hard either; it’s where the owner of the establishment hangs out.

The safe code is in a letter that (allegedly) is written by Lygruv. If you don't get it, here it is:

739

Unlocked during the first playthrough.


Lucky Lockpick

Lock picked incredibly quickly

A truly challenging test for PC players. The goal is simple – you need to pick any lock in less than the control time (set by the developers).

The easiest lock to find is one with three pins; then you should save the game and pick it, remembering the position of the "white dots". After that, you should reload the save and quickly perform the combination. This is easy to do on a gamepad; just turn the stick in the right direction and click. With a mouse, it presents certain challenges. However, with a bit of practice, nothing is impossible.

** If you find it easier to do this with focus enabled, it counts too.

Unlocked during the first playthrough.


Secret Target

15 hideouts discovered

Yours is Ours

All hideouts discovered

Hideouts refer to any secret rooms and passages that are not marked on the "official map". When you see the message that something new has been marked on the map, you get +1 for the discovered hideout.

** Each mine opened with a wrench, each room opened by a button or other hidden switch, etc.

To discover all the hideouts, you will have to make a considerable effort.

Guide to all hideouts

Unlocked during the first playthrough.


Perfect Condition

Completed 3 chapters in a row without taking damage

Considering the prologue, where you don’t take damage, only two chapters remain. You need to complete the first and second chapters without lowering your health even once. Any damage resets the achievement immediately. If you take damage, immediately reload your save. Fire, smoke, falling from heights – any damage.

Unlocked during the first playthrough.


One Step Ahead

10 traps disarmed

First, you need to buy a pair of scissors. They become available for sale after the second chapter.

Then, as soon as you see a mechanical trap, a pressure plate, or any device with a rope (all traps are marked red in focus), follow the rope and you’ll find a small panel nearby. If you have scissors, you can immediately press the [E] button, which should be done.

After disarming 10 panels, the achievement will be yours. If you’re not playing as a blind thief in the story, you will undoubtedly unlock this achievement through the game.

Unlocked during the first playthrough.


Health Hazard

10 people killed or incapacitated using the environment

This is a more serious task. As you progress through the game, you will encounter various interactive objects that can help you dispose of enemies (or immediately enemies). This can be an explosive barrel that you need to shoot with a bolt when an enemy is nearby. Or a hanging weight that has a special area where you can shoot any arrow to let it drop when an enemy is standing there. Or it could be a large chandelier that can be dropped on an opponent. It's your choice; you will encounter slightly more than ten interactive environmental items.

** The simplest way, which I stumbled upon by accident.

In the third chapter, in the brothel, there’s a special "kitchen" where opium is boiled for the guests in a huge cauldron. Behind the cauldron, there’s a passage where a distribution panel is hidden (+1 towards fulfilling the achievement One Step Ahead). Cut the wire and return to the cauldron. Activate the lever, everyone falls dead, we fail the mission, and we get the achievement. Reload and continue the game.

Unlocked during the first playthrough.


Dark Archer

10 additional thief trials completed

Legend in Leather

25 additional thief trials completed

In each chapter or additional order, there are usually four conditions that need to be met. "Don't get spotted", "steal ten wallets", "knock out five enemies", etc. To complete the game, you need to complete at least ten of these trials (for the second achievement, at least twenty-five respectively).

** You can choose the shortest task and complete it multiple times. Again, some users claim that in their case, the achievement did not trigger when repeating the same trials, which is certainly strange, since each repeated mission resets the statistics of that mission and allows you to earn extra money and get +1 towards this achievement.

In that case, if you're unlucky, you should grab as many trials as possible from all the extra heists because they are short and the trials in them are obvious. However, be extremely careful. If there is a trial "use interactive item: 1", there will be only one such opportunity on the map, unlike chapters where duplication is possible. And if there are two trials: "rob: 10" and "knock out/kill: 10", then you should first rob the enemy and then hit them with a club. Again, I don't know about others, but for me, stealing wallets from lying guards was not counted.

Completing almost all trials in additional heists and completing at least two in each chapter will definitely give you this achievement.

Unlocked during the first playthrough.


Worth a Fortune

Trophy collection completed

All Yours - Mine

All trophy collections completed

As you remember from Elle's posts, all special trophies in the game are divided into collections. There are a total of ten. And there are 82 items.

To achieve the first trophy, you need to collect at least one collection. To achieve the second, you need to collect them all.

**Elle promises to write about how to obtain the entire collection. As soon as new posts appear, I will add them here:

[post]Guide to finding valuable trophies in the main story of Thief (part 1)[/post]

[post]Guide to finding valuable trophies in the main story of Thief (part 2)[/post]

Unlocked during the first playthrough.


The Quieter You Go, the More You Steal

Game completed in 15 hours or more

You need to finish the game in at least 15 hours and 1 second. While completing all additional orders, you will definitely exceed 15 hours.

Unlocked during the first playthrough.


Focus on the Main Thing

Concentration used for pickpocketing and lockpicking

First condition:

You need to max out "agility" in concentration skills.

Next condition:

See a guard with a wallet on their belt? Activate concentration and steal it.

See a locked door? Activate concentration and pick the lock in the new mini-game.

Once these two conditions are fulfilled, you earn the achievement.

** In the story, you'll definitely get some concentration points, but you can always go back, invest some money, and get even more points.

Unlocked during the first playthrough.


Overtime

All additional orders in the City completed

In the game, there are two characters – the inflated aristocrat Vittori and the suspicious mechanic Hector. Your first encounter with them will be arranged by Basso, and afterward, you just need to stay on your toes. After each chapter, one of them will give you a new task. There are six total.

Hector gives tasks after the first, third, and sixth chapters.

Vittori, accordingly, after the second, fourth, and fifth chapters.

Complete all six, and you will earn the achievement.

** Tasks can only be completed sequentially. Take one – complete it – return – take a new one.

Unlocked during the first playthrough.


Dark Deeds

All of Basso's orders in the City completed

Basso is an even sneakier fellow, but his tasks are generally simple and are completed right in the City. They are not tasks, but rather assignments. There are a total of twenty-five. Again, they open in groups after each chapter. The last batch will be available after the sixth.

** You can complete the sixth chapter and immediately take all assignments.

User Arjuno even wrote a guide for completing these tasks:

[post]Completing side missions in Thief (2014)[/post]

Unlocked during the first playthrough.


Tough Times

Game completed on Master difficulty

Select the "Master" difficulty and complete the game.

Unlocked during the first playthrough.

Sleight of Hand

100 pickpockets completed in a single playthrough

You need to steal wallets from guards. Each wallet brings you closer to the achievement. The hundredth wallet secures this achievement.

** Again, if you’re almost done with the game and the achievement hasn't triggered yet, you can select a specific guard and pickpocket him repeatedly, reloading the save. However, some users claim that this way the achievement didn't trigger for them. I agree that this is a tedious and pointless way, so just rob every guard you encounter, and by chapter seven, you’ll definitely have your hundred.

Unlocked during the first playthrough.


Obsessive-Compulsive

All loot and items in one chapter stolen

Choose any chapter (the prologue doesn’t count) and collect all the goodies that count towards the statistics. The first chapter is the easiest.

Collecting everything requires attentiveness, meticulousness, and guides for gathering all goodies. In the first chapter, you can rely on just observance and thoroughness. You have to search the others several times.

Unlocked during the first playthrough.


Shake the Wallet

40,000 gold spent

During a standard playthrough, accumulating 40,000 is not possible. However, patience and hard work will help you achieve this achievement. There are various ways to accumulate 40,000 gold. I'll mention two:

  1. Replay any chapter multiple times. The first chapter is the shortest but also less profitable. The other chapters are just too long.

  2. Collect all special trophies. The last, 82nd, is a special key that is kept by Hector in his workshop. Its value is estimated at 30,000 gold. Together with the other trophies, this will far exceed the required amount.

Obtaining the Key is a special journey that I can only share parts of. I’ll just hint that it’s related to the landmarks of the City. Just play carefully, unscrew the bronze plates, and read notes – then the mystery will be revealed.

Unlocked during the first playthrough.


Clear-Headed

Final chapter reached without using concentration

Disable the option to enable concentration in the settings, and quickly complete the game without collecting anything. It will take no more than five hours.

** This achievement conflicts severely with many others, so it's better to save it for a second playthrough.

Unlocked during the second playthrough.


Glass Rain

Bottle broken in mid-air with an arrow

You can practice shooting at flying bottles day after day or upgrade skills that slow down time while shooting with a bow. Toss the bottle up and shoot it. The achievement is yours. It's easy to describe but... good luck.

Here’s a bunch of useless methods to achieve this without slowing down time:

\[player\]7326\[/player\]

[player]7328[/player]

Essentially, all tips boil down to tossing the bottle, taking a small step to the right, and shooting simultaneously.

Unlocked during the first playthrough, after a hundred attempts.


Old Habits

All hideouts in Moira found

You need to find five medallions in Moira's shelter:

\[player\]7329\[/player\]

Unlocked during the first playthrough.


Moral Victory

Game completed without a single kill or incapacitation

You just need to complete the game without engaging with the guards. If you accidentally (who knows) incapacitate anyone, reload your save.

** In the prologue, you need to incapacitate one guard by the story. It doesn’t count.

Unlocked during the second playthrough. Can be combined with the achievement: Clear-Headed – quickly run through the game.


Something Means Something!

Game completed on special difficulty (700 points or more)

When selecting the "new game" tab, there is an option to choose difficulty. You need to click on "special" and accumulate restrictions totaling more than 700 points. Each restriction has its own price.

Unlocked during the second playthrough. Can be combined with the achievement: Clear-Headed and Moral Victory.


Without False Modesty

Epic score of 5,000,000 points or more on the trial map

A standalone achievement because it's not related to story Garrett but to a mini-game called "Trial", which is available from the main menu.

\[player\]7330\[/player\]


That’s all for this post. A traditional request at the end – please point out any errors, typos, inaccuracies, my lies, and unfunny jokes.

Until we meet again!