Achievements Guide "The Elder Scrolls V: Skyrim"

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Hello everyone, this is a guide to the achievements of the game "The Elder Scrolls V: Skyrim". For your convenience, I will separate the achievements into those obtained during the main quest and those you have to obtain yourself. Spoilers are present.

I will not describe how to obtain plot achievements because, firstly: it will add a lot of unnecessary spoilers for you, and secondly: you will get them yourself as you progress through the main storyline.

Plot Achievements

Freedom! Complete the quest "Freedom!"

Whirlwind Summit Complete the quest "Whirlwind Summit"

Dragon Soul Absorb a dragon's soul

Way of the Voice Complete the quest "Way of the Voice"

Words of Power Learn three words of any shout

Diplomatic Immunity Complete the quest "Diplomatic Immunity"

Alduin's Wall Complete the quest "Alduin's Wall"

Ancient Knowledge Complete the quest "Ancient Knowledge"

Fallen Complete the quest "Fallen"

Dragonborn Complete the quest "Dragonborn"

Non-Plot Achievements

Companions Achievements

To Arms! Join the Companions

It's simple. You go to **Whiterun**, to the house called **Jorrvaskr**. Descend to the living quarters and find a man named **Kodlak Whitemane**. Tell him about your desire to become a Companion. He will reply that good fighters are welcome, but you must pass a test. The essence of the test is to smack **Farkas** a couple of times in a training battle. After winning, you will receive the achievement.

Blood Oath Become a member of the Circle

Continue completing the Companions' quests. After finishing the quest **"The Trial of the Courage"**, in which we learn that the Companions are **werewolves**, we return to **Jorrvaskr**, where **Skjor** asks us to meet him at night near the Undercroft. The quest **"Silver Hand"** begins, during which we undergo an initiation ritual into werewolf status. After the ritual, **Aela** asks us to cause a massacre at the Silver Hand clan camp, implacable enemies of the Companions. After completing the quest, we receive the achievement.

Last Goodbye Complete the quest "Last Goodbye"

After **Kodlak** dies in battle, we are asked to come to his funeral at the Skyforge. After the funeral, the Companions decide to go to the **Tomb of Isgramor**. In the tomb, we place the restored **Wuuthrad** axe in the hands of the statue, which has been restored by **Yorland**. We speak with Kodlak's spirit, throw the witch's head into the fire, defeat the beast's ghost, and are proclaimed the true leader of the Companions, receiving the achievement.

College of Winterhold Achievements

Step to Knowledge Join the College of Winterhold

In the **northern** part of **Winterhold**, you will see a bridge where an elf girl **Faralda** stands. She will ask you to demonstrate one of the spells from any school of magic. After the demonstration (if you do not have the required spell, do not be upset, she will offer you to learn it for just 30 gold.), proceed to the inner courtyard to **Mirabelle Ervine**, who will give you a novice robe and arrange a tour. After the tour, go to your first class, where you will be asked to demonstrate the **Ward** spell. If you do not have this spell, you will be offered to learn it. Achievement unlocked.

Unveiling the Invisible Complete the quest "Unveiling the Invisible"

This quest will be given to you by Mirabelle Ervine. She will tell you about the mages from Cyrodiil who were searching for something in the ruins of Mzulft. We head there, find the dying **Gavros Plinius**, proceed to the area called **Mzulft - Steamworks**. We clear the level, at the end we face a Twilight Guardian, from whom we need to take the Focus Crystal. We continue further into the dungeon, find a room with a Centurion, kill it, take the key from the chest located in the same room. Together with **Paratus Decimius**, we enter the **Oculory**, place the crystal, focus the rays using fire and frost magic, (fire raises the beams, frost lowers them), and listen to **Paratus**'s threats. If there are no rays, it is night outside and we should wait for day. Finally, we leave Mzulft and return to **Savos Aren**, who asks to remove the barrier imposed by **Ancano**. We destroy the barrier (with any damaging spell), move forward, and see that **Ancano** is doing something (twisting a sphere). **Savos Aren** shouts that **Ancano** must stop this. There is a flash, the quest is completed.

Eye of Magnus Complete the quest "Eye of Magnus"

Using the Staff of Magnus, destroy the barrier over the College and enter the Hall of Elements. There, **Ancano** is casting over the Eye. Shoot the Staff at the Eye of Magnus until it closes. This is needed to make **Ancano** lose his impenetrable shield. After you close the Eye, **Ancano** becomes vulnerable and you can kill him. Talk to **Tolfdir**. Suddenly, the **Psijics** appear and say that the world is not ready for the Eye and that it should be taken and guarded, which is what they will do. Moreover, the **Psijics** proclaim you Archmage, after which you receive the key to the Archmage's quarters and cool robes. Achievement unlocked.

Thieves Guild Achievements

Dark Dealings Join the Thieves Guild

Head to the square in the town of **Riften**. Find the Nord **Brynjolf**, who gives you the quest **"Random Encounter"**. While **Brynjolf** puts on a show outside (telling everyone about his wares that help from all troubles), we stealthily steal a ring from **Madesi** and put it in **Brand-Shei**'s pocket. Completed.

Return to Twilight Complete the quest "Return to Twilight"

This quest is the last in the Thieves Guild questline. **Karliah** asks you to return the **Skeleton Key** to its place in the **Twilight Crypt**. Upon arrival, you will meet the **Guard**-**songbird**, whom you recognize as **Gallus**. He will not be able to help you, as his strength is waning, but he will advise you to take the **Nystrom's Journal**, whose corpse lies nearby. We take the journal, go up the steps, and move forward. Along the way, we will meet other **songbirds**, who, however, are not particularly friendly to the main character. We proceed until we reach a strange room filled with mist. Don’t try to dispel it with tu'm, it won’t help. If you've read **Nystrom's Journal**, you may have seen a line like **"night is a new day."** Yes, you're not mistaken; in this room, we must beware of light and avoid it as much as possible. Be careful, as there are many tripwires on the floor. Fortunately, the developers have placed the shadows very cleverly, which will not allow you to get lost. Eventually, upon reaching a tall staircase, we go up it and hurry forward until we are blocked by a statue. To open the passage, it is necessary to **pull on the chains** behind the light-holders' heads. We move on, carefully passing traps, until reaching a fork, where we turn to the **"Twilight Crypt - inner sanctuary"**. We proceed forward, see another fork where we must jump **down into the well.** After a few seconds, the main character will pull out the key, turn it in their hands, and the floor below will disappear. We insert the key into the black lake, listen to **Nocturnal**, choose the gift ability (the ability to become invisible while sneaking, the ability to absorb 100 health points, or the ability to make your enemies fight each other for 30 seconds. Each of these abilities can only be activated **once a day**) and receive the achievement.

Merge with Shadows... Restore the former glory of the Thieves Guild

After completing the quest **"Return to Twilight"**, you will have the opportunity to restore the former glory of the Thieves Guild, which we will do. **Vex and Delvin** will now give you mini-quests like "go there, steal this". After every **5** quests done in one city, **1** special quest will open, allowing you to restore the glory of thieves in that city. Once you carry out this operation in 5 cities, the achievement will be completed.

Military Achievements

Choosing an Ally Choose to side with the Stormcloaks or the Imperial Legion

First, decide whom you will fight for. After that, we move towards **Windhelm/Solitude** (if you are with the Legion), go to the Royal Palace/Dreary Castle, speak with **Galmar Stone-Fist/Legate Rikke**, and you will receive an introductory quest. To join the Stormcloaks faction, you will need to kill an ordinary ice wraith on an island called **Frost River**. In the case of the Imperial Legion, you will need to head to the fort and kill all the bandits located there.

Hero of War Capture Fort Sangard or Fort Greenwall

Just complete quests for the Legion or the Stormcloaks.

Hero of Skyrim Capture Solitude or Windhelm

Similarly to the previous achievement. This is the final quest for one of the warring factions.

Dark Brotherhood Achievements

Deadly Dangerous Join the Dark Brotherhood

To earn this achievement, head to **Windhelm**. You need to wander around **Windhelm** and overhear a conversation that will trigger the quest **"Lost Innocence"**. Don’t worry if you can’t find this quest anywhere, just try to ask the townsfolk for any fresh gossip. The quest will lead you to the house where an orphan boy **Aventus Aretino** is trying to summon the Dark Brotherhood. When you arrive at his house, he will take you for one of the assassins and ask you to kill the head of the orphanage, who is mistreating the orphans. Her name is **Grelod the Kind**. Complete the quest, achievement unlocked.

Until Death Do Us Part Complete the quest "Until Death Do Us Part"

This quest is given after the quest **"With Death Comes Silence"**, in which a member of the **Elder Council** asks to kill the **Emperor Titus Mede II**. To eliminate the Emperor, you must complete a series of conditions. One of these conditions will be the murder of **Victoria Vici**, the Emperor's cousin. Head to Solitude. For an additional bonus, you need to kill **Victoria** during her speech. It is advisable to have an **invisibility** spell or a similar potion. In my opinion, the optimal solution is to use a statue to commit the murder. To do this, standing in front of the engaged couple, exit to the training yard, and to your right, there will be a stone staircase. Climb it, go left, then right. Directly above the balcony, you will see a statue's head. As soon as you hear **Victoria**'s speech, push her. If you haven't understood the directions clearly, you might want to check [the video](http://www.youtube.com/watch?v=cG1CNTIYZ8w).

Glory to Sithis! Complete the quest "Glory to Sithis!"

It is advisable to stock up on lockpicks, as there are two locks ahead: "Expert" and "Master". Your target: the **Emperor** himself. Speak with **Nazir**, then move to **Whiterun**, to the tavern **"The Bannered Mare"**. There you will find **Amaund Motierre**. He will inform you that the Emperor is on a ship and preparing to sail to Cyrodiil, but we might be able to catch him. The ship is located in the **Solitude** harbor. At the dock stands Captain **Maron**, whom you can kill. After that, jump into the water and swim to the ship. Climb onto the ship using the anchor chain. Exit the hold, and at the first possible opportunities, move higher. You cannot go wrong, as on your way, there will be two doors with the locks **"Expert" and "Master"**. The door under the “Master” lock leads to the Emperor’s cabin. He will not resist, as it is **"his fate"**. Kill the Emperor, quest completed. You can watch more details [here](http://www.youtube.com/watch?v=os-22OLLbI8).

Other Achievements

Apprentice Reach level 5

Adept Reach level 10

Expert Reach level 25

Master Reach level 50

||What can I say about super-leveling your character? Level up both the "Pickpocket" and "Alchemy" skills at the same time, learning from Arcadia in Whiterun and then stealing back your money. You can similarly level up the