The Witcher 3: Expansion "Hearts of Stone". Main Quest Walkthrough. Part One
"Be careful what you wish for.
And if your wish comes true,
Accept the consequences with dignity.".
Yennefer of Vengerberg
We have all wished at least once in our lives, sincerely hoping that it would come true. For despite the harsh reality, faith in miracles, like a small, unsinkable shuttle among the raging sea of rationality, rises to the crest of a wave and then plunges into the abyss. Thus, the theme of wishes being granted frequently appears in books, films, and, of course, games. The world of the Witcher is no exception. The main character, the famous White Wolf, knows a thing or two about making wishes. It is this that intertwines the fates of the witcher and the alluring dark-haired sorceress Yennefer. However, in the world of the Witcher, nothing is ever straightforward. A wish can distort the fates of people and even lead them to their doom, when one incorrectly worded statement leads to a sequence of terribly unfortunate events, from which there is no longer any possibility to withdraw. And it is precisely into such a situation that the witcher finds himself, for alongside his masterful swordsmanship, he also masterfully gets entangled in various unpleasant stories.
Important. The area to the northeast of Novigrad and the expansion quests will only be available if the "Hearts of Stone DLC" is installed.
Recommended Level 32
This story begins with a standard witcher contract. At one seemingly beautiful moment near the "Seven Cats Tavern," the witcher decides to check the job board for any bit of work. And, lo and behold! At that very moment, a man approaches the board to post a contract for the slaying of a certain monster in the sewers under Oxenfurt.
Well then, let’s strike while the iron is hot, before someone else takes this contract from us. Therefore, without delay, we set off to the estate of Garin to visit Olgeird von Everec, in order to learn the details about the monster and negotiate the reward more definitively. In general, it’s the usual routine when fulfilling a contract.

At the estate, the witcher will stumble upon a rowdy group of merrymakers. They call themselves the "Free Redanian Company "The Boars," although they look like mere brigands.
And instead of helping Geralt find the client, they decide to mock the witcher.
• "A bunch of idiots" - our witcher is not a simpleton either, and is quite capable of firing back some crude phrases. One of the “boars,” apparently the dimmest one, doesn’t catch Geralt’s irony and charges at him with fists. The outcome of the brawl does not matter, except that upon winning the game, we may gain experience, and upon losing, the subpoint "Defeat your opponent" will be marked as failed.
• "Nice to chat, but I'm here on business" - let’s not provoke them and simply explain the jokesters the reason for our appearance.
One way or another, one of the merry group will decide to put an end to this farce and will lead the witcher to the ataman, providing a little advice on how to behave properly when communicating with von Everec. We will find Olgeird in the room on the second floor, contemplatively gazing at a sculpture of a naked elf.
After delivering a monologue about consumers’ preferences, von Everec will ask the witcher to express his opinion about the sculpture. Whether Geralt shows indifference towards the artwork, acts all wise or expresses amazement at the splendid forms of the sculpture – it doesn’t matter. In any case, Olgeird will invite the witcher down to his company, which, by the way, is toasting with a new saber belonging to his colleague, and to have a bite to eat while discussing the matter at hand.
Now, the matter is that a monster has taken up residence in the sewers of Oxenfurt, which has killed a bunch of people, including Olgeird's cook, who, having heard tales of a supposedly prince turned into a frog that lives in the sewers, decided to seek her happiness and has not returned. And she was as good as anyone at preparing game.
The conversation about the monster will be interrupted by a small incident. The happy and rather tipsy new saber owner decides to paw at the estate owner's daughter, who has brought food and drink for Olgeird right in front of the ataman. Von Everec promptly halts all the lascivious advances of his comrade, and he instantly retreats, while Olgeird and Geralt return to the interrupted conversation.
And now comes the moment to decide whether the witcher takes on the contract or not. There's really no need to think about it, we agree. And since this is a witcher’s contract, discussing the future reward does not seem unreasonable. Olgeird will offer the witcher a reward in the form of a bonus – after completing the assignment, Geralt can take something from the estate. However, a heavy coin pouch full of Novigrad crowns is undoubtedly more attractive than uncertain movable property, so for the witcher, a reward of 450 crowns will be quite appropriate. Von Everec will agree to the sum proposed by the witcher, and the offer to take something from the house will also remain valid.
Well then, let’s not drag this out any longer, we set off immediately to Oxenfurt. Upon exiting the house, a girl of rather extravagant appearance will approach Geralt and address him with a request.
She will ask him to find her friend named Kluivert. There will be no opportunity to refuse, and the quest "Rose on a Red Field" will be added to our side quests regardless.
But let’s not be distracted, as we already have work, so we move any way we can to Oxenfurt.

The entrance to the sewers is located in the market square at the well.
Before the well, a beggar will warn the witcher against an unwise action and tell him about the dangers lurking in the sewers. This time we can skip the talk about hunting the rigger and boldly descend into the sewers.

Right at the entrance, the witcher will notice several tracks from men’s boots and one from women’s. The presence of women’s tracks will not surprise Geralt, however, the presence of men’s will seem strange to him – it isn’t quite clear why a man would need a cursed prince. We should sort this out.
Having walked some distance down the tracks, we will arrive in a room where an envious drowners (level 30) will greet the witcher with “welcoming hugs” – a frequent visitor of the stinking city sewers. We will answer the drowners’ greetings with swipes of the silver sword and set off to further explore the gloomy twists of the Oxenfurt sewers.
Not far from the place where we were ambushed by the blueish enemy, we will find the corpse of its companion in necrophagia. Interestingly, the latter died from stab wounds, the kind left after being struck by a sword.
We will take note of this fact and proceed deeper into the sewers.
Soon the witcher will hear strange sounds, dancing shadows on the wall, and words of supplication from some girl. Is some vile act taking place there? However, the sight that greets the witcher will stun him. We will see a girl trying to revive a Redanian soldier.
The girl, to the witcher's even greater astonishment, turns out to be our old acquaintance, the medic Shani (those who have read A. Sapkowski's books and played the first part of the game about the witcher will certainly remember this amiable doctor).
The old friends will be glad to meet, as the last time they saw each other in Vyzima, when the "Catriona" was wreaking havoc. Shani is still treating people and has even opened her own practice in Oxenfurt. However, the sewer channels are not the place one longs to reminisce, so it would be more fitting to continue the conversation after our heroes get to the surface. For now, we need to deal with more pressing matters.
First, we will ask Shani what misfortune led her into the channels. According to the girl, the monster not only killed people, but also poisoned the water in the wells, from which both townsfolk and soldiers suffered. As a result, the medic was ordered to descend into the channels with a group of soldiers to collect samples of the beast’s venom for the manufacture of medicine. However, their plans were not destined to come to fruition. The monster wiped out the entire squad, and Shani barely managed to escape. She was helped by Nols, the very soldier she was futilely trying to bring back to life. The girl will only tell us that the monster is large, slimy, and spits poison.
Interesting. If one takes the contract on the monster in the sewers and before heading to Garin’s estate to Olgeird von Everec, one can drop by Oxenfurt. There, near the well, two soldiers from the squad will meet us. One of them will be Nols.
Well then, Geralt isn’t Geralt if he doesn’t help a friend gather samples, especially since the monster still needs to be slain, so with one arrow, we kill two birds. Shani will decide to accompany the witcher on this dangerous venture, and there will be no way to discourage her from it; therefore we continue on our path together.
The passage to the next room will block a bent grate with a locked door – Shani, while running away from the monster, slammed the door shut. The creature attempted to break down this grate - luckily, it held. What cannot be said of the wall nearby. Breaking it with Aard will not be a problem.
Squeezing through the breach, we find in the next room the site of the monster's attack on the squad. Looking at the mutilated bodies of the soldiers, the witcher will ask Shani to elaborate on what happened.
• "What happened here?" - shortly after the squad ended up in the sewers, they were attacked by drowners. The soldiers quickly dealt with the corpses-eaters, however, one of them, Franz, was wounded in the leg by the drowners. Shani tended to the wounded man, while Nols stayed to guard them. The appearance of the monster caught the squad off guard, Nols pushed the girl to the exit while he rushed at the monster. While fleeing, Shani looked back and saw Nols lying on the ground in some sticky substance. Vern and Miklas distracted the monster, allowing the medic to drag Nols to a place where Geralt would later find them.
• "Were you friends with them?" (optional) - the witcher will inquire about Shani's companions from her squad.
One of the soldier's bodies, namely Franz, will not be at the scene of the attack. Apparently, the monster dragged him down to the lower level of the sewers. To get there, one can jump into the collector, through which the monster entered the upper level and through which it washed away as well.
However, the witcher won't have any special desire to jump in there – after all, it’s quite a height. Shani will suggest getting to the lower level more civilized, only here lies the snag – the entrance is locked, but the commander of the squad should have had a key to the door. His corpse is located in the same room, quite close to the site of the attack.
The key found, now it remains to return with Shani to the locked door (see the upper level map) and descend to the lower level.

However, despite the witcher's fears, it is also possible to descend to the lower level through the collector. After jumping down, the witcher will not even injure his legs but will be immediately assaulted by several drowners. Shani will not tempt fate and will look for another way down to the lower level. After we deal with the drowners, Shani will rejoin the witcher. When asked how she found her way, the girl will reply that she simply took the key from the squad’s commander and without any trouble descended to the lower level of the sewers.
Interesting. If we take the key from the commander and then jump down into the collector, after finishing off the drowners, we will see Shani again. The girl will explain her appearance on the lower level by saying that she could squeeze through the grate.
Looking around, Shani will discover the missing body of Franz, which, strangely, will be missing a leg, the wound on which the medic earlier disinfected with alcohol.
It is this leg that the monster has bitten off, even though it hasn’t touched the other bodies. From this, we conclude that our creature likes alcohol mixed with blood. Well, here we go again, another boozy monster in Oxenfurt (the first one was, as you remember, the katakan that Geralt hunted while completing the "Oxenfurt Bloodsucker" quest).
So, with Franz found, it is now time to find the monster's lair. Maybe looking at the soldier's body will help? The witcher will scent the odor of the monster emanating from the corpse, but it leads to a dead end, thus he will have to search for the lair without much help.
Exploring the lower level of the sewers, our duo will bump into people covered in slime here and there. It seems the creature has made a storeroom for itself here. The witcher will also find places covered in slime where, in his opinion, Shani could take samples of venom, but their quality will not suit her at all, since the material for study should be clean, not mixed with the dirt and excrement of drowners.
Finally, having rummaged through all the nooks, Geralt and Shani will stumble upon a huge room filled with a large number of decaying bodies and slime, where apparently all the pipes and corridors converge. The most suitable place for the lair.
Near the entrance to the lair, there will be fresh slime, meaning the beast was here recently. Shani will seize the moment and take samples for study. She will also express a desire to take fresh venom after the witcher kills the monster; who knows what properties it might have. Meanwhile, Geralt will come up with a way to lure the beast into the lair. We know the monster is partial to blood-mixed alcohol, and the witcher just happens to have some spirits with him (if he doesn’t, Shani kindly offers the alcohol she took for treating wounds). We still need blood, but there will be no issues with that – there are plenty of bodies in the lair. One of them could be used as bait. But first, we need to convince Shani to flee to the surface as soon as the beast appears. The girl this time won’t be particularly stubborn; she will wish the witcher luck and flee to hide.
Now is the time to lure the monster into the lair. We won’t need to do anything – the witcher will prepare the bait himself, and when it’s ready, all that’s left is to wait for the monster. The alcoholic spirit will quickly spread through the sewers, and the beast won’t take long to appear.
And the rumors turned out to be true, there really is a frog under Oxenfurt, and it’s huge, like a house.
This voluminous amphibian will swallow our bait with gusto and immediately attack the witcher.
For the battle, the "Ivolga" elixir is particularly necessary (its "excellent" variant is best), since this creature is poisonous, like a pale toadstool. Also useful are "Nejasyt", "Swallow", and "Rhaffar White's Potion". As for the signs: "Aksiy" is utterly useless, "Aard" is like a pea against an elephant, and "Igni" will only be effective if it is fully upgraded – the frog is extremely reluctant to catch fire. "Irden" could also be used, but luring the beast into a trap will be problematic. The universal all-time "Kwen" is left, which we will use for most of the time. As can be seen, signs in battle are predominantly useless, so we will rely on the silver sword. Oil against the cursed and the chance to inflict bleeding with the sword will serve as good support in the battle against the monster. The frog will spit poisonous clumps at us and attack with its long tongue, thus standing still is strictly prohibited. If the witcher gets too close to the beast, it will immediately start jumping, dealing damage and knocking him back several steps, thus simply spamming will not help to defeat the monster. 1-2 hits is all the witcher can hope for if he approaches the frog (or a whole three hits if the beast is affected by the "Irden" sign). Thus, we will attack the creature like a Mongolian cavalry: charge in – strike once with the sword – jump back – let the frog jump around and repeat the charge.
The fight will finish with an impressive scene: the witcher will rip open the belly of the jumping frog. But here's the catch; Geralt will find himself splattered by some foul sludge, which will turn out to be so poisonous that the witcher’s legs will start to give way, and he will begin to lose consciousness.
The last thing the White Wolf will see before passing out is the frog transforming back into a human and armed people in long robes rushing into the lair.
After a while, consciousness will return to the witcher; however, he finds himself not in the monster's lair but in an unfamiliar room with a grate. Visually, it looks like the most genuine prison cell. And once again, as they say, out of the frying pan into the fire.
The prisoner sitting in the neighboring cell will rejoice at the witcher's coming to himself – for now, there is someone to talk to. To the sensible question, “Where am I?”, the fellow sufferer will tell them that they are on the ship called "Fakbarhil" (that is, “Albatross” to us), and it is making its way to the distant lands of Ofir. It turns out that the idle gossip about the cursed prince-frog turned out to be true, and the armed people in robes were Ofirians. According to the prisoner, their Ofir king sends them to find and undo the curse on the prince, and they pledged their honor and the honor of their descendants to bring the prince back alive. However, the prince was killed by the witcher, so the Ofirians have no choice but to deliver the murderer to the king for punishment. The prospects do not seem very bright, but to keep gloomy thoughts from gnawing at the will, let's chat with the cellmate, for example, about who he is (the phrase "Who are you?"). The prisoner is named Felippe Kalagrande. He is a petty thief and professional cheat, and knows every nook and cranny of Oxenfurt, which is why he was hired by the Ofirians as a guide. He completed his task – led the Ofirians to the frog’s lair, but by that time Geralt had already finished off the prince. The Ofirians thought Felippe was involved in the murder and locked him in a cell, just like the witcher. Well then, the poor guy was just at the wrong place at the wrong time.
Of course, we’re still concerned about Shani’s fate; perhaps the Ofirians caught her too (the phrase "What about Shani? Is she here?"). However, Felippe hasn’t seen anyone besides the witcher in the channels. This means the girl didn’t fall into the hands of the Ofirians. Well, at least one good news.
Despite his unenviable position, Geralt will not give up trying to find a way to escape from captivity (the phrase "How do I get out of here?"). Felippe won’t have any good news for the witcher. He already tried to negotiate with the guards, but apparently his poor knowledge of the Ofir language let him down. The guards will interrupt the conversation, bringing prison gruel to the prisoners. Geralt will take advantage of the situation and ask them for a meeting with the captain. But alas, the Ofirians do not understand the Common tongue. Then Felippe will come to the witcher's aid. He will whisper a phrase in Ofir. If the witcher chooses the correct reply, they will gain a pinch of extra experience.

Whether the witcher correctly pronounces the phrase in Ofir or not does not matter. The Ofirians will in any case ignore Geralt's request and leave. Unfortunately, the conversation in Ofir did not go well. However, according to Felippe, there are those on the ship who speak Common: a mercenary from Aedirn and the chief of the Ofirians, a sorcerer. On the other hand, it is completely impossible to negotiate with them. Just simply not possible.
All this chatter will tire Felippe, and he will fall asleep, advising Geralt to follow his example. However, the witcher does not feel like sleeping, and “very much wishes that someone was here with whom he could negotiate.”
So said, so done. Not far from the cells, a person will appear out of nowhere. He will greet the witcher and ask if he remembers him (a kind of memory test run by the developers). The witcher's answer does not matter, as the person will introduce himself in any case. This is none other than Günter o’Dimm, also known as the Man of Glass, also known as the Mirror Man.
It was him we met in the inn in the White Garden, and it was he who helped us in the search for Yennefer. And now he is once again ready to extend a helping hand to the witcher, only this time it won’t be for free. O’Dimm will attempt to pull him out of the cage, for that the witcher must reward him.
Well then, we don’t have much choice, as the witcher is expected to be executed in Ofir. So like it or not, we will have to accept the help. Günter will seal our agreement and set the witcher a meeting at midnight at the crossroads near the village of Yantra, of course, after the witcher breaks free from confinement. O’Dimm will leave a mark on Geralt's face as a reminder that the witcher has a debt to pay.
Our conversation with the Man of Glass will be interrupted by Felippe waking up from the voices. The witcher will momentarily distract himself from him, and during this time, Günter o’Dimm will disappear just as unexpectedly as he appeared earlier. Just a moment later, a storm will hit the ship, throwing it onto the rocks, and the vessel will begin to take on water. The witcher, who is gripping tightly to the grate at this time, will feel the full force of inertia of a heavy crate flying at him, and from the impact, will lose consciousness.
The first thing Geralt will see when his senses begin to return is seagulls soaring against the background of the sky. Is it freedom? Not at all. From an overheard conversation it will become clear that some of the Ofirians survived the shipwreck and have not given up their intention of delivering the prince's killer to Ofir. And now they are dragging the witcher along the shore with his hands tied like a pig carcass, to an unknown destination.
The Ofir mage and the mercenary from Aedirn will meanwhile discuss what punishment awaits the witcher. For killing the prince, he must be cast in tar, have his skin stripped, and be quartered. Such entertainment certainly wouldn’t suit the witcher, so a conveniently placed rock, thrown by Geralt's deft hand, will find the head of the Ofir soldier dragging him. He will collapse as if cut down, and the witcher, already fully coming to himself, will spring to his feet in the blink of an eye, snatch a sword from the fallen Ofirian, and in an effectual throw, will end the life of Aedirnian. Similarly, Geralt will rid himself of his bonds and arm himself for the fight. Well then, as Yennefer once said, “the exhausting training in Kaer Morhen paid off handsomely.” The catch is that when it comes to clothing, the witcher will only have his trousers, and fighting half-naked against an entire squad of warriors, aided by a battle mage, isn’t exactly practical.
However, one shouldn’t despair, as soon as the game grants us control over the witcher, we will have the opportunity to open the inventory and equip Geralt properly since all items will be intact and unharmed.
Prepared for battle, we begin to systematically diminish the number of Ofirians in this area. We are to fight against six level 32 Ofir warriors and a sorcerer, who will be annoying us with magic from afar. And not just us. The Ofirians, caught in the magical strike, will take damage alongside the witcher. However, the mage can only be attacked once the last Ofir warrior has been dispatched. Until then, we will not be able to deal damage to the mage with either a sword, bombs, or arrows. Proven.
As soon as the last warrior falls, the sorcerer will have no choice but to enter a confrontation with the witcher. His arsenal of magical tricks will noticeably increase, so standing still is detrimental to health. In battle, we use whatever we like – signs, bombs, crossbows. After finishing off the Ofirians, we will find a letter on the sorcerer's body.

Attention. If you don’t feel like fighting the Ofirians, or if the battle seems too tough, you can simply run away at any time. However, we will not receive extra experience for this mini genocide in that case. But we will be able to take revenge on the Ofirians for such inhumane treatment of ourselves at any time. They won’t vanish from that shore. Once your hero "matures", we shall return and finish off the foreigners’ life path. Interestingly, right after our conversation with Günter at Yantra or Garin's estate, a question mark will appear on the map at the place where we left the Ofirians (the bandits' camp). Upon arriving there, we will discover that the Ofirians haven’t been idle and have already set up a tent. And what’s even more interesting, if you’ve wiped out all the Ofirians, but couldn’t handle the mage, the witcher will now be awaited by a full battalion once again.
So, after all the tribulations, the witcher is once again free. However, the mark on his face will prevent him from fully enjoying his miraculous release. For now, he owes a debt to Günter o’Dimm, and the witcher is a man of honor; he is used to paying off his debts. Therefore, we set off to meet the Man of Glass in the village of Yantra.

Interesting. In principle, o’Dimm set our meeting at midnight, while the sun is still high, so there’s still time to do our own business. For instance, it would be a good idea to try to get rid of the mark on our face. We can turn to Triss or Yennefer with such a request. And it would also be nice to chat about it with Ciri, perhaps she may suggest something useful. Of course, one can only discuss the mark on the face with the lovely ladies if the main quest of “Wild Hunt” has not been completed. The most convenient time for doing this is after the line of quests "Last Preparations", when everyone gathers on the ship in the Novigrad port or in Skellige. Unfortunately, neither sorceresses nor Ciri can help the witcher.
If we find ourselves in Yantra before midnight, we can hear a song being sung by children at the meeting place. Sooner or later, the meaning of this song will become clear. For now, let’s meditate until midnight – we need to put our thoughts in order, for so much has happened in a short time.
O’Dimm will appear at the crossroads as always unexpectedly. He will be perching on a wooden post and whistling a familiar tune.
This mysterious individual will be clearly pleased by the appearance of Geralt, and after talking a bit about such a strange thing as the debt of honor, o’Dimm will inquire how everything went with the Ofirians.
• "The storm helped me, not you" - the witcher will doubt that the help in his release came from Günter. The storm helped him out, not o’Dimm.
• "I expected more obvious help" - o’Dimm could have assisted the witcher in a simpler way, such as by giving him the key to the cage. However, for Günter that would be too banal a solution.
• "Did you conjure the storm? Are you a mage?" - the witcher will logically presume that o’Dimm is a mage, but he will not confirm Geralt’s guess, replying that he looks down on charms and favors magic as mere cheap tricks.
And yet, the Ofirians are Ofirians, but it would be nice to talk about what Günter asked for a meeting about. O’Dimm will start from afar and offer the witcher to listen to a story about a scoundrel with a stone heart who does not want to pay his debts. When the witcher reasonably asks why this story should interest him, Günter will respond that this man
has harmed both Geralt and his name is Olgeird von Everec. One can question the malice behind Olgeird (the phrase "I have nothing against Olgeird") or inquire of o’Dimm how he knows that Geralt and von Everec are acquainted, and that he has harmed him in some way (the phrase "How do you know he has wronged me?"). Alternatively, one can immediately wonder what Olgeird has done to the Glass Man (the phrase "What did Olgeird do to you?").
No matter how we structure our dialogue with Günter, he will inform us that Olgeird was well aware of the cursed prince-frog and quite knowingly sent the witcher to kill him. Then O’Dimm will speak very disparagingly about Olgeird, all due to the fact that once upon a time, O’Dimm and von Everec struck a deal, and now Olgeird is evading repayment of his debt. Playing the role of a collector will not suit Geralt, but his savior needs not a collector but someone unafraid of challenges. That is, Geralt. For helping in this matter, o’Dimm will promise the witcher golden mountains, blessings for body and soul, and much more enticing offers.
• "What exactly do I need to do?" - according to the contract, before Günter comes for the debt, Olgeird's three wishes must be fulfilled, however, o’Dimm cannot be their executor, only a consultant. And quite fortuitously, Geralt conveniently falls into hand for such a role.
• "What did you do for Olgeird?" (optional) – Once, von Everec asked O’Dimm for help, and thanks to him became wealthy and influential. But he refuses to repay the debt.
• "How much does Olgeird owe you?" (optional) – Günter o’Dimm does not lend cash on interest; therefore, Olgeird indeed does not owe money but something much more valuable, what that is remains a mystery.
• "I don't want to get involved in this" (optional) - an attempt by the witcher to stay out of the conflict between O’Dimm and von Everec. Unsuccessfully.
In the end, o’Dimm will suggest visiting Olgeird together to learn more about von Everec’s wishes. And still, Günter believes that everything will end well and afterward they will all meet to thank each other for what they have been through together.
The game will then force us to choose whether we want to help Günter o’Dimm or not. However, it won’t matter what we choose. O’Dimm will in any case convince the witcher to visit von Everec together, and will also hint obscuredly that he will remove the mark from the witcher’s face only if he agrees to help him. After this, Günter will leave for his own business, having arranged to meet the witcher already with Olgeird, leaving Geralt at the crossroads alone with his thoughts.
Interesting. After talking with o’Dimm, the thought that we are being dragged into some stinky story will firmly settle in the mind. The first meeting with Günter in the White Garden could very well be coincidental, but a second one obviously does not seem to fall under such a definition. Is it all prearranged? This hypothesis has a right to exist. It is enough to remember our conversation with Olgeird's envoy near the job board at the "Seven Cats" tavern. At the moment Geralt and Olgeird's messenger talked about the monster, a familiar face will flash in the background for just a second.
To verify the correctness of the guess, we had to use the free camera.
So, we really don’t have much of a choice; we need to head to Garin’s estate. Actually, we need to see Olgeird not only at Günter’s request but also to collect the reward, as the contract is completed; the monster in the sewers of Oxenfurt has been slain.
As we approach the estate, the witcher will find that the house is engulfed in flames.
Interesting. Here I will allow myself to digress a bit and consider a slightly different variant of events. Perhaps someone may wish to stop by Olgeird at Garin’s estate for the reward before meeting with o’Dimm in the village of Yantra; who knows what awaits the witcher after the conversation with the Man of Glass. But it was not to be. Right before entering the estate, none other than Günter o’Dimm will stop us.
He will chide the witcher for not keeping his word, and the conversation will take a similar course as in the crossroads at Yantra.
Although the house is on fire, no firefighting measures will be taken by the "boars." One of the gang members will recognize the approaching witcher. He will immediately mention the newly appeared mark on the witcher’s face and ask if the witcher caught some Ofir syphilis.
Meanwhile, from behind the house, a pair of “boars” (namely, a “boar” and a “boar woman”) will appear, dragging along a squealing and writhing colleague – our familiar owner of a new saber. Judging by the captured’s behavior, something visibly wicked is on their minds, which will be confirmed a moment later. The executioners will begin to prepare to execute and, of course, our noble witcher will certainly intervene (he will simply ask what the poor fellow did to deserve this), but will earn himself rudeness in return.
We can either hold back and continue calmly (the phrase "Let’s talk calmly") or respond in kind (the phrase "Don’t act up") – the witcher will still find out the answer to his question. It will turn out that the ataman ordered to chop off the head of his comrade, but why – we will have to extract the answer from the executioners.
1. "Don’t be nervous, let’s talk calmly" – the “boars” will calm down a bit and reply that their comrade is sentenced to death for violating the noble code. At that moment, an irritated Olgeird will emerge from the burning house and order them to finish with the execution quickly. The witcher won’t even have time to blink, as the sentence will be carried out.
Barely von Everec has time to say a few words to the witcher when the owner’s daughter suddenly pierces Olgeird through with a sword, accusing him of killing her father. Against all reason, Olgeird won’t drop dead, but calmly, as if nothing happened, will explain to the girl that her father was killed not by him, but by the very person who was just executed among other charges.
After explaining himself to the girl, von Everec will order to remove her from his sight, after which one of the “boars” will yank the sword from Olgeird and the interrupted conversation with the witcher will resume.
2. "Let him go or you’ll have to deal with me" - playing the role of the angry and rude witcher, we will enter into conflict with the executioners. The emerged Olgeird will be outraged that the witcher is butting in on business that is none of his concern. And since he’s such a noble defender of the wronged and oppressed, why not resolve this conflict like a man while having a duel. If the witcher wins, von Everec will pardon his guilty comrade.
The opponent Olgeird proves quite formidable. He is an excellent swordsman, so he will counter most of the witcher’s strikes; thus the counterattack skill will be necessary in this battle like never before. In his arsenal, he has the ability to teleport as well as a powerful strike, announced by a saber shining red light. Of the signs in battle, "Kwen" will be particularly useful if the skill “Kwen’s Break” is upgraded; and if it’s completely failing, "Irden" in its alternative version will also help, but that would be long and tedious. As soon as Olgeird’s health bar nears the minimum, a scene will launch in which Geralt stabs his opponent with a sword, and later nearly decapitates him, leaving the head hanging behind Olgeird on unsevered tendons and skin. After the first wound, Olgeird should have passed away; after the second, for sure. However, to the witcher’s amazement, he will remain standing and even congratulate Geralt on his victory.
“Having reattached his head back onto his neck”, Olgeird will inquire why the witcher horned in on business that doesn’t concern him and in the end, will instruct to release his comrade who has just escaped near decapitation.
3. "Do your thing, it doesn’t concern me" - events will play out almost precisely as in p.1. With one difference – the witcher won’t inquire of the “boars” about the reasons that induced the ataman to order the execution of the accused but will immediately declare his disinterest in the gang's affairs.
Whatever the outcome may have been with the execution, it is now time to talk calmly with our client.
Optionally, one can inquire what the hell just happened (the phrase "Are you immortal?") or ask Olgeird about the mark on his face (the phrase "Do you recognize my mark?").
If we do not wish to discourse with Olgeird, we immediately choose the phrase: "I came for the reward". Von Everec will hand us the reward in the amount of 450 crowns (regardless of whether you negotiated with him or not) and mockingly suggest taking something from the burning house. Thus, the witcher's contract on the beast in the Oxenfurt channels will be fulfilled. Now it’s time to clear Olgeird of suspicion. The witcher will directly ask von Everec whether he knew that the frog was a cursed man. However, it won’t be Olgeird answering the question again, but also the one who fell unexpectedly from the sky, Günter o’Dimm.
Olgeird will not be pleased by the arrived debt-collector o’Dimm, but this time the Glass Man will have an ally – Geralt of Rivia. One can attempt to reject Günter’s help for the second time (the phrase "I haven’t agreed to anything yet"), but he will declare almost imperiously that the witcher will agree to help him.
In any case, let’s return to the conversation about the prince-frog. According to o’Dimm, it was Olgeird who turned the Ofir prince into this ugly amphibian. All because the parents of Olgeird’s beloved girl, Iris, refused him her hand and married her off to a prince from the distant Ofir. However, Olgeird was not satisfied merely to turn the Ofir prince into a frog. Enjoying his torment, Olgeird hired the witcher to finish off the frog once and for all.
Having listened to the revelations of o’Dimm, Olgeird will drive him away, while he will himself invite the witcher to talk business in the stable.
If it is interesting, one can inquire of Olgeird why he set the witcher up with this contract (the phrase "Did you set me up on purpose?"), or learn first-hand about the curse on the prince (the phrase "Did you turn the prince into a frog?").
If it’s not interesting, then let’s take the bull by the horns and immediately ask von Everec about the wishes (the phrase "What are your three wishes?").
• First of all, since the house where Olgeird and his gang stayed burned down, the witcher is to retrieve Maximilian Borsodi’s house for von Everec (the first wish of Olgeird).
• Secondly, Olgeird is very nostalgic for his brother Witold, who knew how to have fun like no one else and will regret that he is not having fun now. Therefore, Geralt must make Witold’s soul enjoy itself somehow (the second wish of Olgeird).
After that, Olgeird will keep the third wish secret and will only reveal it after the witcher copes with the first two. Asking for help from Olgeird is pointless (the phrase "Any hints?"). It would be silly to think that von Everec would make it easier for the witcher. After arranging a meeting in Oxenfurt at the "Alchemy" tavern, they will part ways.
It’s time to take on Olgeird’s wishes. In principle, “entertaining the brother” shouldn’t seem like a complicated task to the witcher, but retrieving Maximilian Borsodi’s house – that’s a problem.
Just as the witcher is exiting the estate, he will be ambushed by Günter o’Dimm to give him some useful tips about the tasks.
• "Where is Olgeird’s brother now?" - Günter will inform the witcher of the not-so-optimistic news that Witold has been dead for several years already. As a result, o’Dimm will advise the witcher to conduct the Ritual of Summoning and will provide a vial of blood from the Evereks necessary for this ritual. As for where to find Witold, o’Dimm will refuse to give any hint. Instead, he will recommend going to Shani just in case she might know something.
• "How can I bring the house?" - o’Dimm will tell the witcher the location of the auction house in Oxenfurt, owned by the Borsodi family, and will suggest he visit them, not forgetting to bring plenty of cash with him.
So, the assignment from Olgeird is received, guidance from Günter o’Dimm is also provided. Thus, the task "First Sprouts of Evil" will conclude, and two related quests involving Olgeird von Everec's wishes will activate: "And I Was There, Drinking Mead and Beer" and "Open Sesame!". These quests can be completed in any order. I suggest starting with the quest "And I Was There, Drinking Mead and Beer", as its recommended level is lower.
Recommended Level 33
Following the advice of Günter o’Dimm, we head to Shani, who, as we recall, has her own practice in Oxenfurt. That’s where our path takes us.
The witcher will find the girl surrounded by Redanian soldiers. Fortunately, she has safely emerged from the sewers and has already managed to analyze samples of collected slime, allowing her to concoct a medicine. That’s exactly what the soldiers came for. The appearance of Geralt, with the newly acquired mark on his face, will surprise Shani, but the commander of the squad won’t give them the chance to talk, justifying this by the urgent need for the medicine. Shani will leave to concoct the antidote, while the soldiers will meanwhile discuss women scholars with the witcher (the phrases "A scholar doesn’t have to be an ugly person" and "What do scholars look like?") and, in particular, Shani (the phrases "Shani is a pretty girl" and "Shani is not my type").
Meanwhile, Shani will prepare the medicine, and the soldiers, thanking her, will depart. Now, with our pair left alone, it’s time to sit down and have a calm conversation.
The line: "How have you lived these past years?" will allow us to return to the interrupted conversation in the channels, and Shani will tell us in more detail what she has been doing since the last meeting with the witcher.
Interesting. Part of the girl’s story and Geralt's reaction will differ slightly depending on whether Radovid is alive or dead.
This line is completely optional, therefore one can immediately get down to business and ask Shani for help (the phrase "I need your help"). However, the girl will demand an account from Geralt about what happened in the sewers. Whether to tell her everything in full or, without burdening Shani with unnecessary details, immediately explain what the matter is – the decision is yours, moreover, it does not have a significant impact. In any case, the witcher will explain to Shani the debt of honor that he has accumulated with Günter o’Dimm (to Shani’s question "Who is he?" you can answer any response that seems more appropriate to you). Now, the witcher must somehow ensure that the spirit of one nobleman’s brother has a good time. But first, the ghost needs to be found, and only then conduct the Ritual of Summoning, for which Geralt will need a censer.
The witcher is lucky to have such an acquaintance since Shani will help him with both that and the other. The surname "von Everec" will seem familiar to her, for while studying at the university, Shani chose the theme "Famous Dynasties of Redania" as an elective.
Thus, she will quickly find the necessary information for the witcher: Olgeird von Everec’s brother Witold is buried in the family tomb near the estate.
The architecture of this old crypt will interest Shani, and she will decide to go there together with the witcher. But first, she needs to pop into the university for a censer, so she will leave the witcher, agreeing to meet him at the entrance to the tomb.
Interesting. While Shani is away, why not rummage around her room? Near the bed, there will be an interesting letter lying around.
So, Shani has run off for the censer, and we can leisurely head towards the Everec family estate.

Upon arriving at the site, the witcher will find Shani engaged in quite a romantic endeavor, as he would think – she will be weaving a wedding wreath.
• "But you didn’t say you were getting married" or "Whose wedding is it?" - choose either of these lines and we will learn that the wreath is meant for Shani’s friend, who will soon tie the knot. Moreover, Shani will ask the witcher to be her escort at this event.
• "With pleasure" - how could one refuse such a charming girl. Shani will rejoice at the witcher’s agreement, hand him the censer, and they will enter the estate together.
• "Unfortunately, I can’t" - there’s no time for fun right now; we need to sort out Olgeird’s tasks. Shani won’t insist, will hand the witcher the censer, and they will enter the estate together.
• "So, it’s your announcement?" (optional) - the announcement we read on the board at the "Seven Cats" tavern. Did she write it? However, the girl will refute the witcher’s guess.

• "You wear it well" - as Shani weaves her wreath, she will set the witcher in a romantic mood, and he will decide to flirt a bit with the girl. After hearing compliments from the witcher, the girl will pass him the censer, and they will enter the estate together. By choosing this line, we won’t receive an invitation to the wedding from Shani.
Upon entering the crypt, the girl will hesitate to go in herself, so we will venture into the tomb alone. Shani will sit waiting on a bench next to the entrance, anticipating Geralt’s return.

The tomb will prove of quite an impressive size, resembling a mausoleum more than a simple burial site. The first thing that will catch the eye is the spacious chamber with a lamp in the middle and niches for the deceased. Well, naturally, there are ghosts at level 33 present, what else could there be. Once we finish with the ghosts, we will have to inspect the area thoroughly. We’re looking first and foremost for the grave of Witold. It will differ from the others by a saber resting on a stand next to it, which clearly belonged to Witold in life.
As soon as the grave is found and inspected, we can begin the Ritual of Summoning. Or out of curiosity, we can take a tour of the tomb: read the names of the deceased members of the Everec family on the tombstones or dig around in the nearby cave, which can be accessed by breaking the wall with Aard.
The first thing one needs to do to initiate the ritual is to incense the tomb. The game will kindly insert the censer into the “pocket” slot, and we will just need to take it in hand and walk around the indicated places on the mini-map in the tomb. Once the tomb is incensed, it will be necessary to light the lamp in the main hall.
As soon as we interact with it, a scene will trigger in which the witcher will begin the final step of the Ritual of Summoning.
Contrary to expectations, the witcher’s call will not be answered by Witold but by his dear relatives, who will not be inclined toward a friendly chat, as the witcher’s possession of the blood of the Evereks gives them grounds to presume that Geralt has somehow harmed Olgeird.
The witcher's explanations will not ease the conflict, so we will take to the silver sword and calm the spirits in this uncivilized manner.
As soon as the witcher deals with the nervous ghosts of the Evereks, another spirit will appear, this time the one we need, namely Witold von Everec.
After a brief conversation with the spirit of Witold (hereafter simply Witold), Geralt will explain to him the reason for his visit: the witcher was sent by Olgeird and tasked with organizing some form of entertainment for the deceased brother.
Optionally, one can inquire in more detail about Olgeird (the phrase “Tell me about Olgeird”) or about how Witold died (the phrase “How did you die?”).
Such concern for the deceased brother will fill Witold with delight, and he will immediately get ready for the journey. But alas, there’s a catch: Witold is a spirit and cannot interact with objects or people. What kind of fun can there be if he can’t pick up a mug, draw a sword, or take a girl’s arm in a dance. Need I say that Witold's enthusiasm will wane, and the witcher will have to come up with a way out of this predicament? One option could be to suggest Witold to possess a foreign body, for instance, one of Olgeird’s men or a local resident who would agree to this for a reward. However, Witold will firmly refuse to tumble into the dirty body of a khemeth or his “mate,” but he will find the witcher’s suggestion to be more acceptable. The poor fellow will lose consciousness for the third time in this expansion due to the violent "invasion." This time Shani will help Geralt come to.
Coming to, the witcher will start to say things completely uncharacteristic of Geralt and will even extend his hands toward the girl’s chest. Such strange behavior will bemuse Shani, and she will demand explanations from Geralt. However, the witcher will respond that he is not Geralt, but Witold, which will further puzzle Shani. To clarify the situation a bit, Witold will leave the witcher's body, yielding control back to Geralt. He will tell Shani that in order for Witold's spirit to enjoy himself, Geralt will have to lend him his body, and when he is possessed, neither words nor actions will belong to the witcher. Also, during their conversation, one interesting detail will emerge - Shani cannot see or hear Witold, but the latter can see her perfectly. However, the question arises as to what to do if Shani wants to talk specifically to Geralt. The problem easily resolves: Witold will leave the witcher’s body at Shani’s first request.
As soon as Shani puts the recent events in her mind, Witold will take over the witcher's body again and will immediately begin to actively and without decorum sway the girl to closer contact, to which, predictably, he will receive a hard rejection.
Such a decisive refusal will not upset Witold, and he will decide to take the easiest route, leading him straight to the brothel. However, Shani will suggest Witold an entertainment that's more interesting and varied – a wedding celebration.
- If earlier Geralt accepted the wedding invitation, Shani will arrange to meet Witold at the place of the festivities and run home to get dressed.
- If earlier Geralt turned down the invitation, then now, Witold will accept it and, at the same time, will reward the witcher with unsavory words. Shani will arrange to meet Witold at the place of the festivities and run home to get dressed.
- If earlier the witcher decided to flirt with the girl, then he will not receive the wedding invitation, since Shani hoped for Geralt’s insight to invite the girl himself, having seen the wedding wreath in her hands. Since Geralt lacked that insight, Witold will be more than happy to respond to the suggestion and will gladly accompany the girl to the wedding. In the end, Shani will arrange to meet Witold at the place of the festivities and run home to get dressed.
Thus, Shani will leave to prepare herself, and an interesting conversation will take place between the witcher and Witold. Naturally, they will discuss Shani. Before heading to the wedding, Witold will ask Geralt for his relationship with the girl.
• "Shani is very dear to me" - Witold will boast of his perceptiveness and promise the witcher that he won’t try to woo Shani. Spoiling ahead, I can say he won't fulfill that promise.
• "There was nothing between us" - Witold will suspect that the witcher is having some issues with his head and erectile dysfunction, and in the end, will even propose Geralt’s not-so-ordinary sexual orientation. Therefore, since the witcher is such a fool, Witold will have to take care of Shani himself.
But enough chit-chat; it’s time to head to the Bronowice village, where the wedding festivities are taking place.
Attention. If your witcher has any unfinished business and you decided to deal with it immediately, it would be best to finish it before the witcher begins the final part of the Ritual of Summoning (lighting the lamp). Otherwise, Witold’s spirit will not allow the witcher to use the fast travel points or journey too far away from the tomb.
Interesting. Before attending the wedding, one might lead the spirit on a stroll around the neighborhood to stretch its ghostly bones. While visiting the places indicated on the map, one can await an interesting reaction from the spirit. If you have already visited these places alone, Witold will still react to them.
Just one condition: to visit "the residence of the knights of the burning rose", one can only do it by completing the quest "Rose on a Red Field" or after it.
And another thing. Upon clearing the southern camp of the knights (if it hasn’t been cleared yet), one can find a blueprint in an unknown language. Once it is in your inventory, the quest "From Distant Ofir" will activate (if it hasn’t been activated before).

Upon arrival at the celebration venue, the witcher and Witold will find Shani absent. Looks like they’ll have to wait. Waiting for the girl, the Witcher and Witold will settle under the shade of a sprawling tree.
Finally, Shani will appear, and before approaching her, Witold will insist the witcher change, for it would be unbecoming to arrive at a holiday in a filthy caftan, and wearing a kuntush would be just the right thing. The only problem is that Geralt won’t have such clothing, so Witold will suggest stealing a kuntush from one of the locals.
Interesting. To go to the wedding, one needs exclusively a kuntush. Neither Nilfgaardian, nor Skellige, nor Toussaint elegant attire would be respectable enough for Witold.
Regardless of whether Geralt wants to partake in thievery or not, Witold, possessing the witcher's body, will steal the stolen kuntush anyway. However, it won’t seem enough to him, and Witold will decide to shave and trim the witcher. And we will find no way to object to that.
Now Geralt has a passably decent appearance, ready to meet Shani. Witold will shower the girl with compliments right off the bat, which will undoubtedly flatter her. After all, Geralt is not one to offer such words.
Before going to the festivities, Shani will ask Witold to temporarily leave the witcher’s body to talk to Geralt. Nevertheless, the spirit will agree with obvious reluctance.
Shani will ask the witcher to control Witold so he doesn’t say anything inappropriate when she introduces them to the bride and groom. However, Shani seems to have forgotten that the witcher can control neither his actions nor his words when possessed by the spirit. And while Geralt holds onto his self-awareness, he will remind Witold of the agreement that with the onset of midnight, Witold should return to the tomb, but the latter will stubbornly refuse to leave.
Seemingly a stalemate, yet the aid of Günter o’Dimm will come at the right moment. He will drag the spirit out of the witcher’s body mercilessly and after some torment, will send him back to the tomb.
Finally, Geralt and Shani are free from the annoying spirit, and now they can breathe a sigh of relief. But o’Dimm will remind the girl that Geralt is on a task, which will plunge Shani into despair. Günter will provide Geralt with the chance to explain to the girl, but once again, the witcher will lose himself in the labyrinths of the unexplored female soul, leading to the gloom-laden Shani, excusing herself by saying that as a bridesmaid, she has to be at the wedding, will leave the witcher alone with his thoughts.
Fortunately, Günter o’Dimm will not leave the witcher without assistance even in such delicate matters as male-female relations. He will advise Geralt not to abandon Shani in such a depressed state, and in order to cheer her up, suggest bringing her flowers or something to drink. After wishing Shani and the witcher a good night, the Man of Glass will depart, activating the additional quest “Clear Night.”
Important. The additional quest “Clear Midnight” must be completed immediately after it is activated. It cannot be postponed, as once the witcher leaves the wedding or teleports to another part of the map using a waypoint, the quest will immediately fail. Thus, we will lose the opportunity to spend the night with Shani once and for all.
So, having completed or failed the quest “Clear Midnight,” we head to Oxenfurt to the “Alchemy” tavern, where we agreed to meet Olgeird. There, the witcher will deliver the letter from Witold, and the quest “And I Was There, Drinking Mead and Beer” will be considered completed.
Interesting. After completing the quest "And I Was There, Drinking Mead and Beer," you can once again peek into the Everec family crypt. Near Witold’s grave, a flower called Orlik from Giverny will lie. Geralt will assume that Shani brought the flowers as a remembrance for Witold.
Also, the curious Lady_Beatrice decided to visit the site of the celebration the next day and found many interesting things. More details on them can be discovered in her detailed comment, for which she deserves great gratitude.
At the tavern, we will also have the opportunity to chat with Olgeird on various topics and even play Gwent with him. Upon winning, von Everec will reward us with a card from the monster deck “Prince-Frog”.
This was just the beginning of the strange and dark adventures of the White Wolf. With the first task of Olgeird, seemingly impossible, we’ve managed splendidly. Ahead of us lie two more wishes and, finally, the resolution of this astonishing story.
To be continued…