Kaikki kunnia Sithikselle! Pimeän veljeskunnan tehtävien opas

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Olen sanonut, että mikä tahansa Skyrimista on automaattisesti kultaa, ehkä jopa enemmän myöhemmin.

Eversleeping


Haluan varoittaa, että tässä tekstissä on spoilereita spoilereiden päällä, ja spoilerit seuraavat toisiaan. Jos et ole vielä suorittanut näitä tehtäviä ja aiot tehdä sen itse, suosittelen lämpimästi tekemään sen itse.


Menetetty viattomuus.

Kaikki alkaa Windhelmistä. Kaupungissa kiertäessäsi voit kuulla huhuja oudosta talosta ja vielä oudommasta pojasta, joka ei ole käynyt ulkona pitkään aikaan ja suorittaa jonkinlaisia rituaaleja. Kun olet puhunut oikeiden ihmisten (esimerkiksi tavernan pitäjän) kanssa, päiväkirjaasi ilmestyy merkintä ja osoite siihen taloon.

Oven edessä nähdään melko söpö kohtaaminen, nyt ei ole epäilystäkään, poika, Aventus Aretino, on selvästi muutakin kuin teini-ikäinen, ja talo on kirottu. Sisällä kuulet hänen avunhuutojaan Äidin Yön puoleen…

Selvisi, että Aventus on paennut turvakodista, jota johtaa Gerdrud Hyvä (nimi on oikeasti vain pilkka, vanhan naisen ei anneta lapsille armoa). Ympyrässä, joka on aseteltu palaviin kynttilöihin, makaa ihmisen luuranko, pala ihmisen lihaa ja sydän. Vieressä oleva kirja kertoo salaperäisestä rituaalista, jonka avulla voidaan kutsua Pimeä veljeskunta. Aventus ilahtuu nähdessään sinut, hänen avunhuutonsa on vihdoin kuultu. Et ehdi silmänräpäyksessä kuin sinut jo palkataan murhaan.

Seuraava polkusi vie sinut Rifteniin, orpokotiin orpo. Lapset "rakastavat" hoitajiaan ja heti, kun hän romahtaa (jotta sinulla ei olisi ongelmia lain kanssa, suosittelen odottamaan, että Gerdrud menee omaan huoneeseensa), he iloitsevat ja alkavat puhua siitä, kuinka hyvin heillä nyt on. Palaa Windhelmiin, Aventus on tyytyväinen ja sinä rikastut 100 septimillä, lisäksi saat itsellesi kallisarvoisen perheesineen.

Mutta jotenkin vietit tilauksen Pimeän veljeskunnan nenän edestä…

Sellaisilla ystävillä…

Ehkä haluat levätä lämpimässä sängyssä sen jälkeen, kun olet tehnyt murhan. Tai ehkä et. Kaksi tai kolme päivää myöhemmin lähettää sanansaattaja ja antaa sinulle kirjeen. Siinä on musta käsi ja teksti: "Me tiedämme".

Voit mennä nukkumaan ennen kirjeen saapumista, ei ole mitään eroa. Joka tapauksessa, kun nukahdat, heräät… Outoa, selvästi hylätyssä mökissä. Hyllyllä istuu salaperäinen nainen murhaajan vaatteissa. Selkäsi takana polvillaan on kolme uhria, jotka on peitetty säkeillä. Heidän kätensä ovat sidottuja. Astrid, kuten tuntematonta kutsutaan, ehdottaa peliä. Arvaa, ketä vangeista Pimeä veljeskunta tilasi. Valintaa ei näytä olevan. Ovi on lukossa, ja ainoa avain on haltialla naisen taskussa.

Itse asiassa, ei ole väliä ketä tarkkaan ottaen tapaat, tärkeintä on, että sinua on käsketty tappamaan, ja sinä tappasit. Tyttö on tyytyväinen tulokseen ja kutsuu sinut Pimeän veljeskunnan turvapaikkaan, loppujen lopuksi sanoen salasanan: "Hiljaisuus, veljeni".

(Haarautuminen) Kuolema Pimeälle veljeskunnalle!

Mutta älä unohda, avain on haltian naisen taskussa. Kun hän laskeutuu hyllyltä (ja tekee sen todella hitain), voit ehtiä tappaamaan hänet ja saamaan upean kevyen haarniskan, ainutlaatuisen (erittäin tehokkaan) veitsen ja uuden tehtävän. Ilmeisesti on aikaan puhua keisarin henkilökohtaisen suojelun kapteenin kanssa.

Hän asuu paikassa nimeltä Loihdin silta, lähellä Solitudea. Kapteeni Maron tarjoaa sinulle 3,000 septimiä, jos hävität koko Pimeän veljeskunnan juurineen, ja kertoo samalla salasanan ja heidän pesäpaikan sijainnin. Mielenkiintoista, mistä hän sen tietää? Oi, kyllä, sinun pitäisi mennä sinne yksin.

Yksinkertaisesti murtaudu sisään ja tapa kaikki, joita kohtaat. Sisällä odottaa sinua paljon ainutlaatuista ja erittäin arvokasta haarniskaa, neljä sielukiveä, Astridin miehen maaginen kaksikätinen miekka, uusi huuto („Murha”) ja joitakin pikkuesineitä, kuten rohtoja. Palaa takaisin Maronille ja saa ansaittu palkkiosi.

Pyhäkkö

Kun pääset turvapaikan sisään, tutustu ympäristöön, puhu uusille perheenjäsenillesi, ja kun olet valmis, keskustele Nazirin kanssa ensimmäisestä työtehtävästäsi.

Sopimukset: Tappa Narfi, tappa Beitlid, tappa Ennodius Papis.

Narfi on helpoin kohde. Kotiin vailla kotia, hän asuu kotiensa raunioissa. Kukaan ei tule etsimään häntä. Voit kertoa hänelle, että Pimeä veljeskunta on tullut hänen peräänsä tai voit olla sanomatta mitään. Vaihtoehtoisesti voit ampua hänet seisoessasi kukkulalla. Jos yrität tappaa hänet lähitaistelussa, on olemassa mahdollisuus joutua kiinni ja herättää vartijat.

Beitlid on kaivostyöntekijä. Päivisin hän vaeltelee kaupungin ihmisten parissa, ja öisin nukkuu omassa kodissaan. Voit murtautua hänen kotiinsa ja odottaa häntä siellä, tai voit odottaa kunnes hän menee nukkumaan ja avata oven sinä aikana. Lisäksi, jos kerrot Beitlidille, että olet tullut Pimeästä veljeskunnasta, hän hyökkää itse sinua vastaan, ja jos tapaat hänet, vartijat pitävät sitä itsepuolustuksena, eikä tule häiritsemään.

Ennodius on mies, joka asuu teltassa lähellä Angan myllyä. Tapaa hänet ja vartijat eivät kuule huutoja.

Hauska fakta: veitsien asento muuttuu toimiisi perustuen.

Aamu ei koskaan saavu

Sinulle ilmoitetaan tytöstä, Muirista, joka suoritti mustan rituaalin ja kutsuu Pimeää veljeskuntaa. Astrid pyytää sinua löytämään Muirin ja täyttämään hänen tehtävänsä.

Tyttö asuu Markarissa ja vaeltaa usein kaduilla. Puhu vain hänen kanssaan. Hän kertoo tarinan entisestä rakastajastaan, perheestään, joka petti hänet ja antaa sinulle lootusuutteen, myrkkyä, miekkaasi voiteluun. Sinun on tapettava Duffont, hänen rakastajansa, joka asuu dwemeriruins in a gang of bandits, and if possible also finish off Muirin's sister, Nilsin.

Being in the ruins, be careful; traps are everywhere, but there are many closed doors, it's time to raise your lockpicking skill. If you manage to pick the door at 'Expert' level, you will have no trouble activating Dwemer crossbows with exploding arrows and killing your lover and his crew in two shots.

It's interesting: if you go further from the victim's dwelling, you will reach the main part of the Dwemer dungeon. To lower the drawbridge in the room with the Falmer, press the button located near the tent of the lonely Falmer, just below the ceiling. At the end, you will face a large room, in order to provide power to the bridge, you must remove parts from the human skeleton from the gears.

Temple. Don't go there alone.

Now it remains to deal with the sister. The girl lives in Windhelm. You might want to try to catch her at night in her family residence, but it's much more practical to meet her at the temple that Nilsin visits every day. She will be sitting with her back to the door. And she will be alone. How careless. Go back to Muiri, who will give you a few hundred coins (depends on your level) and an alchemy ring if you killed her sister.

Whispers in the dark

After returning to the shelter, Astrid expresses her concern about Cicero, Keeper of the Mother Night's tomb, who recently arrived at the Brotherhood's shelter. The psycho in jester's clothing locks himself in at night with the coffin and whispers to someone softly. Astrid asks you to hide in Mother Night's coffin and eavesdrop on the conversation.

It turns out Cicero is angry that he is not the Listener and cannot hear Mother Night's words. But you can. The lady asks you to find Volunruud's Amanda Motieri in the tomb and talk to him. After the coffin opens, you will have a conversation with Astrid and Cicero. The shelter's leader does not want to return to the old traditions and says she needs to think it over. And for you, it’s time to go to Nazir for new contracts.

Contracts: kill Hern, kill Lubrik.

Lubrik is the worst bard in Skyrim; Astrid had to arrange a lottery, as too many people wanted him dead. You just have to come to the tavern, wait for the orc to go to his room to sleep, and kill him there.

Hern is a vampire living peacefully at the sawmill with his girlfriend, also a vampire. They are always happy to receive guests and seem very hospitable. If you reveal your intentions, Hern will not resist fate, he will not try to escape, but will simply challenge you to a duel. His girlfriend will intervene and try to kill you.

You would have heard his voice

Silence is shattered

Astrid has thought it over and decided it is foolish to go against Mother Night's will. She sends you to Volunruud to meet Amanda Motieri. He, along with his assistant, lives near the entrance to the tomb of the ancient hero of the Nords. Amanda will suggest nothing less… to kill the emperor himself. And he will give you a costly amulet as an advance to "cover expenses".

It's interesting: in order to open the tomb, you need to find a ritual sword and an axe. They are located in different branches of the dungeon. After that, you will face a battle with the ancient hero armed with a steel sword that inflicts cold damage. But for real Nords, cold is no problem?

Return to Astrid; she is greatly surprised at this contract and sends you to her old friend, a member of the Thieves Guild and appraiser. If you are already a member of the Thieves Guild, it won't be hard to reach him through a secret path. Otherwise, you will have to go through the dungeon with rats and bandits. In any case, Delvin (that's the thief's name) will give you a receipt for 15,000 septimi and tell you the story of the amulet. It turns out this amulet is given to every member of the Council. It seems someone is planning a coup.

Until death do us part

Amanda has made a detailed plan, as one cannot simply approach the emperor. First, you will need to kill his sister, right during her wedding. You will receive a bonus if you kill her right during her speech to the guests (an ancient Nord tradition). Upon arrival at the site, I recommend climbing a low tower; the door will be to the left of the temple door if you look in the same direction as the bride. There, you will find the elven bow "Death of Firi'enel", several arrows, and a marksmanship elixir.

Astrid thought of you and sent an Argonian, Vizar, to distract the guards and let you escape after the murder. Just wait for the bride to step out onto the balcony and shoot her with the bow. Vizar will start a fight and let you leave peacefully.

Alternatively, you can climb up the city wall; to do this, enter the temple, which is directly opposite the bride, climb up the stairs, and open the door to the wall. After that, wait for Vittoria to start her speech and drop a heavy statue on her head.

Your reward will be the spell to summon the spirit of the ancient assassin Lucien Lachance (a familiar name, isn't it?), and if you killed Vittoria during her speech to the guests, around a thousand gold.

Sniper position

Security breach

First, talk to Gabriela in the Brotherhood's hideout. You need to kill the son of Captain Maron, Gai Maron, and then plant a compromising note on his body. Captain Maron is the head of the emperor's security service, and if you kill him, he will simply be replaced, so it is better to break the captain's spirit and humiliate his son.

Gai will travel to all of Skyrim's cities to personally ensure their safety. An additional condition is to kill Gai in one of the towns, not on the road. To avoid drawing attention, he will travel without guards.

You might try to steal his travel schedule from a building in the village "Dragon Bridge", but it's enough just to follow his movements on the map. As soon as he stops in one of the towns, kill him.

For the task, you will earn about a thousand coins and Olava's amulet, unlocking a side quest to find the corpse of an ancient assassin lying in a cave wearing upgraded Dark Brotherhood armor.

Cure for madness

Can you believe it! Cicero has completely lost his mind, started waving his blade and injured Vizar. Babette was able to save him, but Astrid asks you to find the psycho and kill him, especially since her husband in a fit of rage has gone after him. Search Cicero's room and take his diary. The jester in the hideout under Dawnstar, and you have the password for the door. You will get Astrid's own shadow steed.

Wounded Lizard

At the entrance to the hideout lies the wounded Arnborn, who apparently punctured Cicero's artery, so finding him will not be difficult; you just need to follow the blood trail.

It's interesting: if you summon the spirit of Lucien Lachance, you will hear interesting comments along the way.

On the table at the entrance lies a jester's light armor set. The best solution is to take the hat and clothing, replacing your regular Brotherhood armor. Follow the blood trail and re-kill the ghosts. After you cross the bridge and descend the stairs, search the table; there will be books that increase your archery and melee skills.

Continue following the trail, and fight the ice troll. Soon you will find Cicero, who is clearly not in shape and cannot fight. The only thing he will ask for is to spare his life. Your decision at this point will have no further consequences, but he wears Cicero's unique armor, which has properties similar to jester armor but is much stronger. It seems he was faking a near-death state. Strike him, and he will jump up, ready for battle. On his body, in addition to the armor, will be a few hundred coins and a dagger matching your level. It's time to return to Astrid.

But if you spared Cicero, later he can become your companion.

The corpse of the jester

Deadly Recipe

The final part of the plan: you need to find the mysterious writer and famous chef hiding under the pseudonym Gourmet, then take his letter and poison the emperor. Talk to Festus Krex, who will give you a lead on the yarl Markarth's court chef, Anton Viran. You will need to find out from him the location of Gourmet, get rid of Anton, and then also eliminate Gourmet. It is advisable to hide the body.

In the conversation with Anton, threaten him, then he will give you the name and location of Gourmet. Tell him you will spare his life, and then kill him. Your path leads to the roadside tavern. Balag gro-Nolob, that's the real name of Gourmet, has been living there for a couple of months, in the basement. He loves long walks by the lake... Alternatively, you can catch him in the basement and hide the body behind two large barrels there. Or wait until he is strolling by the lake, kill him, and drown his body. Don't forget to take the letter and return to the hideout.

Hide the body here

Death of the Empire!

Advice: Take all your personal belongings from the Brotherhood's hideout NOW, or they will be lost later.

Talk to Astrid, take a death root with deadly poison from her, and go on the assignment to Solitude. Present the captain with Gourmet's letter and go inside. Take the cook's hat from the shelf and put it on. The cook Jianna runs everything in this kitchen and will be very happy to see you. Add any ingredients to the famous broth to your taste, and don't forget the most important one, the root of the fire flower. It's time to serve the dish.

Maybe it wasn't worth adding a giant's finger?

The emperor behaves strangely, but after tasting the broth, he begins to praise it. Then he will get sick and collapse dead. You might not want to wait for this moment; RUN! Run through the door, flee to the bridge...

!!!WARNING!!! Below reveals the entire intrigue of this questline. I strongly recommend playing the game yourself before reading the following.

Captain Maron was waiting for you. He. And about a dozen soldiers. There is a rat in the Brotherhood, someone betrayed you in exchange for the captain's promise to leave the order of assassins alone forever. But Maron lied. The death of his son did not go unpunished, and at this very moment, another squad of soldiers storms the hideout. You can fight, but there are too many enemies. Just run as far as you can.

IT'S A TRAP!

It’s interesting: the random events system paints the game beautifully. While escaping the city, I heard a strange loud noise. On the road, right in front of me landed... A dragon. A fight began, the guards behind me were burned by the dragon's fire, and I received another soul at my disposal.

As soon as you reach the hideout, the quest will end.

Embodied Death

After defeating several soldiers at the entrance, go inside. And inside, a fire rages; the Imperial warriors finish off the wounded. Right at the entrance lies the corpse of Vizar. Fight your way through, Arnborn has transformed into a werewolf and is killing the soldiers, but there are too many. You cannot save him. Upstairs Nazir is fighting another imperial, help him. It turns out Nazir does not suspect you to be the traitor, but you need to find the others. Go upstairs, and you will hear Mother Night's voice in your head. Hide in her coffin.

Mom.

Time passes. The sound of breaking glass and a splash of water is heard. Somehow, Mother Night saved you from the flames. Nazir, driven by Babette, tries to pull the sarcophagus out of the water. One last thing remains, Mother Night asks you to find Astrid; she is somewhere in the hideout.

And indeed she is. The injured elf with terrible burns lies in a circle of candles. A dagger is next to her. It was indeed she who betrayed the Brotherhood; it was she who turned you in, hoping that the Brotherhood would survive. Now she has one request; Astrid asks for death. By your hand.

The most dramatic moment in the entire game

When the deed is done, Nazir and Babette will go to the hideout near Dawnstar, and it’s time for you to deal with the real emperor, Titus Mede II.

Glory to Sithis!

You need to find someone who knows the whereabouts of the emperor, like Amanda Motieri. He lives in the tavern in Whiterun. As it turns out, Titus is on his personal ship and almost ready to set sail. Captain Maron, if he survived after your last encounter, is at the dock with his guard.

It’s time. Go to the dock. You can talk to Maron; he will get angry and attack. Just finish him off, the guards will take it as self-defense. Jump into the water and swim to the ship, then climb up the rope.

You are in the hold; a lone sailor stands with his back to you. Mistake. Pass through the ship; the soldiers there are not too strong, but it's better not to stick your head out. Find the captain of the ship and kill him; in his pocket, you will find the master key to all ship locks. Just go into the emperor's chambers, eliminating the guards along the way.

Is this definitely not a double?

Here you are alone. Titus Mede II has been waiting for you. "With emperors and assassins, it’s always like this." Everything is preordained by fate. The only thing he asks before his death is to kill the one who ordered him dead. When the deed is done, go out on deck and return to Whiterun. Talk to Amanda; he left a generous reward in the urn in that room in Volunruud. If you want, you can also kill him.

Take the money and return to Nazir and Babette. The money you earned from the contract (20,000 septimi) will be enough to furnish a new hideout. Further, there will only be small contracts and tasks from Mother Night. And that means you killed the emperor; congratulations.


The hideout is at your disposal