Brief Overview of Classes

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Templar - a tank in every sense of the word :)

When wearing a shield - huge amounts of defense and health, as well as the ability to block hits, and can use several of its skills on the shield. Quite low damage.

When wielding a two-handed sword - less defense, a large amount of health, more or less decent damage for solo leveling. Cannot block hits, cannot use special skills on the shield.

In a group, it levels up well with a cleric, chanter, and assassin.

P.S. most skills do not require mana.

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b]Gladiator[/b] - a melee damage dealer clad in heavy armor.

With a spear - quite high damage, more suitable for PvE. Can use skills on the spear.

With dual swords - slightly lower damage, can use special skills on swords. More suitable for PvP. Usually equipped after reaching level 40.

In raids, can easily replace a tank with a decent healer.

In a group, it levels up well with a chanter and cleric.

Most skills do not require mana.

Assassin - a melee damage dealer in light armor.

Shows enormous damage with a sufficient critical hit chance.

Very strong in PvP. Quite dependent on ping. Due to close combat, it's better to run with someone in a group, otherwise, health will drop quickly.

Ranger - a ranged fighter in light armor. Can set various traps. Quite high damage, self-sufficient in leveling. Strong in PvP. Like warriors, many skills do not require mana.

Sorcerer - a true mage who can unleash huge meteors or encase you in ice. Has an extremely low defense and health, making it easy to die with careless play. Deals heavy damage to both mobs and enemies of the opposing race.

Orb - has a high magic boost (increased magic damage), but a low magic accuracy (your skills will resist).

Magic book - has a lower magic boost but a high accuracy rating.

In raids, the mage is the only class responsible for crowd control of mobs while also helping the group with its damage.

Good in pairs with a cleric and archer.

Spiritmaster - a summoner :) Summons elemental spirits that fight on its side, conjures magical orbs that deal damage to enemies, instills fear (Fear) :) and much more.

An independent and easy-to-level class. At high levels, buffs for the group appear, providing very decent boosts to stats.

Cleric - a priest-mage. Alongside its incredibly effective healing (can easily heal against two assassins), it has quite decent damage for both PvE and PvP.

Main focus - to heal everything while simultaneously destroying what cannot be healed :)

Welcomed in almost any party (rangers and summoners may refuse), also easily and casually levels solo with some practice.

Chanter - a priest-warrior. Deals slightly more damage than a cleric, but lacks such an arsenal of healing spells. However, complements its arsenal with buffs and mantras that increase character stats.