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Templar - tank in every sense :)

When wearing a shield - a huge amount of protection and health, as well as the ability to block hits; also gains the ability to use several of its skills on the shield. Quite low damage.

When wearing a two-handed sword - less protection, a large amount of health, more or less decent damage for solo leveling. Cannot block hits, cannot use special skills on the shield.

In a group, it levels well with a cleric, chanter, and assassin.

P.S. Most skills do not require mana.

[

b]Gladiator[/b] - melee damage dealer, clad in heavy armor.

With a spear - quite high damage, more suitable for PvE. Can use skills on the spear.

With dual swords - slightly lower damage, can use special skills on the swords. More suitable for PvP. Usually wears after reaching level 40.

In raids, can easily replace a tank for a normal healer.

In a group, it levels well with a chanter, cleric.

Most skills do not require mana.

Assassin - melee damage dealer in light armor.

Shows huge damage with a sufficient critical hit chance.

Very strong in PvP. Quite reliant on ping. Due to close combat, it's better to run with someone in a group, otherwise, it will quickly lose HP.

Ranger - long-range warrior in light armor. Can set various traps. Quite high damage, independent in leveling up. Strong in PvP. Also, like warriors, many of its skills do not require mana.

Sorcerer - true mage, who can unleash huge meteors on you or encase you in ice. Has extremely low defense and health, making it easy to die with careless play. Inflicts heavy damage to both mobs and opponents from the opposing race.

Orb - has a high magic boost, but low magic accuracy (your skills will be resisted)

Magic book - has a lower magic boost but a high accuracy rating.

In raids, a mage is the only class responsible for mob control, also helping the group with its damage.

Good in a duo with a cleric and archer.

Spiritmaster - summoner :) Summons spirit elementals that fight on its side, calls magical orbs that deal damage to opponents; invokes fear (Fear) :) and much more.

An independent and easy-to-level class. At higher levels, buffs for the group appear, providing very decent boosts to parameters.

Cleric - priest-mage. Alongside its alarmingly powerful healing (can easily heal from two assassins), has very decent damage for both PvE and PvP.

Main focus - to heal everything, while simultaneously destroying what cannot be healed :)

He is welcome in almost any party (rangers and summon masters may refuse), and also easily and casually levels solo with some practice.

Chanter - priest-warrior. Deals slightly higher damage than a cleric, but lacks such a range of healing spells. Instead, complements its arsenal with buffs and mantras that enhance character parameters.