DLC "Mark of the Assassin" Walkthrough

content auto translated from {from}

Honestly, I was eagerly anticipating the new DLC for the quite controversial [Dragon Age 2](/games?search=Dragon age 2). And here it is, the download is complete, the installer has worked, the game is launched, the hero is chosen, etc.

Caution – below are complete spoilers.[cut]

The statue is located on the second tier of the Hawke estate or in the second room of Gamlen's cabin.

The journey will start from Hawke's home (after the now-traditional prologue featuring a conversation between Varric and the Seeker), where you will receive an invitation to visit Castle En in front of the Orlesian lion statue. A rather intriguing invitation, to be honest, but that's not the point. For the first meeting, you must definitely bring our dwarf friend with you, but afterward, you can easily replace him with someone else. Just like in “Legacy,” you can venture into Orlais at any time and bring your brother/sister along for adventures if they are, of course, still alive.

The plot begins at night in the Upper City Market Square, where Varric drags you for a meeting with a certain Blade. As it turns out, it was a trap, which is not surprising, but remarkably, it was from the Antivan crows.

At the most unexpected moment, a rather fearsome and very warrior-like elf will appear, who will easily dispatch half a dozen attackers before offering to join in the execution.

Shortly after, she will introduce herself as Tallis and explain that she has been searching for someone who was invited to Castle En, and she will ask Hawke for help in a small thieving operation. By the way, you can even flirt with her, which will immediately generate some negativity from your companion present in the group, and by the end of the DLC, you’ll even receive a kiss. After the conversation, you will head straight to Castle En, and it would be best to clear out your backpack as much as possible for loot beforehand. There will be a trader on the map, but only during the first part of the DLC when you won’t have enough trophies yet.

In the game, there are three major plot quests and a dozen side quests.

PLOT QUESTS

Tallis in High Society

You receive this upon meeting Tallis. It’s simple. Follow the elf to Castle En, where you’ll immediately receive your second task: Heart of Many.

You need to infiltrate Castle En and steal a jewel that, according to Tallis, does not belong to the duke at all.

Upon arriving at the castle, you will immediately meet the owner – Duke Prosper de Montfort and his bodyguard, who turns out to be a Qunari. If you are playing the DLC in the third act, Varric will mention his name when meeting Tallis, and the invitation will be addressed directly to the Champion of Kirkwall. If your hero hasn’t had time to thoroughly kick a Qunari’s behind yet, the duke will note that the invitation was actually sent to the Amell family and “for the record.”

By the way, the Champion of Kirkwall will later have several additional dialogue options, so I suggest not to rush this DLC.

The castle is located in a most picturesque spot.

The duke will confirm his invitation for Hawke and call for the hunt to begin on wyverns, after which you will receive your second plot quest “Luring the Wyvern,” command the party, and will be able to allocate skills to Tallis.

As the developers promised, she received a unique skill branch similar to the other companions. She also has dual daggers that improve with level-ups, and a plethora of throwing knives not displayed in her gear. Additionally, she has no armor upgrades or jewelry, but her stats are distributed in such a way that locks do not pose a problem for Tallis. This will come in handy a couple of times.

![](/api/field/image/J7Bs51PoKKZlL)

Infiltrator

Tallis demonstrates talents that a burglar would envy. But who, I wonder, taught her such skills?

Concealment

Type: Activated ability

Tallis fades into the shadows, instantly appears before the target, and silences them, preventing them from using spells and abilities for a short time. During this, she remains invisible.

Silence effect probability: 100%

Invisibility probability: 100%

Duration: 10 sec.

Cost: 20 stamina

Cooldown: 20 sec.

Trip

Type: Activated ability

“Trip” kills weak enemies instantly, while survivors take significant critical damage.

Physical damage: 369

Physical damage: 400% against WEAK targets

Physical damage: 200% against spellcasters and Shadow entities

Cost: 40 stamina

Cooldown: 30 sec.

Collapse

Type: Enhancement

Now “Trip” deals damage to enemies that were previously resistant to it. It becomes even deadlier against WEAK targets.

Physical damage: 400% against WEAK targets

Cooldown: -10 sec.

Magical Touch

Type: Enhancement

Now