I would go into construction, let them teach me! Review.

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Hello, my oppressed people!

I greet you, my puppets! Your mayor is always ready to talk to you and listen to your problems. What? Problems with electricity? That's not a problem - a new coal power plant will be built in your area this evening. What? Your garbage hasn't been picked up for 4 months? Well, next week a waste incineration plant will be built in your area. Any more questions? No questions? Well, that's just great!

I wouldn't mind living in such a house...

What do we have? We have yet another masterpiece by Will Wright. This is the fourth part of the acclaimed city-building series where we play the role of a good/bad mayor and lead our city to happiness and prosperity directly to Hell. You'll need to establish communications, lay down roads, subways, railways, water supply, electricity, provide jobs, waste disposal, and much, much more... The gameplay is quite engaging and can take away several hours/days/weeks/months of your life.

The golf club is becoming a popular leisure spot.

At the start, you are given a huge territory (about 1/50 of a continent) divided into sectors where you will build your empire of goodness. Initially, you will be tasked with terraforming and planting trees across the entire area, as well as introducing wild animals or accepting a ready-made variant of the landscape. It changes nothing, but it's still pleasant. So, lift this area, lower that one, let's put a stream here... We planted a forest, introduced wild animals... It's time to bring in the people! We do this by allocating land for building and laying down communications and roads. A mandatory condition for settlement is the availability of electricity. Water can do without, but electricity is a must.

Idyllic...

And now - our little neighborhood is already in traffic jams, as residents come with all their junk, and it needs something to transport it! Construction begins on the plots, houses gradually rising up, transforming into cozy cottages or bungalows. But what, do they need jobs and entertainment? Of course! We designate a small piece of land for commercial development, where stores, auto services, and other urban amenities start to immediately spring up. What, is that not enough?! Here's a plot for agricultural purposes, as well as light industry. And for a landfill. Are you happy, my people? I thought so.

The city at night is much more beautiful than the daytime anthill.

You'll need to maintain the city's life, providing residents with water, electricity, school services, libraries, police, firefighters... It's endless. Also, if you bring the road right up to the edge of the "map", you can establish transportation connections between your cities located side by side. You can conclude garbage export and electricity exchange agreements. In this game, you will need to demonstrate strategic thinking and plan all actions one step ahead. To build a hospital that will be a burden on the budget, hoping that citizens will cover the costs over time, or to build a small clinic that can accept ten times fewer patients? Or increase funding for the clinic? All of this will fall on your shoulders.

Typical city at a middle stage of development. It has many phobias and diseases.

And so our town gradually expands, acquiring various services, expenses/income grow... All that remains for you is to control the situation in the city. And when you get tired of it, you can destroy your creation - take a meteor and launch it, say... into a field. Or the town hall, it doesn't matter. Meteors, volcanoes, little green men, and more will occasionally appear without your actions. Thus life is buzzing and you are buzzing along with it. There are constant robberies, fires; if you have a nuclear power plant, there’s a small chance of causing a second Chernobyl.

You can't do without sports facilities in the city.

With the growth of the city, more advanced buildings become available: prisons, hydrogen power plants, advanced purification facilities. This provides an additional incentive to develop your city into a kind of Utopia, where everyone lives without fear and leaves their doors open, where everyone feels happy every day, and all of this is thanks to only one person - you.

A volcano in the middle of the city. Isn't it a classic surprise?

What do we have at the exit? We have a tightly knit game that was released 7 years ago but can still interest the average user. Perhaps it doesn't shine with shaders and polygons, but it is strong on the inside. Here, you need to be able to think strategically and the game helps you learn that. After all, this is Will Wright.

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Just like in real life, the Sims love to watch 22 guys with a ball.

Bureaucratic calculations take a considerable amount of time.

Graphs show a clear statistic of various parameters. Don't pay attention to the cars driving through buildings - the game poorly realizes the system of transparency of transport through buildings.