חיי ואנג'ר. (הדרכה)
היי, ואנגרים, אתה לא מתחרט על המיקס שלך בכלל. זה מדהים, להביא את האיליפוד הכבד הזה דרך שני עולמות! אבל כנראה שהWorm נהנה. תראה, הוא גלגל את העיניים...ומה יש לך במכונך? אתה לא יודע, שSpumiya אוהבים לרמוס את הלופצים המפוזרים, ואז להיכנס לבקר את הבנקים חסרי ההגנה. אתה לא יודע, שSpumiya טורפים הרבה מהמגלמות היעלמות? הם אוכלים והולכים. לכן הם גם נקראים מגלמות היעלמות. לא, חכה, ממזרים אכלו, וSpumiya הלכו... או להיפך...
אז. קודם כל על ואנגרים. המשחק מספק רק אם אתה מחפש קודם כל "השתקפות". לשחק בVangers בצורה שטחית כמו בCS ובסוליטייר הוא חסר תועלת.
במשחק יש אווירה מצוינת, סודות, חידות, סיפורים, אגדות, סגנון שפה ייחודי, בדיחות חזקות ומוזיקה מצוינת, לא שגרתית לזמן שלה.
ניתן להאזין לפסקולים באיכות טובה כאן:
http://www.gamer.ru/games/615-vangeryi/posts/8652
ואנגרים היא משחק מאוד ישן (1998) ובזמן ההוא היו הרבה מעריצים אמיתיים (אוהבי חידות) וכמו כן הרבה שונאים, ששיחקו בואנגרים ברוח של "נהגי משאיות" ו"קרמגדון".
כבר זמן רב לא משיקים משחקים כאלה עמוקים, עם הומור "ישן". כל הפרויקטים הנוכחיים מכוונים ל"לכסוס כסף".
המשחק הזה היה מכוון להנאה ולרכישת כמה שיותר לולז. אם אתה רוצה לשכוח הכל ולפשוט ליהנות, הפעל את ואנגרים. המשחק עדיין מספק, אם לא תתקע על הגרפיקה הישנה "הקריקטורית" שלה.
לא לקרוא הלאה למי שעוד לא שיחק בואנגרים, למצוא סודות ולפתור חידות לבד - זה באמת מגניב. ולכן, אל תקשיבו לאף אחד, שחקו!
יהיה לך נושא אחר, מאוחר יותר.
למי שכבר שיחק, ואולי ראה רק אחת מהסופים (יש שלושה) הנה ההדרכה למשחק, לנוסטלגיה:
מומלץ לקרוא את ההיסטוריה של כדור הארץ והאדם. זה קצת מעורפל ולא מובן, אבל בכל זאת, המשחק לא יהיה כל כך קשה.
תיאור טוב של ההיסטוריה ניתן לראות כאן:
http://www.gamer.ru/games/615-vangeryi/posts/12327
הגעת לפודישה, Escape על פוסטרל. מיד מומלץ ללכת לחנות ולקנות שם רק מחוטין. למעלה!
הרבה הביבים אפשר להרוויח על ידי חיפוש במקומות סודיים. בסביבות פודישה נמצא חצי כדור סוד שנשבר. שם אפשר למצוא הרבה דברים. במיוחד אם לא הולכים לשם במשך שלושה מחזורים, המקום הסודי יתמלא. וכמובן שגם עם מזל. המשימה שלך היא לאסוף כמות גדולה של ביבים. כאשר יהיו לך מספיק כסף לקנות את החותך, מומלץ לקנות! ואז קנה את נימבוס ודיסוק לעבר האינקובטור, כיתור כל המקומות הסודיים. כך תביא סחורות, נימבוס ופלגמה, ותאסוף תחמושת במקומות סודיים. sooner or later, you'll be offered to transfer Elika. It is advised that, if the cycle is approaching Zhirohon, you should wait near the Incubator until the start of this cycle to gain a significant advantage. Agree to transport Elika, and after placing Elika in the hold, leave immediately. It may happen that you will be the First of One, which is why you must arrive at the Incubator at the start of the Zhirohon cycle. Bringing Elika to Podish first twice will open your path to Glorks.
Now you need to think about your choice. The thing is, Biburats really love to Work all vangers, that is, dress him with Rabbok. You don't have one. You can get it in two ways: either by Work or dig it up during the Pips show in the Garden. The most interesting thing is that if you got the Rabbok not through Work, you will have to OBLIGATORILY fulfill all the requirements of Biburats, namely transport Heroin and Bushes, participate in the Nuclear War and Pips show. But if you were worked, all you need to do is accumulate a decent amount of bibi and buy a normal mech. Just through Work you will receive a raff. On the raff you just need to be extremely careful. And you will earn money on the raff in Fostral, racing from Podish to the half-sphere and back. Well, in short, decide! In any case, you need to become an agent and get the key to Necross. And do not dare to look without the Rabbok at the Girya in Lampas.
You are an Agent. Don't rush to push on Necross, you will have time. Now (or earlier) you need to complete Tabutasks, accumulate Luck and Authoritarian. Tabutasks appear in escapes after the delivery of goods. Let's take, for example, the Tabutasks of the elipods. At first they are very simple, for example: "Shoot 70 mushrooms", "Crush 10 bibis", "Drive from Podish to the Incubator without shooting any mushrooms". You are given a small amount of Luck for them, but then the difficulty of the Tabutask will increase: "Win Elirection on the raff", "Don't let the vanger into the Incubator until the end of the cycle", "Win Elirection without weapons", "Bring 10 jars of phlegm", "Destroy an enemy mech", and so on...
Accumulating more than 50 Luck you will be able to open cooler places. In Fostral, they are in the shape of half tires sticking out of the ground, and also near the Hump Station in Fostral there is a hint where you can take a part from a unique mech. In Glorks, the places look like flat stones sticking out of the water. You can find either weapons of the vangers or parts of a unique mech in them. And on Necross, such round holes covered with leaves, when pressing the space, the leaves disappear. You can also find weapons of the vangers and parts of a mech there.
Funny. During Pips show, dig into the escape of Buravchik. You will find Buravchik himself, great, put him in the hold, and drive him around Glorks. Returning to VigBu, you will get permission to visit the super-place of Biburats near the Rig Station, a big black spot on the map. In the place you can find either a part of a mech or a unique flap or a Pilot, with the help of which the mech will go on its own, without a driver. If you have already managed to assemble a unique mech, rush to Buravchik, he can give you access to the second spot, near the escape of the Girya.
Now for the fierce actions. If at least one Tabutask has been completed in the escape, a passenger appears in the escape... Take the passenger-elipod to the biburats and drive him around the escapes. Each Biburat wants to use the poor guy in their own way, Buruk as a table decoration, Girya as a water jug, Buravchik as a source of information. It seems that Girya gives 11000 bibs for a worm. And you can also take the elik and take him to Biburats, it's all delicious!
Now, try to accumulate bibs and buy a Mommy. To Necross!
In Necross, immediately head to Tsykatukha, to BiZone. They will drive you out of there, saying that the vanger is sanctified, do not believe Tsykatukha! Drive in there until Tsykatukha gives up and says that, well, it’s all lies, that, well, you did well to suspect a catch in my words. Now everything is fine.
Sooner or later you will be offered Tsiklop, a race with Little Tsik in BiZone, remember what we told you about Elirection? Here it goes...
Winning the race just once gives you a key to Ikspolo. There are two spots there, two green pyramids, with parts of mechs in the spots. Now take at least five smelly containers and off you go to obtain the smell! If your authority is greater than 50, you can see the doll on the map without problems, it looks like a regular mech. Approach the doll and quickly click the right mouse button on the smelly containers. Keep in mind that the smell is different, for example, if you collect smell from the red doll and deliver it to the elipods, it is wrong. For Fostral, the doll is green, for Glorks it is red, for Necross it is blue. After delivering 25 portions of smell to each main escape, take Kukish and go catch the doll, don’t forget about the color.
Catching a doll for each, you get three keys, to Viksov, Koks and Ark-A-Znoi. You can collect an additional 80-90 portions of smell from the necrosian dolls and get a key to Buzina. Off we go for artifacts!
VIKSOV: Water world. Don’t turn on the Cattering, just drive by compass to the artifact lying on... the coat of arms of Russia!!! ...the indissoluble union of republics... Right!
KOKS: The most dangerous world. For it, you need a slow mech, like Mommy. Drive by arrows, if it darkens, don’t worry, JUST DRIVE BY THE ARROWS. The biggest problem is getting onto the bridge. You can be clever and jump over, or just drive up, nothing terrible. After driving by arrows and making all the traffic lights turn red (they turn on the light) you must get to the triple yellow arrow, after which the light will turn on forever, and you will take the artifact from the hint.
ARK-A-ZNOY: Also a dangerous world. Huge terminators hit harder than sharks in Viksov. Be clever, jump/drive to the stone where the artifact lies.
BUZINA: A beautiful and strange world. In the center is a large building with a pink protrusion in the middle. If you have the artifact of Layout, drive onto the protrusion and use the Ostrich function. Burrowing into the protrusion, wait and cancel the Ostrich. You should catch the artifact.
If you don’t have the Layout, remember the word that the passenger said when you delivered him WHERE NEEDED. If you forgot, deliver the passenger again. Now the most difficult part: choosing the password. Around the large round building located protrusions with symbols. For example, the password FALEBOK. Find the letter F on Buzina, for example. Look at the symbol that it represents and drive onto the protrusion with that symbol. If correct, the symbol will light up. This is how you guess the password, and then take the artifact.
LAYOUT: A good artifact. Can protect. Draws symbols on the ground.
MECHANICAL MESSIAH: For some reason, everyone fears this artifact. They say it is cursed. But the artifact is good! To not get stolen, it’s advised to place it, for example, on Buzina, near some prominent place like a corridor.
METHOD 83+: Very, very good artifact!!! Allows transitioning to any available worlds without spirals and corridors!!!
BUT SECTOR: Useless, from our point of view. With it, you can have up to 20 mechs and move between mech and escape, and from mech to mech.
PILOT: A good artifact. Although everyone says it’s bad, we do not share this opinion. You set the compass, activate the artifact and the Pilot drives you where the compass points. It's particularly interesting to win Tsiklop, jump onto the overpass, activate the Pilot, and calmly drive. Convenient.
Now the real passage of the game begins! Teleport to Ikspolo, drive to Spobs and activate the function of Layout: Spobsibility. Open the pyramid by space... Inside Paraffin, the last observer, will ask you to prove your uniqueness, coming on a unique mech. Or, let’s say in secret, arrive with an amount of bibi greater than 500,000. Now, proving your uniqueness to Paraffin, you receive the key to Trill, take Mech. Messiah with you. And don't even think about teleporting to Trill by Method 83+! Only through the corridor. In Trill, use the Layout function 'Fence', and drive up, on the first turn to the right, turn. Be careful! There are many lava, and the roads are uneven, they disappear. After reaching the circle that turns yellow, you will hear a story from Karman about death if, of course, you have Mech. Messiah, continue the story by pressing TAB.
Now you need to choose your path, either:
CATCH ALL DOLLS: A simple task, very easy, you take Kukish and catch. Karman’s task. We recommend performing this.
SETTLE FOUR WORLDS WITH PASSENGERS FROM ALL ESCAPES: This one is harder. Imagine, for each escape tasks, 28 containers... And four worlds, Viksov, Koks, Buzina, and Ark-A-Znoi. Paraffin's task.
Let’s proceed with the doll catching path. In Ikspolo there are all the dolls. In Fostral, the biburat and necrosian. In Glorks, elipods and necrosian. In Necross, biburat and elipod. Overall, for each main escape, three dolls each for a total of 9.
After catching all the dolls, every major world will turn gray and scary, mechs will be yellow and homeless, goods will depreciate and all inhabitants of the escapes will leave. Tearful eyes, when they listen to Karman on Trill...
Now in Ikspolo, open Spobs, activate Mech. Messiah’s 'Black Soil' function, drive into the open pyramid, throw the messiah anywhere, in any case, up, and quickly leave. If done correctly, the pyramid will be enveloped in darkness...
Now to xMok, a world without corridors. There, in the center, take Tankacid, drive onto one of the yellow circles, and clicking the right mouse button on Tankacid, pour it, tankacid will eat through the yellow circle. Descend to the underground, find the red dummy and shoot it. The dummy will explode. Wait for Spumiya to appear, this brown creature in the center of the circle, and take the last artifact... Through Method 83+, teleport to... Trill and kill yourself.
You are in Podish. Buy a decent mech. Read the note and go out. After loading the spiral with a sense of accomplishment and parting words, drive into the unexplored corridor to Earth... Someone will set some stupid contact with you, well, read, listen to the victory music, exit the game, and press the Uninstall button.
Now let’s follow Paraffin's task.
So first, you complete tab tasks for each escape. Then you take as many containers with passengers as you can fit, one from each escape, and head to any of the listed worlds (Viksov, Koks, Buzina, Ark-A-Znoi) and throw the containers out.
After settling 7 containers across 4 worlds, head to Paraffin. Now Paraffin has taught your Layout the function 'Hyper Beacon'. Drive to Trill, activate 'Hyper Beacon' and throw it on the yellow circle. The world should turn gray, and the lava harden. Now to xMok. Obtaining Spumiya, kill yourself, move to Podish, listen to Lipkiy and into the corridor to Earth. It should have a final cutscene...
This is the end. The way it should be. Enjoy, it’s truly amazing. Many reminisce about these moments with bated breath.
The best walkthrough I've managed to find is taken from here:
vangerz.narod.ru
There are now versions for online play. Everything in this world moves in spirals and the best of the new is well-forgotten old. The time of Vangers will come again.