Vanger'in Hayatı. (geçiş)

content auto translated from {from}

Hey, Vanger, you don't care about your mech at all. Can you believe it, bringing a heavy ellipod here across two worlds! But the worm probably liked it. Look, it's rolling its eyes... And what do you have in your hold? Don't you know that Spumies like to ambush such scatterbrained lugs and then invade defenseless bans? Don't you know that many of the Departed Bios were eaten by Spumies? They gobbled them up and left. That's why they were called Departed. No, wait, the bios were eaten, and the Spumies left... Or the other way around...

So, first about Vangers. The game is enjoyable only when you want "immersion" from it. Playing Vangers superficially, like CS and solitaire, is pointless.

The game has a great atmosphere, mysteries, puzzles, stories, legends, unique jargon, hilarious jokes, and excellent music that was unusual for its time.

You can listen to the soundtracks in good quality here:

http://www.gamer.ru/games/615-vangeryi/posts/8652

Vangers is a very old game (1998) and at that time there were many true fans (quest lovers) and many haters who played Vangers like "Long Haul Truckers" and "Carmageddon".

Games with such depth and humor from the "old style" haven’t been released for a long time; all current projects are aimed at "making money".

This game, on the other hand, was aimed at enjoyment and getting numerous laughs. If you want to forget everything and just really have fun and enjoy some time off, start Vangers. The game is still enjoyable if you don’t get hung up on its old "cartoonish" graphics.

Don’t read further if you haven’t played Vangers yet; finding secrets and solving mysteries on your own is really cool. So don’t listen to anyone, just play!

You will have a different topic later.

For those who have already played and possibly only saw one of the endings (there are three), here’s a walkthrough for the game to reminisce:

I recommend reading the history of Earth and man. It’s a bit murky and unclear, but it will make playing less difficult.

A good description of the history can be found here:

http://www.gamer.ru/games/615-vangeryi/posts/12327

So, you find yourself in Podish, an escape on Fostral. Right away, we recommend heading to the shop and only buy Mahotin. Upwards!

You can earn a lot of Bibs by searching through stash spots. Somewhere around Podish, there’s a breached hemisphere-stash. There you can find a lot of various stuff. Especially if you don’t go there for about three cycles, this stash will replenish. And with luck too. Your task is to accumulate a large sum of Bibs. Once you have enough money to buy a Piercer, we recommend buying it! Then buy Nimbos and ride confidently to the Incubator, raiding all the stashes you encounter. This way, transport goods, Nimbos and Phlegm while collecting ammo in the stashes. Eventually, you’ll be offered to transport Elik. It’s advisable, if the cycle is approaching Zhirogan, to wait near the Incubator until the start of this cycle to gain a significant advantage. Agree to transport Elik, and as soon as you put Elik in the hold, leave immediately. It could happen that you’ll be the First of One, which is why you need to arrive at the Incubator at the beginning of the Zhirogan cycle. Bringing Elik to Podish first two times will open the path to Glorx.

Now you need to think about the choice. The thing is, Biburats love to Rabricate all Vangers, meaning they put a Rabbos on them. You don’t have one. You can get it in two ways: either through Rabrication or dig it up during the Pips Show in the Garden. The most interesting thing is that if you received the Rabbos not through Rabrication, you will be OBLIGED to fulfill all the demands of Biburats, i.e., deliver Heroin and Bushes, participate in a Nuclear War and Pips Show. But if you've been Rabricated, you only need to accumulate a decent amount of Bibs and buy a normal mech. Just remember that you will be given a raffa through Rabrication. On the raffa, you must be super careful. And you’ll earn money on the raffa in Fostral, racing from Podish to the hemisphere-stash and back. Well, basically, make a decision! In any case, you need to become an agent and get the key to Necross. And don’t you dare approach Gira in Lapas without a Rabbos.

You are an Agent. Don’t rush to go to Necross, you’ll have time. Now (or earlier) you should accomplish Tabutasks, accumulate Luck and Authority. Tabutasks appear in escapes after transporting goods. Let’s take, for example, the tabutasks of ellipods. At first, they are very simple, for example, "Shoot 70 mushrooms", "Crush 10 Bibs", "Drive from Podish to the Incubator without shooting any mushrooms". For them, you are given a small amount of Luck, but then the difficulty of the tabutask increases: "Win the Elirection on raffa", "Don’t let a Vanger into the Incubator until the end of the cycle", "Win the Elirection without weapons", "Bring 10 jars of phlegm", "Destroy an enemy mech", "Shoot 10 Vangers from Glorx" and so on..

Having accumulated more than 50 Luck, you will be able to open cooler stashes. In Fostral, they take the form of half tires sticking out of the ground, and also in Fostral next to Gorb Station, there is a stash where you can take a part from a unique mech. In Glorx, stashes appear as flat stones sticking out of the water. You can find either Vanger weapons or parts from a unique mech in them. And in Necross, there are such round holes covered with leaves; when you press space, the leaves disappear. In them, you can also find both Vanger weapons and part from a mech.

Jokes. During the Pips Show, dig around in the escape with Buravchik. You'll discover Buravchik himself; well, put him in the hold and drive around Glorx. Upon returning to VigBu, you’ll receive permission to visit the super-stash of Biburats, near Rig Station, a big black spot on the map. In the stash, you can find either a part from a mech or a unique blanket or Pilot, with the help of which the mech will drive itself without a driver. If you’ve already managed to gather a unique mech, head to Buravchik; he can give you access to a second stash, near the escape of Gira.

Now, grievous acts. If at least one tabutask from the escape is completed, a passenger appears in the escape... Take the ellipod passenger to the Biburats, and cart him around the escapes. Every Biburat wants to use the poor guy in their own way, Oburrets like a table decoration, Gira as a water skin, Buravchik for information access. It seems, Gira gives 11000 Bibs for the worm. You can also take Elik and transport him to the Biburats, it could be tastier!

Now try to accumulate Bibs and buy Mommy. To Necross!

At Necross, head straight to Tsikatuha, to Bi-Zone. They will kick you out from there, telling you that you’re a Vanger, saying he’s saint, don’t believe Tsikatuha! Drive there until Tsikatuha gets fed up and tells you that everything she said was a lie and that you’re clever for suspecting a trick in her words. Now everything is fine.

Eventually, you will be offered Tsiklop, a race with Little Tzyk in Bi-Zone; remember what we told you about Elirection? Here we go...

Winning the race just once will get you the key to Ixplo. There are two stashes there, two green pyramids, with mech parts in the stashes. Now grab at least five sniff containers, and off you go to gather sniffs! If your authority is above 50, you can easily see the doll on the map; it looks like a regular mech. Approach the doll and quickly click the right mouse button on the sniff containers. Keep in mind that the sniffs are not the same; for example, if you’re gathering sniffs from the red doll and delivering them to ellipods, that’s wrong. The doll for Fostral is green, for Glorx it’s red, and for Necross it’s blue. Delivering 25 portions of sniffs to each main escape, take Kukish and head off to catch the doll, don’t forget about the color.

Catching the doll for everyone will get you three keys, to Viks, Koks, and Ark-A-Znoi. You can also collect 80-90 portions of sniffs from the necrosk dolls and get a key to Buzina. Let's go for artifacts!

VIKSOV: Watery world. Don’t turn on Cuttering, just drive by compass to the artifact lying on... the emblem of Russia!!! ...the union of indivisible republics... Exactly!

KOKS: The most dangerous world. You need a slow mech, like Mommy. Drive along the arrows, and if it gets dark, don’t worry, JUST DRIVE ALONG THE ARROWS. The biggest problem is getting onto the bridge. You can get creative and jump, or just drive on, nothing scary. After going along the arrows and making all the lights turn red (that’s how they turn on), you should reach the triple yellow arrow, after which the light will turn on forever and you’ll take the artifact from the stash.

ARK-A-ZNOY: Also a dangerous world. Huge terminators hit harder than sharks in Viksov. Maneuver your way to the stone where the artifact lies.

BUZINA: A beautiful and strange world. In the center, there’s a large building with a pink protrusion in the middle. If you have the artifact Hahriter, drive onto the protrusion and activate the Ostrich function. Digging into the protrusion, wait, and cancel Ostrich. You should hook the artifact.

If you don’t have the Hahriter, remember the word that the passenger told you when you delivered him WHERE REQUIRED. If you forgot, deliver the passenger again. Now the hardest part, figuring out the password. Around the large round building, there are protrusions with symbols. For example, password FALEBOK. Find the letter F on Buzina, for instance. Look at the symbol it represents and drive onto the protrusion with that symbol. If correct, the symbol lights up. This way, you can guess the password and then take the artifact.

Hahriter: A good artifact. It can protect. Draws symbols on the ground.

MECHANICAL MESSIAH: This artifact seems to scare everyone. They say it’s cursed, it’s cursed. But the artifact is good! To prevent it from being stolen, we recommend placing it, for example, on Buzina, near a prominent place, like a corridor.

METHOD 83+: A very, very good artifact!!! It allows you to travel to any available worlds without spirals and corridors!!!

BUT SECTOR: Useless, from our point of view. With it, you can have up to 20 mechs and move from mech to escape and from mech to mech.

PILOT: A good artifact. Even though everyone says it’s bad, we don’t share that opinion. You set the compass, activate the artifact, and the Pilot takes you where the compass points. It’s especially interesting to win against Tsiklop, jump onto the overpass, activate the Pilot, and you’re off smoothly. Convenient.

Now the real walkthrough of the game is just beginning! Teleport to Ixplo, drive to Spobs, and activate the function of Hahriter: Spobability. Open the pyramid by pressing space... Inside, Parafin, the last observer, will ask you to prove your uniqueness, arriving in a unique mech. Or, let’s say as a secret, arriving with an amount of Bibs greater than 500000. Now, having proven to Parafin your uniqueness, you will receive the key to Trill, take along the Mech. Messiah. And don’t even think about teleporting to Trill using Method 83+! Only through the corridor. At Trill, use the Hahriter function