Mafia: Przewodnik
Misja 1
Pierwszy ukłon twórców w stronę Mario Puzio, Martina Scorsese i najbardziej znanego mafijnego filmu "Ojciec chrzestny" kryje się w nazwie startowej misji. Tam Don Corleone również składał przyjaciołom i wrogom oferty, od których nie mogli oni odmówić. Teraz w pozycji przyjaciela/wroga znalazłeś się ty sam. Szkoda, że to twoje taksówki znalazło się na drodze dwóch facetów, uciekających przed prześladowcami i rozbijających swoje auto. To ty teraz musisz ratować ich tyłki (i swój też) starając się zgubić ogon.
Auto z ogonem będzie mocniejsze niż twoje, więc główna broń nie tkwi w rękach zbiegów, którzy wdarli się do twojego auta, ale w twoich odruchach. Ogłuszające psy, poruszaj się tak, jak ciężarówka, nie wahaj się wjeżdżać w boczne uliczki i ciemne przejścia (przyda ci się klawisz TAB, wywołujący mapę). Narażaj prześladowców, zmuszając ich do rozbicia się o nadjeżdżające samochody, i uważnie obserwuj wskaźniki zdrowia twoich dwóch klientów (lewy dolny róg ekranu) - jeśli jeden z nich straci całe zdrowie, przegrasz. Zasadniczo, ucieczka od pościgu jest dość łatwa; potrzebujesz nie więcej niż trzech do pięciu prób na tę operację, a może i mniej.
Generalnie, gdy tylko pozbędziesz się napastników, śmiało jedź do baru Salieriego (wskaźnik na mapie będzie go wskazywał).
Czyżby chcieli cię zabić za ocalenie tych dwóch???
Misja 2
Cóż, skoro nie wziąłeś ofertę od Salieriego na poważnie, najpierw musisz popracować jako taksówkarz. Musisz podwieźć pięciu pasażerów, a są oni dość delikatni - nie lubią stłuczek, nie lubią łamać zasad, nie lubią "mielić" ludzi... Chcą tylko jednego - dotrzeć do celu jak najszybciej. "Taksówkarskie" misje wyraźnie odgrywają rolę szkoleniową - wprowadzają cię w dzielnice miasta, ich nazwy i główne trasy pomiędzy nimi. Cwane.
No więc, po tych przejażdżkach postanowiłeś odpocząć, bo zapomniałeś, jak skończyła się przerwa na kawę w pierwszej misji...
Tak... Mafia ma długie ręce. Oczywiście, nie chciałeś wciągać się w rozgrywki rodziny Salieriego i Morello, ale... twoja opinia nikogo nie interesuje. Po numerze taksówki, chuligani z Morello odkryli cię i nagle zjawili się u ciebie. Po kilku ciosach i rzuceniu ostatniego smutnego spojrzenia na twoje zdewastowane auto, BIEGIEM!
O, jaka fajna melodia gra podczas tej misji! Tylko z powodu niej przeszedłem Running Man pewnie dziesięć razy, tak dobrze pasuje do koncepcji. Mówię oczywiście o grze, a nie filmie z A. Schwarzeneggerem, do którego odsyła tytuł misji. Wracając do biegania. Główne to - śledź wskazania zielonej strzałki i nie zwracaj uwagi na mężczyzn sikających przy płocie, bo każde zatrzymanie grozi ci strzałem w plecy. Więc biegnij prosto (nie próbuj strafe'ować, unikając ołowianych kulek - będziesz w lepszej formie), omijając rogi, a bez trwogi, żywy i zdrowy, dotrzesz do baru Salieriego.
Pamiętasz, mówili ci, że w każdej chwili możesz przyjść do Dona i poprosić o pomoc? Może ten moment nastał. Po krótkiej wymianie z psami Morello (źle, że przyszli napić się kawy) zdecydujesz, że być mafiozem wcale nie jest aż tak źle.
Misja 3
Ponieważ postanowiłeś zmienić zawód z taksówkarza na mafioza, będziesz musiał przejść mały test. Don Salieri oferuje ci wykonać niewielkie zlecenie - zniszczyć samochody przywódcy klanu Morello. Przy okazji możesz zrealizować osobistą zemstę.
Po otrzymaniu zadania razem z Polim weźmiesz od "magazyniera" rodziny Vincenzo kij bejsbolowy i kilka butelek z benzyną, a od stacjonarnego mechanika rodziny Ralpha nauczysz się kraść nowy typ samochodów, jednym z których pojedziesz "na zlecenie". Podążając za strzałką, podjeżdżaj do lokalu Morello i, nie zwalniając, przejedź przez ochroniarza przy bramie, w przeciwnym razie wezwie pomoc.
Wydaj dwa koktajle Mołotowa na dwa samochody, trzeci rozbij kijem i dodaj mu więcej, jeśli nie wystarczy mu paliwa. W najgorszym przypadku z kawiarni wybiegną łotry Morello. Możesz zadać cios bywalcom bejsbolowym (a mają pistolety...) lub szybko wskoczyć do swojego auta i wrócić do wspólnego lokalu Salieriego. Wolałbym nie wpadać w kłopoty, ale decyzja należy do ciebie.
Po pomyślnym wykonaniu tego zadania staniesz się pełnoprawnym członkiem Rodziny, op-lya!
Misja 4
Choć twoje pierwsze zadanie zakończyło się bardzo pomyślnie, Don postanawia sprawdzić cię jeszcze raz (za sprawą swojego konsolerarza, znacznie bardziej podejrzliwego wobec nowicjuszy niż szef). Zadanie jest dość standardowe dla zwykłych członków Rodziny - musisz odwiedzić trzy różne punkty i zebrać łapówki za "ochronę".
Dostaniesz od Vincenzo Smith-Wessona i zapytaj Ralpha o auto do misji. Dwa pierwsze punkty znajdują się w granicach miasta, a trzeci motel - poza Lost Heaven, na północy.
Odbieranie pierwszych dwóch skórzanych walizek nie stwarza żadnych trudności, za to trzeci może wymagać nieco więcej zachodu.
Po odebraniu drugiej walizki jedź jedyną północną drogą z miasta wskazywaną przez kompas. Wkrótce dojedziesz do motelu. Poli i Sam opuszczą cię, przejdą do budynku i tutaj...
Hmmm. Morello na pewno chce rozpocząć wojnę. Poli, mimo ciężkiego zranienia w brzuch, nakaże ci uratować Sama. Oczywiście, z pistoletem od Vincenzo masz niewielką szansę, aby wykonać to odpowiedzialne, związane z ryzykiem zadanie.
Obeszli motelu z lewej i wsiądź na drugie piętro po skrzynkach. Nie zwracaj uwagi na psa, bo tylko zbędnie stracisz pociski i zdrowie. Otwórz drzwi na werandzie i wskocz do pokoju na drodze. Na łóżku leży "Thompson" - to już coś! Wychodząc z pokoju, stój naprzeciwko toalety i czekaj, aż mafiozo otworzy drzwi. Cześć Travolcie i "Pulp Fiction"! Przy okazji, w grze wszystkie toalety mają całkiem funkcjonalne zastosowanie - polecam przetestować.
W odpowiedzi na strzały, oczywiście, zbiegną się wszyscy z pierwszego piętra. Lepiej, jeśli wycofasz się do korytarza po prawej stronie od schodów, usiądziesz i zaczynasz strzelać do wchodzących pojedynczymi strzałami. Oszczędzaj naboje, bo oprócz wypadających z trupów pistoletów nie znajdziesz nic więcej do zdobycia! Po tym jak uporasz się z najskwapliwszymi z nich, zejdź ze schodów na pierwsze piętro. Tam, w tej samej pozycji jak wykąpany leśnik, złóż trzech mafiozów z Morello. U jednego z nich możesz zdobyć naboje do "Thompsona". Sama przetrzymują w magazynie, za bilardowymi stołami.
Prawdopodobnie, chuligan bijący go w brudnej koszulce wybiegnie na hałas i dostanie swoją porcję ołowiu. Więc nie daj się zwieść - chwilę później sprawi ci problemy. Wydobywając Sama z "biura", napotkasz jeszcze jednego tchórzliwego łotra, który, mimo taktycznej przewagi, nie zastrzeli ciebie ani Sama. Cóż, tchórzostwo również powinno być ukarane!
Gdy tylko tchórz wsiądzie do swojego żółtego kabrioletu, wskakuj do jego auta (mam nadzieję, że nie zbiłeś go zbytnio w drodze do motelu?) i podążaj za kanarkiem. Musisz zwrócić pieniądze Rodziny do gniazda. Najlepszy sposób, aby zatrzymać uciekającego łysiego - zbudować barierkę swoim samochodem w tunelu, lub obrócić jego auto na drodze przemyślanym uderzeniem. Po tym możesz zakończyć sprawę zwykłym ołowiem.
Osobiście, pomogła mi przejeżdzająca w tunelu ciężarówka, która po prostu rozjechała drania.
Misja, tak, zakończona!
Misja 5
Don Salieri nie lubi przegrywać, ale zawsze woli grać uczciwie. A ponieważ pojęcie uczciwości ma dość specyficzne, metody gry są odpowiednie. Zadanie Dona jest takie: przetransportować z garażu za miastem nowy super samochód do warsztatu Lukasa. Rano weźmie udział w wyścigu, where the bolid, on which Don has put a substantial amount. No, no, nothing especially criminal is expected. Just Lukas will peek into the car of the competitor, see what is there and how, maybe adjust something. Well, in general, a little trinket that will lower the chances of a racer from Europe and increase the chances of Salieri's bet.
You have to perform the task accurately and quickly, while saving the car intact. It is strictly forbidden to enter into any "running away" relations with the cops.
In the car issued by Ralf, drive out of town on the western road to the entrance to the tunnel blocked by a barrier. At the house near the arch, you will be met by a friend of Ralf, familiar with the amount of bills due for Salieri's help.
In the garage behind the tunnel, you will get into the super-fast bolide and drive it to Lukas's garage, which is located in the western part of the city, under the bridge (by the way, only in this mission you'll have the chance to admire the local suicide). After "pulling" the car, drive the "F1" back to the racing garage, and whistle to Salieri's bar.
Misja 6
Wow! By the will of fate, Tommy must replace the driver who, because of an "injury", will not be able to compete with that dude whose car you "damaged" a little earlier. Don's console, Frank will meet you in the garage of the racetrack and seat you behind the wheel of the prototype "Formula-1".
You understand, you can't even mention second place - the Family won't forgive such shame, and the Game will be Over. You need to bypass your main competitor - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will manage this mission the first time. Most likely, you will have nothing on your tenth time, because the bolide is terribly unstable at high speeds, and the competitors do not sleep, and the gap by laps usually amounts to tenths of seconds. The main thing in this mission is caution, knowledge of opponent habits and the ability to maneuver dangerously.
Remember that AI passes turns very gently, and this is where you need to catch them. In principle, if you get ahead right after the first sand dune and continue driving carefully along the explored route, slowing down in a zigzag pattern in the woods, you can finish with a decent lead. But if there happens a sharp skid and turn... it’s better to start the level over immediately any way, as for the seconds you spend to accelerate, only the lazy won't pass you.
In general, patience, knowledge of all track sections and caution will make you the winner of the race and get you a kiss with the trophy. After the races, you’ll also need to quickly get to Lukas’s garage and then steal the lovely yellow Phaeton, this time for personal use. But stealing is quite simple - you'll do it yourself, without hints.
That's all from me for now; if there's anything new, I'll definitely write Scream.
Helped you? YES or NO helped: 490, didn’t help: 606
Published: 07.03.06, source: Xlanton
Misja 7
Luigi asks you to escort his daughter Sara home, as thugs are harassing her on the street.
Walk in step with the girl, engage her in conversation, and in one of the alleys, thugs will attack you. Put on your brass knuckles and deal with the trio of scoundrels until they disperse. Pick up a baseball bat, walk a bit further, turn into an alley, and you will see a couple of thugs harassing Sara. Make sure they regret their rash actions. Deliver Sara home and watch a bedroom scene. In the morning, Tommy will tell Salieri about what happened. The Don will order you and Poli to take care of it. Visit Vincenzo and take a baseball bat and Colt 1911 from him. Drive to Biff for information, who can be found in the central square in Chinatown. He will direct you to the old station, which is nearby. Let Poli kick the door down, prepare your baseball bat, and take the lead in clearing the enemy territory. Watch your buddy closely, as he sometimes becomes so brave that he doesn’t shy away from taking on five opponents at once. Just don't open fire under any circumstances, or you'll scare everyone away and ruin everything. Try to hit from behind, as you will knock anyone down with a single blow. Go up the stairs and jump into the garbage pile. Prepare your Colt 1911, as the locals will fire first, and you will have to respond. Shoot all nearby, keeping an eye on your health. Someone will eventually hide from you, so quickly get back into your car, wait for your buddy, and follow the scoundrels. After a while, they will crash into a wall, and Tommy (alternatively, Poli) will take care of their fate.
Misja 8
You are assigned three tasks at once: deal with a hooker who is passing information to Morello, blow up the hotel, and kill the manager.
Drive to the Corleone Hotel in Downtown. Hide your weapon so no one gets suspicious. Go up to the third floor and find an unlocked door. The girl is taking a bath. Tommy still has some humanity left; he will spare the girl and tell her to leave town. Go down to the first floor and follow to the restaurant. The manager (in white) is moving around. Wait for him to return to the restaurant, close the door, and immediately shoot the guy in black sitting at the table (with a gun). After that, take care of the defenseless manager. The guards will rush in at the noise; find cover and deal with them one by one. At the reception, take the key to the Director's Office and heal at the first aid kit. Go up to the top floor. Just don’t storm into the director’s office like a demon of vengeance! The opponent will be ready for your meeting, so be careful. Tommy will plant the bomb, and an explosion will occur. Now you are on the roof, and the police are hunting you. Go up the stairs, pass through the doors, climb onto the parapet, and jump onto the roof of the building on the right. From a distance, a cop with a rifle aims at you - beat him to it. Go down a bit, and police will rush out of the door. Get back up and take them out from a favorable position. On the opposite roof, there is another opponent that is incredibly hard to spot. After this, a couple more cops will appear, deal with them too. Follow to the wooden stairs, using them Tommy will jump to the roof of the church. There is a bucket hanging from a rope, and a worker stands just below it. Funny. Go down and, on the way, heal at the first aid kit. You will find yourself at the funeral of a buddy whose fate you and Poli determined in the previous mission. The priest will notice you, but don’t stick your head out; wait until those particularly curious come running to you. You know how to please them. After that, burst inside and hide behind the coffin. From behind cover, you will be able to easily take out enemies on the balconies as well as handle those hiding behind benches. Soon, a new batch of armed thugs with shotguns will arrive from the street. It makes sense to retreat to the roof of the church and deal with everyone one by one there. Head to the street. The police are looking for you, as indicated by the WANTED badge at the top of the screen. Get into the first car you see and speed to Salieri's bar.
Misja 9
Salieri gives another assignment: collect whiskey from the warehouse outside the city. The mission promises to be hot.
First, you need to meet Poli at Salieri's warehouse. Ralph will provide you with a brand new Bolt V8, and with it, drive to your friend. From there, you will reach your destination already in trucks. The village is suspiciously quiet, and Poli will send you to scout the situation and find out what happened to Salieri's men and the spirits. Make your way through the entire farm to the truck. Open the door, and the corpse of the driver will fall out of the cabin. Right away, guys with shotguns will appear and open fire on you. Don’t act like a tough guy; just run zigzagging back to Poli, who is already prepared with buddies for a warm welcome. Stay close to your own and don’t let the enemies get anywhere near you. After everything calms down, talk to Poli - now it’s necessary to save poor Sam. Follow the main road to the open barn on the right. Inside, enemies are waiting for you. There is a first aid kit for you, and Poli will find a crowbar. Across the road is a closed barn where Sam is held captive. As soon as Poli kicks the door down, be prepared for revenge on Sam's behalf. Move cautiously, as enemies hide practically everywhere. On the second floor, you can find another first aid kit, and on the third lies the injured Sam. Poli will run for help, but then, as luck would have it, the cops will arrive. Take them out from the window above, but be ready for particularly agile ones to burst through and pop up from behind you. Go down, and you will leave this nasty place. You are in the truck bed and must fend off the cars chasing you. You need to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in the city, you can swing by to collect your assignment from Bertone. Lukas asks you to warn his friend that the police will soon come for him. In a hurry, rush to Hoboken, because time is very short. You must beat the police there and knock at the door first. Return to Bertone, and he will teach you how to handle an Ulver Airstrim Fordor. Drive to Oakwood and steal a car there, after which head off in the new car to Salieri's bar.
Misja 10
Omerta - code of silence of the Italian mafia. Frank has betrayed the family and is planning to surrender documents to the police. You must track down the traitorous console. Vincenzo has a shotgun for you, and Ralf has prepared a new car. Drive to Chinatown to the first snitch, then to the museum in Central Island to the second. After that, you need to visit the bald guy living under the bridge near Bertone's workshop. However, the comrade will refuse to say anything. Give him a couple of jabs to the jaw, and in a moment you will know where the cops are holding Frank. Get your speedy car, like the Bolt V8 Roadster, and head to Oakwood. From there, follow Frank to the airport. This mission is from the "one against all" series. Head towards the building where four enemies are waiting for you. Leave the first aid kit on the wall for later. Follow Frank into the hangar, taking care of the cops in cloaks along the way. A truck will arrive, and the driver will come out with a crowbar. Feed that guy some lead, get in the car, and run over everyone that gets in your way. Gather guns from the corpses and don’t forget to take out the opponent from the tower. Frank is on the parking lot behind the building; kill his bodyguards and talk to the traitor. You’ll learn the reasons why Salieri's closest person wants to leave the family. Turns out the cops are threatening to kill his wife and child. After putting handcuffs on Frank, follow him into the building on the right, which is guarded by a couple of policemen. Inside, you’ll find the console’s wife and son. Talk to them, return to Frank, and take him to his family. They will ask you to find tickets. In the parking lot, take a car you like and return to the first building. Inside, on the table, lie the coveted tickets. Hand them to Frank and you will witness a touching scene. After that, ignoring the people around, leave the airport and head to the bank in Downtown where you need to retrieve the bookkeeping. Peek at Bertone for a job. You need to pass a "message" to Stan in Works Quarters. Find that black boxer and deal with him, Stan will get scared and run away. Lukas will teach you how to steal the Thor 810. This beauty can be found in the Oak Hills area, where the stars live. After acquiring a new car, return to Salieri's bar.
Misja 11
Another assignment from Salieri: steal an important document from a villa in Oak Hills.
Take a baseball bat and Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up Salvatore, the burglar, from Hoboken. Head towards Oak Hills. Find an unsightly gate in the fence and instruct Salvatore to open it. Without wasting a second, run left and hide behind a statue. Tell Salvatore to stay put. As soon as the guard walks by, step out of cover and greet him with a baseball bat from the back. You will get the key and a shotgun. On the right is a small gazebo where another guard stands pensively. Take his shotgun too. If you did everything quickly, you'll catch the third guard while he’s going down the stairs by the house. When the area is cleared, return to Salvatore and call him to go with you. Go inside the house. If you encounter a maid, don’t hesitate to introduce her to your bat as well. Whose life is more valuable to you, after all? The main thing is not to fool around with any switches, otherwise you will bring trouble upon yourself. Go up to the second floor and find a safe in one of the offices. Instruct Salvatore to crack it, and unexpectedly, the owner will return. Grab the documents in your arms and leave the house through another exit. Outside stands the wealthy man's Silver Fletcher. Instruct Salvatore to open it and escape from the estate. Drop off Salvatore at his home and head to Salieri's bar.
Misja 12
Poli found a certain William Gates from Kentucky, who is selling alcohol cheap. The goods need to be collected at the parking lot.
Drive to the indicated place. Go up with Sam and Poli to the top floor, where your partners are already waiting for the deal. But Morello, as it turns out, craves war. Suddenly, two cars will pull up, and out will jump good guys with "Thompsons" and shotguns. Duck down and shoot them all from a distance, trying to save ammo. Soon another car will arrive from which more enemies will tumble out. On the lower floor, two guys are sitting behind bars, and a third is hiding behind a column at the other end of the room. Even lower, a group of guys is waiting for you to the left; try to lure them out one by one. On the second floor, the passage is barricaded; also, be careful - grenades will fly at you. Don’t use the regular stairs; shoot everyone from cover quickly. Once you've cleared everything, return to the upper floor and back your truck to the exit. The success of this mission largely depends on the cleverness of Poli and Sam, who sometimes act downright stupid and step right into bullets. Now you need to deliver the goods to the warehouse in Hoboken; an escape with a shootout is expected. But the details are best discussed on-site. Arm yourself with a "Thompson" and deal with the guys left of the entrance, and while you're at it, blow up two black cars. The chase is off.
Misja 13
Salieri asks you to become his bodyguard for a while and take him to lunch at a restaurant. Don has a fashionable car, to say the least. Drive Salieri to a restaurant in New Ark. However, you won’t truly be able to eat; Morello's people arrive to deliver a "message" to Salieri. You only have the Colt 1911 with you, so things aren’t looking good. Immediately duck to the right and hide behind the bar. Shoot the guys on the right side, as they have a better chance of taking Salieri down. Save your ammo because soon a good trio will burst in through the back door. Ideally, you should not allow them to fire a single shot. Move into the corridor. Through the window, you can see an enemy with a "Thompson" hiding between buildings. Blow his brains out and then run into the courtyard and peek through the door on the right. On the second floor, another lucky owner of a "Thompson" is hiding. Make him unhappy. From the window, you can finish off the remaining guys below. Go outside and double-check that all is calm. Just in case, get into any car and chase the remaining scoundrels. Now you and Salieri need to visit Carlo, whose apartment is located near the West Marshall bridge. Collect the guns from the corpses and hit the road. Climb up with Salieri and kick the door down. The guy in his underwear jumped through the window; follow him down the fire escape. Catch him behind the garages and feed him lead. Right away, two idiots with baseball bats and a third, smarter one with a gun, will appear from the door. You know what to do with them.
Misja 14
The Don is very dissatisfied that he could not eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first, it is necessary to eliminate the politician who is about to celebrate his birthday on the steamboat.
Ralph will teach you to steal a Crusader Chromium Fordor. Drive to the pier in the southern part of Central Island. However, without an invitation, nobody will let you in. In the building opposite, a door enticingly stands open, and clothing hangs in the basement. Change into sailor attire, and now you’re aboard. Now you need to find the gun that Vincenzo wisely hid in the toilet. It’s located on the lower left deck, but you will only find one bucket in it. By the way, a guy in a sailor's outfit is walking around smoking nearby. Pay attention to him. On the deck above, at the back of the ship by the stairs, you’ll be able to find a door with a note saying, SKIPPER HAS THE KEY. Remember the guy in the sailor's suit? Convince the skipper to hand you the key. You will have to clean the toilet, but at least you'll find the gun. Go up to the upper deck and wait for the politician to start his speech. Get close to him and deliver sincere congratulations from Don Salieri. After this, rush down to the lower deck, shoving and shooting away invited guests blocking your path. Poli is already waiting for you at the boat.
Misja 15
It’s time to take a more serious step - kill Sergio Morello. Poli will take a "Thompson" from Vincenzo, while you get a Colt. Ralph will provide you with a Guardian Terraplane.
Drive to the Italian restaurant; call from the street phone and ask for Morello. However, another guy will come up, but Poli will still feed him lead. Oops... A mistake occurred. Shake off your pursuers and head to Salieri's bar. A new plan is born. Take explosives from Vincenzo and drive to Morello's house. Wait for the guy at the entrance to finish his cigarette, and then slip some dynamite under the car. However, a woman will get into the car and... Such things happen, as Don Salieri says. Now you need to assassinate Sergio in the Rainbow Garden restaurant in Downtown. However, Poli's "Thompson" will betray him at the most crucial moment. You need to shake off your pursuers. The easiest way is to pull up to the bridge and jump down the ladder into the water, then the pursuit will end up in the water. After so many failures, the task is given to others. However, fate is once more on Sergio's side. You’ll have to chase the gangster to the port on the Central Island - Giuliano Bridge - Works Quarters route. It’s one of the hardest missions. You have the Colt 1911 in your hand, and the guy running out from the right takes a bullet to the forehead. The one lurking left in the bushes must not be overlooked either. Ahead, two more guys are flashing by the car. Gather weapons from the corpses and get into a truck. Run over everyone in the vicinity, and find two first aid kits at the dock: one inside a small house near the tanks, and the other on the wall of the building on the other end. After this, run around and hush the rest. The main thing is to take out the snipers from the red towers, who are watching your every move. Next, find Morello's car. Thus, Sergio is hiding in the warehouse.
Switch the tracks on the railway so that the tank can drive right to the gates. Knock the planks from beneath the wagon, and it will roll to the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a "Thompson" perches on the boxes, while others roam around with shotguns. In the far corner hides Morello himself. That’s all. Lucky, but dead bastard. Return to Salieri’s bar. On the way, drop by Lucas Bertone. You got there just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Note that there’s a first aid kit on the wall in Bertone’s garage. Head toward the doctor via the northern bridge, passing the middle island. You need a fast car for four people since, besides the injured person, his friend will get in as well. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lukas will teach you how to steal a Bruno Speedster 851. Such is available at the parking lot in Central Island. Deal with the owner of the stylish car and then return to Salieri's bar in the new ride.
Misja 16
Now it’s time for Morello himself. Vincenzo will have a sawed-off shotgun for you, while Sam and Poli will receive "Thompsons". Drive to the theater in Central Island. Morello will begin to flee from you in a limousine to the airport; follow him without losing ground. At the airport, your car will break down, just as bad luck would have it. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. Once you deal with them, your car will arrive. Get into the back seat, and you’ll be handed a "Thompson". Shoot at the engines of the departing plane. Another scenario could involve Morello's car not turning toward the airport and continuing past the destroyed bridge. There, at the cliff, you will also be able to settle accounts with Morello. It is said he can be taken out on the way. It's a lie; if you kill him, you will be informed that he "escaped" from you. After that, take Sam and Poli to Salieri's bar, while you go to Bertone. Lukas will ask you to dump the old car from the cliff in Oakwood. It’s very simple. Pull the car toward the cliff at the lighthouse, exit onto the road, steal a stranger’s vehicle, and shove the marked car into the water. Come back to Bertone, he will teach you to steal a new car. Drive to New Ark, where a beauty Celeste Marque 500 is waiting for you at the parking lot next to Roy's Grill. Just take down its owner first, and after that, head to Salieri's bar with a clear conscience.
Misja 17
Salieri orders to eliminate another politician. Ralph has prepared a Wright Coupe for you, and Vincenzo will arm you with a Mosin sniper rifle and a pistol. Drive to the prison. At the sewage manhole, take care of the worker - you don’t need witnesses. The entrance inside the building is to the right. Pass through the first floor and find the stairs to the top. From here you can clear out the second floor and also practice your sniper skills. Eliminate the surviving enemies one by one. In the end, you will reach a spiral staircase filled with enemies. On the upper floor, go onto the balcony. Take aim carefully - you have only one shot. After that, run down the stairs. New enemies will appear. In the room they came from, there’s a crowbar. You’ll need it on the way out. Descend the stairs to the first floor, disposing of all weapons along the way. Pass through the dog kennels and you’ll be outside. The police are already waiting for you, who will search you and then let you go. Drop by Bertone. You need to deliver a guy from Works Quarters who the police are looking for to Lukas. Grab a Thor 810 Sedan on the street and head north across the bridge to Downtown. Bertone will teach you to steal a Lassiter V16 Appolyon. A beauty like that is parked at the mansion in Oak Hills. The guys at the gates are talking; they won’t notice you. But only at first. Take off to Salieri's bar.
Misja 18
The Don is clearly hiding something, sending you on a dangerous mission for some cigars. Take the bat and pistol from Vincenzo, and Sam and Poli will take "Thompsons". Ralph will provide you with a Lassiter V16 Fordor. First, take Sam to the required spot in Works Quarters near the port. Poli will suggest an idea about robbing a bank, but no one will take it seriously. Drive to the port and wait for a truck full of crates to emerge. Follow him to the warehouse, where he will be unloaded. Wait for the unloading!!! Block the truck's return path, pull the driver out of the cabin, and take the documents from him. After this, head to the port - you will be allowed in. Drive on - one of the warehouses is open, and the owner stands at the entrance. Inside, you will notice crates marked Scorsese import-export. Position the truck's body against the platform for quick loading of boxes. Talk to the owner, and he will instruct you to move boxes from the street to the warehouse (Dispatch Hall). You’ll have to work a bit. Ask two workers for help, and the three of you will manage quickly. Return to the warehouse owner, spin him a tale, and he will run to check on his workers. During that time, quickly load all the boxes with cigars into the truck, and then head to the place where Sam and Poli are waiting. When entering the yard, stop so that the truck halfway enters. This way, pursuers can't all rush in at once but will have to come to you one by one. Once everything settles, drive the truck to Salieri's warehouse. Inside the boxes, it turns out there are no cigars at all... Salieri clearly does not trust you.
Misja 19
Tommy agreed to Poli's proposal to rob a bank.
Head with Poli from his apartment to the station, from where the train will take you to Downtown for the First National Bank. Inside, you will learn all the details of the plan. After that, head to Yellow Pete, the owner of a small weapons shop located in Central Hoboken. Take a set of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P, and Thompson 1928. Then rush to Bertone for a speedy car. You will receive a task to deliver a package to a guy named Dick under the East Marshall bridge in Downtown. Hand the package to the guy, and he will immediately be jumped by some thugs. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J that will be coming from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Pull up to Poli's house, honk at him, and drive to the bank. Everybody down! Quickly run forward, kick the door in, and to the left on the wall next to the clerk hangs a key. Open the nearest door - at the stairs, a guard is waiting for you. Hurry to the second floor into the office with a sign saying Director on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will need to take out two more guards. Fill the bag with money and return to Poli. Swiftly jump into the car; ideally, you should get away before the police arrive. Head towards the Palermo Club in Hoboken.
Misja 20
Things are bad. Sam calls and asks to meet him at the art gallery. Hide your weapons and leave Poli's house. On the stairs, you will encounter policemen; just walk past them. Outside, get into a police car and head to Yellow Pete's gun shop. You will definitely need it. After that, drive to Bertone. He will assign you the task of following a prostitute who works in the Corleone brothel. You need to follow the girl on foot while keeping a decent distance so she doesn’t suspect anything. Drive to Lukas and tell him everything. He will advise you to steal an orange Cord 812 Cabriolet FWD, which is for sale in Chinatown and guarded by fierce dogs. In the new ride, head toward the gallery. Inside, Sam is already waiting for you with his guard. Get your gun ready and immediately put a bullet into the forehead of two guys; be prepared that two more will run in from the door ahead and one will appear behind you. Follow through the corridor to the room where a guy with a shotgun is hiding. The second one with a pistol is no bother. On the balcony opposite, a buddy with a "Thompson" will light up; hide around the corner, and he will run to you himself. Save the shotgun for three thugs down below. Approach the stairs, and immediately back off - a grenade will fly from above. After that, equip the "Thompson" and clean out the second floor thoroughly. Between stairs, you’ll find a first aid kit and heal yourself. Just note that a grenade is also waiting for you there. Find the open door. In a series of rooms, be extremely cautious because opponents hide behind furniture. Smoke out Sam and follow him to the next floor.
The final showdown. The moment you stick your head out, you will regret it. Pick up the "Thompson" and wait for Sam to carelessly turn away. You've got a few seconds to unload an entire magazine into him, and he will leave his position. After that, move into the corridor and follow the bloody trail. Keep your aim ready. Sam will peek out from behind the corner...
Enjoy a rather shocking ending to this magnificent game.