Operation Gamer.ru: Undercover.

content auto translated from {from}

*Some might say that I should have posted this on the blog Gamer.ru to have a high chance of earning my first diamond, but I, following the tradition of A.I.M., posted these materials on my blog to delight our loyal readers. And there is plenty to delight about - some of the materials are currently exclusive, and the information has been gathered first-hand.*

For the first time in the history of Gamer.ru, I managed to penetrate the sacred sanctum of the portal and obtain exclusive information first-hand, as well as photograph some secret yet documents.

The operation was conducted under cover.

This became possible thanks to the won blogging and emissary contest.

As a result, I, under the noble pretext of receiving a prize, was allowed directly into the Gamer.ru office.

This was made possible solely because of the kindness and simplicity of the beloved, and now practically adored by me, employee of Gamer.ru, whose name I have no right to disclose to protect my source :))

Svetlana does not sleep - this is just a brief pause in the continuous struggle.

11.12.2009, 14:25, Moscow

Upon arriving in Moscow, after checking for any surveillance and cutting off tails, I arrived at the rendezvous and made a control call.

It was hardly a minute before the heavy armored door opened in front of me, and I was invited to enter.

Entering and greeting the attendees, I, having previously requested coffee, unobtrusively took out my camera and generally displayed a casual idle curiosity.

Excerpt from the report:

A small room with five tables, of which only four were occupied. As it turned out, resident sliph claimed to be ill that day and avoided an intense interrogation. Apparently, this seasoned agent sensed an approaching danger with some fifth sense feeling and decided to avoid a meeting with our agent under a noble pretext.

While svetakru was making coffee, I had a casual conversation with those present - Vizzerdrix and NoFate.

Alexander - aka Vizzerdrix

Andrei aka NoFate

A little later, I had the chance to meet another fighter on the invisible front - Oleg.

Oleg aka Boss

By the way, Alexander turned out to be an Apple fan and proudly stands out in the crowd with his MacBook.

Now let's take it step by step.

Since I didn't hurry with the report, you have already seen the past update, and there's no point in talking about it. Personally, I was pleased with the move of the plus inside the post.

This week another update is coming, which will bring us at least one significant event - on Gamer.ru, the level cap will be increased - specifically, to 55 levels.

In this regard, the current experience table per level will be slightly adjusted, as a result of which some may suffer, inadvertently falling to a lower level.

The upcoming updates will also bring us changes in the rating system, and, consequently - in the experience gain. The essence of the changes is simple - reduction in the power of the plus-metter. Thus, in no way affecting the current situation, these changes will significantly complicate leveling up in the future.

In addition to this, there will be some changes to the thresholds for metal-sensing posts. This will also contribute to the leveling process on the portal.

What is currently being actively worked on?

I was able to observe Svetlana's work as a PR manager firsthand.

But aside from the complex and, naturally, very important mission of attracting various companies related to game development/distribution to collaborate with the portal, the creators of Gamer do not forget about us mortals.

Firstly, active discussions are ongoing regarding the modification of old and the introduction of new spells. Documentary confirmation that our and your suggestions have not fallen into oblivion will be available in the spoiler.

I believe there’s no need to decipher everything that can be seen there; I think by studying the photographs, you will be pleased to see some interesting and long-awaited ideas.

![](/api/field/image/d1UqWiqYwbYwz)

Secondly, the preparation for the introduction of clans is nearing completion, and the Gods do not give up hope that their manifestation to the people will occur this year.

From concrete details, I managed to find out a little, but here’s what has become clear:

1. The Gods do not care about the number of clans that will appear on the portal, so there are currently no special difficulties in their creation.

2. The development of a clan will essentially depend on the quality of content produced by its members.

3. The idea of clans will evolve gradually, which is a bit concerning since I was able to directly observe the notorious Megaplan, into which all planned changes eventually fall.

At the very beginning of their existence, mechanisms for struggle between clans are not intended, unless I was brazenly deceived by shrewd and experienced PR and community workers.

Thirdly, I was literally told that a "cruel war against copy-pasting" is coming, which of course is delightful, but isn't it a bit late?

Nevertheless, personally, I associate this significant event with a new milestone in the development of Gamer.ru.

Fourthly, with the introduction of the new logo, the work on the portal's design is far from complete, and in the future, we can expect some novelties, one of which will probably be individualization of backgrounds and/or design, as I gathered, in accordance with the style of the game dedicated to the blog.

I didn’t fully grasp how many blogs would be worthy of such treatment, as the conversation jumped to other topics. Perhaps Alexander will find a chance to confirm or deny what I partially overheard in the comments to the report.

Fifthly, the Gods do not abandon the idea of gathering us all somehow in the summer, should suitable conditions arise. And that would be great.

A.I.M. and myself have already begun working on finding a suitable polygon location for this esteemed gathering.

From almost two hours of conversation, I gleaned many minor details about the work of Gamer.ru, as well as a deep respect for the patience of its employees, whom I relentlessly distracted from their main work.

Also, I came away with a prize that I would be remiss not to boast about.

In conclusion of the report - one more photo:

![](/api/field/image/gc1DEVqaUA71t)

What is this, you may ask? This is not just a bag - it is the bag of svetakru, and who knows how many more secrets are hidden in this modest little bag, with a handkerchief sticking out of it.

Honestly, I didn't originally set out to extract any information, and therefore I feel deep gratitude to the Gamers, primarily to Sasha, who personally informed me about some of the changes awaiting us.

P.S. And I am indeed ashamed that in my pitiful haste I did not find the opportunity to buy a cake to justify my request for coffee. Next time I promise to make amends. Honestly.